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Possible BC Talent Leak...


Maube

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Leak of warrior talents and new moves. For those that don't want to read it, we'll get a spell reflextor move, spell resistance in def stance, a charge in def stance, plus some moving around of talents to different trees. Innitial response is a lot of crying plate-rogues. I, personally, hope they go through with this, it's a HUGE buff to the tanks :dancing_smile:

Protection

Tier 1:

Tactical Mastery (moved from tier 2 arms).

Tier 2:

Shield Specialization (moved from tier 2 proc).

Iron Will removed (moved to tier 2 arms tree)

Improved Bloodrage no longer a requirement for Last Stand

Tier 3:

Defiance

Rank 0/3

Requires 10 points in Protection

Increases the threat generated by your attacks by 5% while in Defensive Stance.

Tier 6:

Shield Mastery

Rank 0/3

Requires 25 points in Protection

Increases the amount of damage absorbed by your shield by 10%

Tier 7:

Improved Defensive Stance

Rank 0/3

Requires 30 points in Protection

Reduces all spell damage taken while in Defensive Stance by 2%

Focused Rage

Rank 0/3

Requires 30 points in Protection

Reduces the rage cost of all your offensive abilities by 1.

Tier 8:

Vitality

Rank 0/5

Requires 35 points in Protection

Increases your Stamina by 2%

Tier 9:

Devastate

Rank 0/1

Requires 40 points in Protection

15 rage 5 yard range

Instant

Requires One-Handed Melee Weapon

An instant weapon attack that causes 50% of weapon damage plus and additional threat for each application of Sunder Armor on the target. In addition, this attack will renew the duration of tthe Sunder Armor effect.

Fury

Tier 7:

Precision

Rank 0/3

Requires 30 Points in Fury Talents

Increases your chance to hit with melee weapons by 1%

Improved Whirlwind

Rank 0/2

Requires 30 Points in Fury Talents

Reduces the rage cost of your whirlwind ability by 2.

Tier 8:

Improved Pummel

Rank 0/2

Requires 35 Points in Fury Talents

Increases the duration of your Pummel ability by 1 sec and gives it a 25% chance to daze the target.

Tier 9:

Rampage

Rank 0/1

Requires 1 point in Bloodthirst

Requires 40 Points in Fury Talents

15 Rage

Instant 3 min cooldown

Warrior goes on a rampage, causing most successful melee attacks to increase the warriors attack power by 12. This effect will stack up to 10 times. Lasts 30 sec.

Arms:

Tier 2:

Iron will (moved from protection tree)

Tier 3:

Deep wounds

No longer has 3/3 Improved Rend Preq

Anger management no longer has a preq

Tier 6:

Improved Disciplines

Rank 0/3

Requires 25 points in Arms Talents

Reduces the cooldown on your Retaliation, Recklessness and Shield Wall abilities by 4 min and increases their duration by 2 sec.

Tier 7:

Second Wind

Rank 0/3

Requires 30 points in Arms Talents

Whenever you are struck by Daze, Stun, or Immobilize effect you will generate 10 rage over 10 sec

Tier 8:

Blood Frenzy

Rank 0/5

Requires 35 points in Arms Talents

Your Rend and Deep Wounds abilities also increase all melee damage taken by that target by 1%

Tier 9:

Endless Rage

Rank 0/1

Requires 40 points in Arms Talents

30 Rage

Instant 5 min

Reduces the rage cost of all abilities by 100% for 10 sec.

New Spells:

Intervine

10 rage 8-25 yard

Instant 30 sec cooldown

Requires Defensive stance

Run at high Speed towards a porty member, intercepting the next melee or ranged attack made against them.

Spell Reflection

25 Rage

Instant

Requires Shields

Requires Battle Stance, Defensive Stance.

Raise your shield, reflecting the next spell cast on you. Lasts 5 sec.

Commanding Shout

10 rage

Instant

Increases total health of all party members within 20 yards by 450. Last 2 min.

Victory Rush

10 rage

instant 5 sec cooldown

Requires Battlestance, Beserker Stance

Relish your victory after killing an enemy that yields experience or honor, increasing your chance to critically strike by 5% for 30 sec.

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I damn sure hope its true what im readin

Druid skillz

Tier 5

Gusting Winds: Increases the damage done by your Cyclone and Hurricane spells by 10/20/30%.

Tier 6

Dreamstate: Gives you a 33/66/100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Tier 7

Improved Moonkin Form: Requires 1 point in Moonkin Form. Increases all spell damage caused by 1/2/3% and reduces the base mana cost of Moonkin Form by 5/10/15%. Note: This means Moonkin now costs as much as Travel and Aquatic Forms.

Strength of the Moon: Increases spell damage by up to 5/10/15/20/25% of your total intellect.

Tier 8

Empowered Starfire: Your Starfire spell gains an additional 2/4/6/8/10% of your bonus spell damage effects.

Tier 9

Force of Nature (Rank 1): The force of nature radiates from the Druid, silencing enemies within 10 yards for 2 sec. and causing 192-212 Nature damage. Note: 2 minute cooldown.

Feral Combat Talents

Tier 5

Feral Recovery: All healing effects on you are increased by 10/20%. In addition, the act of shapeshifting has a 25/50% chance to remove one harmful effect.

Tier 6

Primal Instinct: Increases your chance to resist stun, charm, and trap effects by 3/6/9/12/15%.

Tier 7

Animal Reflexes: Increases your agility by 2/4/6/8/10% while in Cat, Bear, and Dire Bear forms.

Predatory Will: Reduces the cooldown of Growl and increases the duration of Tigers Fury by 1/2 sec.

Tier 8

Heightened Senses: Increases your attack power by up to 10/20/30/40/50% of your intellect.

Tier 9

Scent of the Pack: Reduces damage taken in Bear Form and Dire Bear Form by 0.4%, and increases damage done in Cat Form by 0.6% for every party or raid member within 45 yards with Mark of the Wild or Gift of the Wild active. So 10% less dmg taken in bear and 15% more damage done in catform in a 25 man raid.

Restoration

Tier 6

Natural Resilience: Increases your mana regeneration while in all forms by 10/20/30%.

Tier 7

Healing Mastery: Increases the critical effect chance of your healing spells by 1/2/3/4/5%.

Improved Innervate: Reduces the cooldown of Innervate by 20/40/60 sec.

Tier 8

Nature's Reprieve: Gives you a 20/40/60/80/100% chance to gain Mana equal to the base cost of your spell after healing a wounded target with Healing Touch, Regrowth, or Swiftmend.

Tier 9

Harmonize: Distributes damage taken by party members within 30 yards between the party while in effect. Note: Its a self cast buff that lasts up to 30 seconds.

New Base Spells

Cyclone (Balance): Throws your target into the air, disorienting the target and causing Nature damage over 3 seconds but making the target immune to other damage during that time.

Mangle (Cat Form): Stuns the enemy and deals damage per combo point.

Feral Strike (Bear Form): An attack that deals damage and converts each extra point of rage into damage and causes a high amount of threat.

Enervate (Restoration): Drains mana, energy, or rage every second for 20 seconds.

Control Beast (Balance): Controls a beast up to level 77 but increases the time between attacks by 25%. Lasts up to 1 min.

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Where are ya'll reading this from, i would like to see the warlock's.

Nevermind i see it, and i would hate to fight a mage now after they summon water elemental

Edited by chemmy
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