Waldonnis Posted January 23, 2007 Share Posted January 23, 2007 Hunters - "Silencing Shot" now does only 50% of weapon damage instead of 75%. - The base damage for "Arcane Shot" has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%. - The bonus damage for "Barrage" is now 4/8/12% for ranks 1/2/3. - The bonus damage for "Improved Barrage" is now 4/8/12% for ranks 1/2/3. Mages - Each rank of "Improved Fireball" now reduces your spell damage coefficient by 2%. - Each rank of "Improved Frostbolt" now reduces your spell damage coefficient by 2%. - "Counterspell" no longer triggers the global cooldown. - "Mana Shield" now absorbs magical damage as well as physical damage. Priests - The bonus coefficient for "Shadow Word: Pain" has been reduced by about 9%. This should result in about 5% less damage done by "Shadow Word: Pain" for the typical priest. Bug Fixes - The "Frozen Shadoweave Boots" will now properly increase shadow damage. - Players will no longer lose control of their character if they try to talk to an NPC while mobs are aggro on them. - The /equip command will now work on pieces of gear that are not in your primary bag. - Fixed an issue that was causing some players to disconnect in Hellfire Citadel:Blood Furnace. - The "Corruptor" 4 piece set bonus will now be properly applied. - The Legion Fel Cannons at Forge Camp Anger in Blades Edge will now properly spawn above ground. - The Arena queue tooltip will now show the arena that the player is queued for. - Fixed an error that was causing players to disconnect if they tried to socket a gem that had been gift wrapped. - Fixed an error that was causing players to disconnect forming a party with other members in the same area. - Pet icons will now properly update in the Stables window. - Improved the robustness of the pet action bar display. It is now less likely to be accidentally blocked by addons. - Players will no longer hear the gong sound repeated after initially joining a queue for the battlegrounds. - Having a group invite declined while queued via "Looking for More" will no longer remove you from the queue. - Nethershards will no longer cost honor to purchase but will cost gold instead. - Players will no longer be given access to both quest lines following the Declaration of Allegiance to the Scryers or Aldor in Shattrath City. ------------------ Oh joy, just what I wanted...a reduction in damage in exchange for a talent point investment... Quote Link to comment Share on other sites More sharing options...
Maube Posted January 23, 2007 Share Posted January 23, 2007 So thats what that meant V? by TAKING The IMPROVED version... we lose damage? Quote Link to comment Share on other sites More sharing options...
Waldonnis Posted January 23, 2007 Author Share Posted January 23, 2007 Yep, with reduced casting time comes a reduction in damage...looks like I'll be playing with the talent calculators a bit today.... Quote Link to comment Share on other sites More sharing options...
Maube Posted January 23, 2007 Share Posted January 23, 2007 heh - i think I am going to go do that right now. No sense in lowering my time to cast to lose damage when the cost in mana stays the same. I agree with this post on the Mage Forum First of all, let me say that I understand the reasoning for this nerf. The damage coefficient for all spells is based on that spell's casting time, and a talent that reduces that casting time without changing the coefficient certainly goes against that game mechanic. However, here is the REAL problem with this change: IT IS NOT APPLIED TO ALL TALENTS THAT REDUCE CASTING TIME FOR DAMAGE SPELLS! You can NOT simply selectively do this for mages and try to justify it. That change would be completely illogical. You MUST apply this change to all such talents for ALL CLASSES. Here are all of the following talents, listed within the classes they belong to, that would also need to be changed should this be implemented. Warlock: Bane, Improved Firebolt, Improved Corruption Druid: Starlight Wrath Priest: Divine Fury (for Smite and Holy Fire only), Improved Mana Burn Shaman: Lightning Mastery The mage community DEMANDS that you do one of the following: 1) Apply this coefficient change equally to all talents that reduce casting time of damage spells for ALL CLASSES, or 2) Do away with this change all together and apply it to NO CLASSES. Quote Link to comment Share on other sites More sharing options...
Waldonnis Posted January 23, 2007 Author Share Posted January 23, 2007 Pretty much my thought as well. Also, we're already taking a hit as frosties (84% benefit from spell damage gear), so we really don't need more shaved off. I may try it first and see how it goes, but I don't think I'll like the reduction at all. I'd rather spend those points elsewhere or go fire/arcane. Quote Link to comment Share on other sites More sharing options...
Maube Posted January 23, 2007 Share Posted January 23, 2007 Bad enough it is better to ignore rank 12 frostbolt and stick with rank 11 =p Quote Link to comment Share on other sites More sharing options...
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