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Build 8788 Info


Waldonnis

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General:

  • The test shields that were for sale in Dalaran have been removed.
  • Several of the mount and companion pets are centred and sized properly in the preview on the pet panel (some are still not).
  • Swapping between two-handed weapons and a one-handed weapon/offhand (or shield) combo no longer prevents you from equipping the two-handed weapon again.
  • Experience required for each level above 70 has been adjusted (read: increased). Preparations may have begun to increase the level cap.
  • The initial login screen graphic "friend" has a texture now...and looks awesome.
  • The map interface now has a selection for "floors". This is quite handy for Dalaran, but may also be used in future instances.
  • Mana costs for downranked spells have been adjusted to cost a percentage of base mana. This is NOT a bug and will likely result in lower rank spells costing more mana than they're worth. Blizzard posts indicate that the tuning of this is ongoing, but intentional.
  • Mana costs on several abilities for most classes have been modified. No list is available at this time.
  • The zeppelin from Orgrimmar now arrives at the same level as the platform in Warsong Hold.
  • Filters were added to the Calendar feature, allowing you to see/hide raid resets, battleground holidays, and other such events (this includes being able to see when *your* current raid IDs expire).

Dalaran:

  • The leaders of the Kirin Tor have finally arrived in Dalaran. They're a bit snobbish, though, and aren't talking to anyone.
  • The well-covered tiger pits in front of Breanni's shop and the Barber Shop have been patched up, so it's once again safe to walk in.
  • A wall has been added to the back of Breanni's shop to prevent the Alliance from making mischief in the Horde area of town.
  • Mailboxes are usable again (yay!).
  • Aimee, the famous "Pie and Cupcake Vendor that doesn't actually sell pie or cupcakes" has moved her wares into a streetcart store near the Horde-side bank.
  • Banks got a few lighting tweaks, so you can actually see the banker that you're talking to.
  • You can (finally) sit in the chairs at the inns.

  • The gaping holes in the Sewers have had grates installed over them.
  • Shifty Vickers has been added to the Sewers and gives a quest leading to the Amphitheater of Anguish in Zul'drak.
  • A small family of turtles seems to have taken up residence in the Sewers. Their leader appears to be a sewer rat...hmmm.
  • The guild bank in the Sewers finally works! *cheers at Binzik Goldbook for fixing it*
  • The alchemy trainers and herbalism trainers had a spat, so they erected a wall between their two shops.

Zones:

  • Icecrown:
    • The map is starting to look like a real map! The zone is still considered "No Man's Land", however.

    [*]Storm Peaks:

    • The map is blocked off properly, and appears to be a bit more detailed now.

    [*]Borean Tundra:

    • The forges and anvils now function! I blame the goblins there for them not being operational before...

    [*]Sholazar Basin:

    • The quest "A Prickly Situation" has been renamed to "The Part-time Hunter" and correctly asks for the head of a beast that actually exists.

    [*]Zul'Drak:

    • The Amphitheater of Anguish quests are fully implemented and are no longer copies of the Ring of Blood quests (and the announcements are hilarious).
    • Akali's chains are all unlockable again for the quest "Rampage".
    • Gymer, the King of the Storm Giants, can be released from his cage again for the quest "The Storm King's Vengeance" (incredibly fun quest, incidentally, but fairly difficult).

Instances:

  • Violet Hold has been implemented, but is still unavailable (apparently has a minimum level requirement above the currently level cap). It also implies that it will require a key to enter, as there is a lever inside of the doors (currently unlocked).

Professions:

  • All:
    • Apparently, some trainers have been promoted (and moved around a bit) in Vengeance Landing very recently (possibly a hotfix was applied upstream since they were in their original locations very recently)

    [*]Tailoring:

    • New recipes have been added to the tailor trainer in Dalaran finally!
    • Embroidery stuff is listed as well as a new 20-slot bag pattern and some new spellthread types.

    [*]Jewelcrafting:

    • Tiffany Cartier (Dalaran) is now stocking new cut patterns and a type of rare gem that she didn't carry before.
    • Some cuts' skill point expiry may have been adjusted to allow jewelcrafters to gain skill (unconfirmed, but saw quite a few training and cutting gems).
    • Jewelcrafting dailies have been added to the Dalaran trainer. Early reports indicate some bugs in obtaining the dropped items required for the quests, but I cannot confirm this (obviously).

Achievements:

  • The Achievements frame has gotten some additional minor graphical tweaks to make it more attractive.
  • Scholomance and Stratholme have been added to the Classic Dungeons and Raids achievements finally.

Classes:

Death Knight:

  • Winged Steed of the Ebon Blade is now learnable, but does not appear on the mount selection pane. Instead, it adds a page to your spellbook and places the spell there (it also does not get stored in the companion system programmatically; no idea why).
  • All races can now properly alter all of their physical appearance attributes on character creation.
  • Most (all?) of the texture mismatch problems with the new skin colour sets have been corrected.
  • Some of the original racial hair colours have been added back to the various races on character creation.
  • Pre-fixed-featureset Death Knights can now alter their appearances at barber shops.
  • Bloodworms has been decoupled from Death Strike.
  • The cooldown has been removed from Chains of Ice (rune cost is still present).
  • Master of Ghouls ghoul abilities have been restored to the ghouls (yay).

Mage:

  • Frostfire bolt has a new graphic.

UI & Macros:

  • GetPlayerMapPosition() appears to work in instances now (FINALLY).
  • Several tweaks to the new SecureHandlers are in progress, with more (pretty exciting) changes coming in future builds.
  • this -> self changes continue in the Blizzard UI code, so expect more fluctuations in add-on functionality.

Edited by Waldonnis
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Mana costs for downranked spells have been adjusted to cost a percentage of base mana. This is NOT a bug and will likely result in lower rank spells costing more mana than they're worth. Blizzard posts indicate that the tuning of this is ongoing, but intentional.

...ack! /flipoverdesk

So much for using Rank 1 Holy Shield for mana conservation. With this change, they might as well make mana a blue rage bar with a big % sign slapped on it.

EDIT: I know Blizzard is still tuning this probably, but am I seeing things or did the mana % used actually decrease with higher ranks? For instance...

Holy Shield Rank 2 & 3: 12% of base mana, Instant cast, 8 sec cooldown

Holy Shield Rank 4 through 6: 10% of base mana, Instant cast, 8 sec cooldown

Last I checked, spell costs increased with better ranks...either that or I need new glasses.

Edited by Holyssa
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