Waldonnis Posted August 14, 2008 Share Posted August 14, 2008 (edited) General: The test shields that were for sale in Dalaran have been removed. Several of the mount and companion pets are centred and sized properly in the preview on the pet panel (some are still not). Swapping between two-handed weapons and a one-handed weapon/offhand (or shield) combo no longer prevents you from equipping the two-handed weapon again. Experience required for each level above 70 has been adjusted (read: increased). Preparations may have begun to increase the level cap. The initial login screen graphic "friend" has a texture now...and looks awesome. The map interface now has a selection for "floors". This is quite handy for Dalaran, but may also be used in future instances. Mana costs for downranked spells have been adjusted to cost a percentage of base mana. This is NOT a bug and will likely result in lower rank spells costing more mana than they're worth. Blizzard posts indicate that the tuning of this is ongoing, but intentional. Mana costs on several abilities for most classes have been modified. No list is available at this time. The zeppelin from Orgrimmar now arrives at the same level as the platform in Warsong Hold. Filters were added to the Calendar feature, allowing you to see/hide raid resets, battleground holidays, and other such events (this includes being able to see when *your* current raid IDs expire). Dalaran: The leaders of the Kirin Tor have finally arrived in Dalaran. They're a bit snobbish, though, and aren't talking to anyone. The well-covered tiger pits in front of Breanni's shop and the Barber Shop have been patched up, so it's once again safe to walk in. A wall has been added to the back of Breanni's shop to prevent the Alliance from making mischief in the Horde area of town. Mailboxes are usable again (yay!). Aimee, the famous "Pie and Cupcake Vendor that doesn't actually sell pie or cupcakes" has moved her wares into a streetcart store near the Horde-side bank. Banks got a few lighting tweaks, so you can actually see the banker that you're talking to. You can (finally) sit in the chairs at the inns. The gaping holes in the Sewers have had grates installed over them. Shifty Vickers has been added to the Sewers and gives a quest leading to the Amphitheater of Anguish in Zul'drak. A small family of turtles seems to have taken up residence in the Sewers. Their leader appears to be a sewer rat...hmmm. The guild bank in the Sewers finally works! *cheers at Binzik Goldbook for fixing it* The alchemy trainers and herbalism trainers had a spat, so they erected a wall between their two shops. Zones: Icecrown:The map is starting to look like a real map! The zone is still considered "No Man's Land", however. [*]Storm Peaks: The map is blocked off properly, and appears to be a bit more detailed now. [*]Borean Tundra: The forges and anvils now function! I blame the goblins there for them not being operational before... [*]Sholazar Basin: The quest "A Prickly Situation" has been renamed to "The Part-time Hunter" and correctly asks for the head of a beast that actually exists. [*]Zul'Drak: The Amphitheater of Anguish quests are fully implemented and are no longer copies of the Ring of Blood quests (and the announcements are hilarious). Akali's chains are all unlockable again for the quest "Rampage". Gymer, the King of the Storm Giants, can be released from his cage again for the quest "The Storm King's Vengeance" (incredibly fun quest, incidentally, but fairly difficult). Instances: Violet Hold has been implemented, but is still unavailable (apparently has a minimum level requirement above the currently level cap). It also implies that it will require a key to enter, as there is a lever inside of the doors (currently unlocked). Professions: All:Apparently, some trainers have been promoted (and moved around a bit) in Vengeance Landing very recently (possibly a hotfix was applied upstream since they were in their original locations very recently) [*]Tailoring: New recipes have been added to the tailor trainer in Dalaran finally! Embroidery stuff is listed as well as a new 20-slot bag pattern and some new spellthread types. [*]Jewelcrafting: Tiffany Cartier (Dalaran) is now stocking new cut patterns and a type of rare gem that she didn't carry before. Some cuts' skill point expiry may have been adjusted to allow jewelcrafters to gain skill (unconfirmed, but saw quite a few training and cutting gems). Jewelcrafting dailies have been added to the Dalaran trainer. Early reports indicate some bugs in obtaining the dropped items required for the quests, but I cannot confirm this (obviously). Achievements: The Achievements frame has gotten some additional minor graphical tweaks to make it more attractive. Scholomance and Stratholme have been added to the Classic Dungeons and Raids achievements finally. Classes: Death Knight: Winged Steed of the Ebon Blade is now learnable, but does not appear on the mount selection pane. Instead, it adds a page to your spellbook and places the spell there (it also does not get stored in the companion system programmatically; no idea why). All races can now properly alter all of their physical appearance attributes on character creation. Most (all?) of the texture mismatch problems with the new skin colour sets have been corrected. Some of the original racial hair colours have been added back to the various races on character creation. Pre-fixed-featureset Death Knights can now alter their appearances at barber shops. Bloodworms has been decoupled from Death Strike. The cooldown has been removed from Chains of Ice (rune cost is still present). Master of Ghouls ghoul abilities have been restored to the ghouls (yay). Mage: Frostfire bolt has a new graphic. UI & Macros: GetPlayerMapPosition() appears to work in instances now (FINALLY). Several tweaks to the new SecureHandlers are in progress, with more (pretty exciting) changes coming in future builds. this -> self changes continue in the Blizzard UI code, so expect more fluctuations in add-on functionality. Edited August 18, 2008 by Waldonnis Link to comment Share on other sites More sharing options...
Holyssa Posted August 14, 2008 Share Posted August 14, 2008 (edited) Mana costs for downranked spells have been adjusted to cost a percentage of base mana. This is NOT a bug and will likely result in lower rank spells costing more mana than they're worth. Blizzard posts indicate that the tuning of this is ongoing, but intentional. ...ack! /flipoverdesk So much for using Rank 1 Holy Shield for mana conservation. With this change, they might as well make mana a blue rage bar with a big % sign slapped on it. EDIT: I know Blizzard is still tuning this probably, but am I seeing things or did the mana % used actually decrease with higher ranks? For instance... Holy Shield Rank 2 & 3: 12% of base mana, Instant cast, 8 sec cooldown Holy Shield Rank 4 through 6: 10% of base mana, Instant cast, 8 sec cooldown Last I checked, spell costs increased with better ranks...either that or I need new glasses. Edited August 14, 2008 by Holyssa Link to comment Share on other sites More sharing options...
Waldonnis Posted August 14, 2008 Author Share Posted August 14, 2008 There's a loooooong QQ-filled, "the world is ending, we healers are cancelling" thread in the general forum. Feel free to voice your rant/opinion... Link to comment Share on other sites More sharing options...
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