Waldonnis Posted July 23, 2010 Share Posted July 23, 2010 (edited) Neat stuff...Really! (read: lazy testers need to log in some time this century *coughs*) General: Anyone stuck in a phase jail from the Wrathgate questline (read: my paladin moo) had the quest removed from the logs and the phasing fixed...almost. Orgrimmar and Undercity are now back to normal, but Durotar and Tirisfal Glades are still in their post-Wrathgate phase (meaning we still can't get the Vashj'ir questline unless someone shares it). More talent changes...and more talent bugs. Many classes are reporting that their talent choices aren't sticking. Guild UI is in and it rocks! Still buggy, but more on that below. Guild banks work again...almost. Due to a bug, the GM of a guild currently can't access any tab and setting certain permissions clears others, so I'm unable to fix the last two tabs' permissions. The others work, though, and I've enabled access to them for all of us. There is a reforging NPC in Orgrimmar in the Cleft of Shadows now. He's lazy and doesn't work, though. If you're curious, he's Enchanter Farendin in the Cleft of Shadow. Noteworthy bug in the past few builds: DO NOT LOG OFF WHILE MOUNTED AND FLYING. Logging back in will remove you from your mount and...well, you know what happens. Zones: DeepholmQuest rewards...finally! For the unaware, first passes on zones often have no quest rewards other than xp. Many appear to still have texture problems, but at least they exist. Classes: More talent changes...and more talent bugs! Wheee! As always, check your trainers after EVERY build. Several spells end up back on there or are introduced, so it's a good habit to get into. Professions: Nothing new to report, sadly. Some signs of future archaeology trainers are about, but it's still NYI. User Interface: Nifty new notice on the talent pane when you haven't confirmed your talents yet Guild UI is finally in! I'm sure MMO-Champ has a billion screenshots already, but what the hell... Now lets you find people within the guild that have a certain profession easily (including their skill level, which is still indicating the raw value rather than adjusted one). This view is a dropdown selection on the roster tab and is broken down by profession (and each can be collapsed). Guild perks are clearly displayed now, including current guild "progress", when the next rank will be earned, and what reward will be earned next. You can also view a list of all guild perks. The progress bar is still a bit wonky (ours extends almost across my entire screen, way beyond the pane boundary). Guild events can now be seen and created right in the guild UI. This is incredibly nice and gives a "one stop shopping" feel to the guild UI, allowing you to see all kinds of stuff without clicking a bunch of buttons. Guild Info is now incorporated right into the "Info" tab on the guild UI, along with the MotD. No more clicking a button and looking at that terribly tiny pane for TS info and the like. Guild Control UI has also been improved: Editing rank names, bank tab permissions, and guild permissions for each rank have been broken out into three different panes, selectable via a dropdown You can now easily edit and rearrange the ranks and their names....VERY easily (yay) Bank permissions are much easier to deal with and are now a scrolling frame, complete with the tab name and icon showing for each tab in the pane Rank permissions now include a "Manage bank tabs" option...not sure what that does yet (still messing with it), but hopefully it allows delegation of bank control rather than just "tab notes". Edited July 23, 2010 by Waldonnis Link to comment Share on other sites More sharing options...
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