Waldonnis Posted August 14, 2010 Share Posted August 14, 2010 (edited) LOTS of changes in this one. As always, this post is a work in progress and I'll keep updating it as I find more stuff and dig into the UI code a bit. First days with new builds are always busy Notable Bugs: The feedback tool is present again, but still messed up. Please continue using the Bug Reports forum to report any bugs you encounter. Some characters are STILL unable to open certain crafting skills (for me, it's First Aid). Fishing may need to be retrained again...again again. You won't lose any skill you have, but it's still acting funky. If you need to fish, re-purchase the skill, but otherwise it's probably safe to wait (I'm often the only one nuts enough to want to fish a lot anyway). Guild permissions are still very wonky. As before, I will try to fix the bank perms, but can't make any guarantees until the UI cooperates. Goblins, mounts...do I even need to say it again? Rumour has it that the felsteed bug is back (possibly intentional this time). To test it, pick up blacksmithing in Org, then talk to the weaponsmith inside the smithing building in the Valley of Honor. He just *might* teach it to you. I'll check this as soon as I can. CONFIRMED: This does work again! Some characters may have to respec to get their talents enabled again. You may have to enter your authenticator code twice to log in. Flying back to your corpse during a corpse run in a flying zone is still incredibly slow. Try not to die! Barber shops are still not working Abandoning quests does not work. General: Master riding is in (375 riding, allowing you to learn 310% mounts for those of us who don't have them). For now, it's 4,000g (at exalted) and can be learned from flying trainers. New loading screens are in for every continent (the Northrend one is pretty damn awesome). They're very cool! The guild vendor is now active and has heirloom helms/cloaks and a few other items for sale (most of which are currently placeholders). He's located on the west side of Garrosh's building in Org under an awning next to a Thunder Lizard Mount (PH). Items include companion pets, mounts, standards, and a few other nifty things. Note: most of the items do not work yet, so save the silver. The heirlooms are the new ones, though (1-85), so have a ball with those. Some of the placeholder item graphics have been replaced finally. Many of us no longer look like level 5 rogues and mages while wearing Deepholm gear. The Social button got a new icon...wheee. It still opens the guild pane. The Guild News frame in the guild UI (and tab) are working now and show the latest achievements earned by your guildmates. Guild events still don't show up yet in the event section, but I'm sure they'll fix that once the new UI events are working properly. I'm creating test events periodically to check this (and a few other things), so you can ignore those...unless you like trying to figure out where to go at midnight on some random day Some new achievements are in, including some of the Illustrious Grand Master profession ones (one of which I have ). Check the Guild section for some other new ones. More tweaks to the worgen male model. Still no females available yet and the customisation options still don't work for males. The Fast Track guild perk was moved to level 2. Guild "experience" seems to have been tweaked to make it less...daunting. Logging out or disconnecting while on a flying mount will no longer leave you dismounted when logging back in. Mob damage has been increased starting at level 65 (roughly 2.5x what it used to be) to account for the new stat scaling. Beware...and OW! Personally, I think they went a bit overboard with this one. We can thank the "leveling is to easy" crowd for this (spelling intentional). Zones: Many zones have gotten further updates to their world maps A new continent was added to the world map, which includes the Maelstrom (Deepholm subzone), Lost Isles, and Kezan. The fog of war seems to be enabled on many zone maps now. Orgrimmar: Guild vendor works, as noted in the General section above. He's currently located on the west side of Garrosh's building by a placeholder Thunder Lizard Mount (under an awning). More portal graphics are in around the area where we ported from Org to the Maelstrom. I suspect we'll see a similar system to get to Twilight Highlands and the other new zones. Engineering trainers were moved into the Drag, but are also available in other sections of Orgrimmar. A jewelcrafting trainer was added next to the mining trainer as well. The teleport location was moved around in the Cleft of Shadow, and a Blasted Lands port was added there as well. So disorienting! [*]Tol Barad: Has been added to the queue system! If you want to get your PvP on in the "new WG", get yo tail in thar! Still checking into how to get in the queue... [*]Kezan/Lost Isles: A profession "trainer bot" was added last build, but wasn't actually teaching some of the profession skills. Unsure yet if it works in this build. Classes: All class training bugs seem to have been fixed. Wondering how many people are kicking themselves for dropping a primary profession about now... Specialisation spells seem to be sticking around again! Masteries are in! Visit your class trainer to pick up the enabling spell. New specialisation spells (for armour classes) are in too. An example of the specialisation is what I saw on Verissi: Cloth Specialization - Increases your intellect by 5% while wearing Cloth in all armor slots. Seems silly on a mage since we can only wear cloth, but I can see this becoming more interesting on leather, mail, or plate classes (Razzy's is complicated: stam in bear, agi in cat, int for balance and resto, so I suspect the same type of thing for Rayneli and Magai). Basically, it boosts your spec's "primary stat" by 5% when wearing your preferred armour type. Some tweaks to when talent points are gained as well. Mage: Some tweaks to fire, including some things added to talents like Impact. Very not bad! With the mastery system working now and these changes, I will definitely be doing some mage testing to see how the new stuff works out for us fiery types. Portal flyouts have been added! YAY! See the UI section below for a bit more detail. [*]Shaman: A new water totem was added: Totem of Tranquil Mind, which duplicates the effect of paladins' Concentration Aura (or should, but the tooltip or spell is still buggy). Visit a trainer to pick this little gem up. More tweaks to elemental (including one talent that has no icon - Improved Fire Nova). The tree is a bit less cluttered now...time for yet another respec! Fire nova now has a placeholder icon, which was a touch confusing at first. Acuity was shuffled...making it a much more difficult choice for elementals that wanted to pick up Ancestral Swiftness. Still debating this one myself. [*]Paladin: Sunwalker kodos are still untrainable, likely due to a bug with the non-epic version of the spell. Guess Melianna and I will be the only two with them for a bit longer. A few new talents in retribution - it's starting to look like Feral with how much crap is in there! Funniest of the bunch is named "Long Arm of the Law" (gap closer!). A holy power indicator has been added beneath the unit frame that looks like the beta versions of the DK rune UI. It lights up like a funky progress bar, then glows entirely when you've reached three stacks. The buff is still displayed as well. [*]Druid: Nothing huge, but still looking into it. For the interested, there's a debate about moonkin form in the forum that's worth participating in. Professions: Glyphs are actually spells in the spellbook now. Not sure if this is a bug or if you actually learn the glyph and can apply it to any spec at will? I'll check into this, but it seems to work that way. Archaeology and new profession stuff is still NYI - kinda. Alliance has an archaeology trainer, but Horde does not (yet). Some professions (namely tailoring) may have new patterns available for training on Dalaran trainers. User Interface: New mount and companion UI tabs added to the spell book! They're purty! Verissi's companion tab is still a mess, of course, due to the sheer volume of pets... As noted above, the news section of the guild pane works now, and shows the latest achievements and such earned by your guildmates. Further refinement of the PvP pane is still going on. Rated BG stuff is shaping up quite nicely. HUGE overhaul to the graphics settings pane in Options->Video. With as many little tweaks as they've been adding, this was really needed to accomodate all of the new stuff. Go over it slowly as there are definitely new things in there, and some stuff (like Vsync) may have reverted back to default values. Guild titles has been added as a checkbox option under the Names display settings. I like this! A new set of "spells" have been added for things like mage teleports/portals. They can be put on an action bar and act like the shaman totem flyouts and expands a sub-menu of teleports/portal spells that you can select from. This is a HUGE convenience thing for mages at least. I hope they expand it to other types of spells as well in the future. Edited August 14, 2010 by Waldonnis Link to comment Share on other sites More sharing options...
Waldonnis Posted August 16, 2010 Author Share Posted August 16, 2010 Couple of general bugs that I've found that aren't huge, but figured I'd post them anyway: Artisan First Aid is buggedOnce you learn it from the trainer, you won't be able to open your first aid crafting window any more. Took me ages to figure this one out (four builds now?), but I finally nailed it down specifically to the Artisan rank last night. Journeyman Riding is unavailable for goblins, questionably available for other racesI noticed it on the unavailable list for my Tauren priest (still 31), but Vench (goblin rogue) doesn't see it at all at 43. I'll double-check that it's still there and trainable for Tauren when shadowmoo gets to 40. Worgen and a few Tauren paladins are reporting that they could learn it, so it may just be a goblin-specific issue. Town-In-A-Box is Town-In-A-Box-Of-Invisible-WallsPhases of TIAB apparently include invisible walls that prevent goblins from entering after leaving. There are ways around it, but it's possible to get stuck in there, so it's better to be safe and wait to start a new goblin until this gets fixed. If you're feeling brave, a subtlety rogue can shadowstep back in, but it's tricky. Can't open the talent panel on level 10+ characters that existed before this buildHappened to shadowmoo and seems most common with priests. I had to respec, then relog before it let me open the talent window again. Thankfully, it was just a one-time thing and it's been fine since I did that. Secondary professions (cooking, first aid, fishing) think they're primary professionsTried learning cooking and it gave me the confirmation window that said I was learning a primary profession. Best to wait this out and just not learn any secondary professions if you can help it until it's fixed. The professions are wonky right now anyway, so you're not missing much. Dropping a primary profession doesn't...drop itRelog after confirming that you want to unlearn it. When you come back in after the relog, the profession tab should properly update to reflect the change. Glyphs are REALLY screwed upRight now, any glyph spell you apply to any glyph slot goes into the top major glyph slot, overwriting whatever was there before. Trying to apply a minor glyph doesn't work at all. Known issue that will hopefully be cleared up in the next build. Spell flyouts aren't quite working rightThis applies to the mage portal and teleport flyouts, but might apply to the hunter pet flyout as well. The only ones that seem to work when clicking in the flyouts are the two that remain in the spell book independently (Shattrath and Dalaran). You can shift-drag the spell you want out of the flyout and onto an action button and it will work from there in the meantime. Link to comment Share on other sites More sharing options...
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