Waldonnis Posted September 1, 2010 Share Posted September 1, 2010 (edited) Servers are up! Go forth and test (and for those of us who sit in Org and answer the same questions repeatedly, let loose the masses who never read or explore on their own)! Note that the servers are being restarted frequently at times, so be patient. Notable Bugs: Addons are enabled, but /run and /script are still disabled (likely an oversight). Some worgen customisation options are a little...messed up and seem to do funky things with the human form. When you first log in, you may be unable to move. If the problem persists more than a minute, force-close WoW and log back in after a minute or so. This should clear it up. Flight masters' green exclamation points (indicating an undiscovered flight point) remain on the minimap even after the flight master is "discovered". The sound indicating that you have accepted a quest is triggered when talking to any quest giver in error. The quests are definitely not auto-accepted. Quest reward items sometimes lack names when you first talk to a quest giver. Looks to be a caching problem. Talking to the quest giver again or checking the accepted quest in your log should show the quest rewards properly. A lot of the glyphs are being reworked, so many have no "Use" description text. This can cause problems with the glyph UI, since it now provides search and list features. If you have Show Lua Errors enabled, prepare for the flood. Some classes are less affected than others. If you only see one glyph in the list (or none), pull down the dropdown menu and deselect "Unavailable". Notable unfixed bugs from the previous build: Crashing on login or startup has returned again. If you're having this problem, delete the Cache folder inside of your Data folder. It should work fine after that. Insert usual "goblin mount" line of text here. Barber shops still aren't working for many races. Fishing gets "unlearned" after zoning or relogging still. Swift Flight Form does not benefit from Master Riding's speed boost. The quest "...It Will Come" in Vashj'ir is not working again (gating quest). This was hotfixed. Guild level-ups are still very spotty (yay gigantor blue bar of doooom). General: Level cap has been raised to 85. Addons are enabled (again...finally). Speaking as an author, PLEASE be patient if your favourite addons don't work yet. While we're not seeing any gigantic changes to the API, there are still some changes/additions that will require changes to existing addons. New launcher graphics/design is in. It's pretty sharp too! All non-heroic dungeons are available for testing. Discovering pre-Cataclysm dungeon entrances is no longer a requirement for using the LFD system for those instances. Cataclysm dungeons will retain the requirement, however. Worgen intro cinematic is in place, complete with the voiceover! Goblins are re-enabled, but still a bit funky. New BoA items were removed from the guild vendor. If you had them equipped or in your inventory, though, they remain. Several of the guild vendor placeholder tokens were removed entirely (even from inventories). A new scorpid mount placeholder token was introduced in place of the thunderlizard mount token. Many of the plate armour graphics are finally in. Zones: Many zones have had their "discovery" info wiped. You may need to rediscover the subzones to clear the fog of war (and get xp, wheee!). Uldum: ...is now open for testing for level 83-84 characters (breadcrumbs from Deepholm). Note that the quests likely have no quest reward items yet. This is standard for newly-opened testing areas and may not receive an itemisation pass for another build or two. [*]Twilight Highlands: ...is now open for testing for level 84-85 characters (breadcrumbs in Orgrimmar/Stormwind, from Garrosh/Varian respectively) Note that this zone is still not fully implemented, so you may encounter dead-end questlines. Note that the quests likely have no quest reward items yet. This is standard for newly-opened testing areas and may not receive an itemisation pass for another build or two. [*]Thousand Needles: ...is FINALLY open for testing for level 40-45 characters (breadcrumbs from Dustwallow Marsh and Feralas). Note that the quests likely have no quest reward items yet. This is standard for newly-opened testing areas and may not receive an itemisation pass for another build or two. [*]Felwood: ...is open for testing for level 45-50 characters (breadcrumbs unknown, but first quests begin at the Emerald Circle hub in southern Felwood). Note that the quests likely have no quest reward items yet. This is standard for newly-opened testing areas and may not receive an itemisation pass for another build or two. [*]Deepholm: The zone map is in place now, although the fog of war is still not enabled. Classes: Talents have been reset for all classes. Total rework of the glyph UI along with the addition of a new type of glyphs: Prime Glyphs (none available in Dalaran yet). Many are available on the Dalaran glyph vendors. Many glyphs are being reworked and may be buggy. Druid: New graphics for the Eclipse bar (balance). The glow indicates which direction "smart" spells will provide power gains to. It's still a bit buggy, but it's not bad. Some small tweaks to existing talents and their point costs. [*]Paladin: The Crusader Aura turbo bug was fixed (awww). Professions: Archaeology is available! Trainers to begin the requisite quests are located next to Garrosh (Horde) and the Stormwind Library (Alliance). Not sure about this yet...the quest involved may be a breadcrumb into Uldum (still investigating). Many professions still remain buggy or with the new stuff still NYI. First Aid: Illustrious rank is available for training, along with the new bandages (new last build, but I didn't note it). People who had the "artisan" bug before can now access their crafting window again, but some previously-learned bandages are missing from the craftable list. [*]Cooking: Illustrious rank is available for training, along with the new cooking recipes (new last build, but I didn't note it). Might only be in Dalaran - haven't checked the other trainers. [*]Fishing: Illustrious rank is available for training. User Interface: Use of addons has been re-enabled. See my plea in the General sections regarding addon updates. Floating combat text is working again. Lots of work being done on the glyph UI. It now has Prime Glyph slots, as well as allowing the list of glyphs to be collapsed (and are broken up into prime/major/minor categories). It's quite nice! You can even see the glyphs you don't have. Some small tweaks to the tradeskill UI to work a bit better with the guild professions list. Spell "activation glow" overlay effects have been introduced into the UI code (along with the requisite events). This looks like it will make your abilities "glow" on the action when they're available (probably the ones that proc off of some condition, e.g. Overpower). Spell activation overlay implementation (aka "Power Auras"-like functionality) appears much more complete. Not sure how many spells they've hooked into the event trigger yet, though, so you may not see them on some classes at this time. Supporting position variables seem to be in the code, so it's likely that we'll see some basic configuration that way (for placement and orientation). Flyouts added to the restricted environment (knew when this would happen eventually). GetProfessions() and GetProfessionInfo() were added to the API (some time ago, but we get to play with them now)...and are much easier to work with now than the GetSkillLine system. Now if I could only figure out how to detect riding level.... Guild: Addition of guild-related achievements to the achievement alerts (the ones that pop up when you get an achievement). Increase in the constant that defines the maximum number of guild bank tabs (from 6 to 8!). Guild events now show up properly on the Guild UI. Guild "level up" alerts added to the new "level up" overlays and chat output feature. Guild experience contributions (both weekly and daily) are now viewable on the roster via the dropdown. PvP ratings (BG and Arena) are now viewable on the roster via the dropdown as well. Many new guild achievements are in (new tab on the achievement frame). Guild boss kill events had a dressing room frame attached in the code. I would assume this is to show the boss's picture in a side-window (nifty!). Edited September 3, 2010 by Waldonnis Link to comment Share on other sites More sharing options...
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