Balandar Posted February 20, 2014 Share Posted February 20, 2014 "One note about the controls that I’ve had a lot of questions about: You can move the camera in and out to different distances from your character by holding shift and using the mouse wheel. Hopefully this helps!• The camera no longer collides with loot generated from mining and harvesting. This should help significantly when mining in a tunnel and having the camera constantly moving around as you mined.• Various optimizations and stability fixes. We will continue to plow through these on a daily basis to get these out to you as quickly as possible.• Fixed an issue that could make it difficult to click through the area that the material tray would be in when it was opened even when it wasn’t actually opened.• You can now drop items on to the tabs in the vault to move them around easily.• Fixed a number of issues with undo/redo that caused unexpected behavior and results. These should now work much more reliably.• The sphere Delete brush should now be centered on your cursor instead of your cursor being on the edge.• Fixed an issue that would cause the camera to transition twice while placing a claim.• Removed the camera shake when chopping down trees.• Added new icons for a number of items in the game.• Added splinter particles to tree explosions.• Changed tooltips to be more informative and to be color coded to make them easier to read.• Fixed a bug that could cause the first attempt to place a template to fail.• Changed the default starting distance of the camera from the player so that you can actually see yourself instead of just your back/head.• Fixed a problem with seeing other people’s light sources when they had them equipped.• Fixed an issue that would cause a door to reset scale and/or rotation when animating.• The crafting window will now close automatically when you move away from the crafting station.• Updated the error messages when trying to build so that they are clearer and more useful to players.• Fixed an issue where the props that have light sources didn’t always look “off” when they were clicked off.• Burled Wood building materials have been touched up to be cleaner and crisper.• Added a message about your inventory being full when attempting to craft something so that players actually know why a craft failed instead of failing silently!• Added a new hotkey to bring up the game settings (F2). Terry MichaelsSenior Producer - EverQuest Next & EverQuest Next Landmark" Source: https://forums.station.sony.com/eqnlandmark/index.php?threads/update-notes-02-20-2014.21019/ Quote Link to comment Share on other sites More sharing options...
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