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Update Notes - 03/13/2014


Balandar

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We have another big update this week! New features, changes to existing functionality and bug fixes! Let us know what you think about them!

Feature Updates

• Claims Permissions are in! You can now give your friends permissions to help build on your claim(s). These are set through claims interface, which you can access now through the Start menu, and have to be set for each person you want to have rights to change your claim. Currently, there is an issue with moving/adjusting or interacting with props on someone else’s claim. This issue will be fixed for next week’s update, but we wanted to get the rest of permissions out there for everyone to have fun with!

  • No Access – You cannot use any tools on this claim (default for everyone but yourself).
  • Visitor –Once the prop issue is fixed, Visitors will be able to use any placed prop.
  • Customer – The permissions of a Visitor PLUS the ability to take items from chests.
  • Decorator – The permissions of a Customer PLUS the ability to move props you didn’t place (once we fix the prop permission issue).
  • Builder – The permissions of a Decorator PLUS the ability to place or destroy voxels and place a prop. If you placed it, you can also move it around.

• Phase two of our business plan has begun, so the marketplace now exists within the game…and it even has some stuff in it for sale if you’re so inclined! Resource bundles and character outfits are available for you to peruse. To enter the marketplace, just hit the “shopping cart” button at the bottom of the screen. The rest should be self-explanatory!

  • Many of the features within the marketplace are grayed out right now (because we’re still building them) but this area will become very, very useful in the near future for contests and claim ratings as well. You’ll see.
  • This is also the area where Player Studio offerings will be available. The “What’s Trending?” categories and such will make a lot more difference later on.
  • You can use the Categories pull-down on the left side of the search panel, or just type any tags you want to use for a search and hit enter. This takes you to a Search Results page where every item with that tag on it is shown. (This becomes vastly more useful later when we have more items and Player Studio opens up.)
  • Anything you purchase on the marketplace (or that you get with the Founder’s Packs) will persist through any wipes we do.

• Overflow Inventory! This is a new tab in your inventory that will only show up a situation occurs where you are granted items, but your inventory is full (e.g., when you Delete a claim that has 1,000,000 stone on it). You can go there and drag items out to your normal inventories. Be warned though: Items will be destroyed after being in your overflow inventory for 24 hours of in-game time. We will be balancing this time limit and will let you know when it changes.
• Tweak Mode is now in the game!

  • With a paste volume or template, if you hold SHIFT+CLICK to place it, you can then move around and modify the placement of it to be exactly where you want before you confirm the placement (which you do by clicking the checkmark button).
  • With a prop, if you hold SHIFT+CLICK to place it, you automatically go into “adjust” mode so you can easily move it around without it being attached to your cursor.
  • With any building tool, you can SHIFT+CLICK to enter tweak mode before you confirm the placement as well! This even works with the Line Tool (both parts)! clear.png

• Friends are now in the game! Now all of those friend requests can actually be accepted (or declined)! We’ve also added a Blocked list for people who are the opposite of your friends! You can access these by pressing ‘K’ or by using the “Friends” button from the Start Button.
• Added 4 new paintings to be used in decorating your house, castle, pub, tent, giant statue or other creation! These can be crafted at the Tin Trimmed Work Bench (or higher versions of the work bench).

Changes
• We have made significant changes to wood harvesting.

  • Burled and Striped wood are no longer rare drops on trees, instead specific trees drop specific types of wood. Look for burled wood in the desert and striped wood from many of the larger trees in the tundra and old growth forests.
  • Trees now drop significantly fewer logs than before, but logs can now be converted into many planks at saw tables. All recipes requiring wood logs have been altered to use a proportionately smaller amount and building now pulls from your plank supply instead of your log supply.
  • You are guaranteed to get at least 1 primary crafting resource from every tree you chop down. In most cases, this will be heartwood. However, if you find rare trees in each biome and chop that tree down, your guaranteed crafting resource will be a different one. Other primary crafting resources to get include:
    • Palm Heart
    • Thistle Seed
    • Serpent Resin
    • Spindle Cone
    • Ancient Rootstock
  • The Alchemy Crafting Station is now available and will allow you to create higher tier versions of heartwood by combining it with the unique items dropped by rare trees. These high tier heartwood items are required to craft several high tier tools, such as axes and picks.
  • Several new axes have been added to the game and the overall axe progression has been modified.
    • Stone Axe – Harvests basic trees in any biome
    • Tin Axe – Harvests basic trees in any biome (but more awesome than a stone axe!)
    • Silver Axe – Harvests basic trees in any biome (cooler than a tin axe)
    • Gold Axe - Harvests basic trees + special Jungle and Desert biome trees
    • Rubicite Axe - Harvests basic trees + special Jungle, Desert, and Tundra biome trees
  • We have also made some changes to the way we assign quality to gathered and refined resources, as well as changed the actual names of our quality types from Common, Uncommon, and Rare to Average, Superior, and Exceptional. Legendary items remain Legendary, and NO item statistics were modified by this change. The quality of crafted tools also remains unchanged.
    • All ores, ingots, gems, stones, and plants are now Superior [uncommon], which should make elemental drops (which remain Exceptional [Rare]) easier to spot.
    • All types of wood are now Average [Common] and all heartwood and seed drops are now Superior [uncommon].
    • Changed the quality names assigned to items from.. Item statistics were not changed.

• Added animations when your character is crafting an item.
• You can now use Free Look (left mouse button) when you have a tool equipped if you couldn’t activate the current tool based on where your mouse currently is.
• You can now walk around the world instead of running! You can press ‘.’ to toggle back and forth between walk and run. Sprinting automatically puts you in run mode.
• We’ve added “cannot use” mode drawing for all tools now so that you can easily see if a click of the mouse should actually work or not when you’re building with the various tools. We’ve also added sound effect feedback for when you attempt to use a tool when you can’t actually use it.
• Claim Management is now available via the start menu or by pressing the ‘U’ key.
• We’ve extended the range at which you can see trees. But make sure to continue to search for the forest.

Bug Fixes
• Fixed a problem that was stopping people from getting their Founder’s Pack items if they recently purchased a pack.
• The material tray now shows the material you’ve selected! It should now automatically open to your current selection when you expand the tray.
• Fixed a problem where a number of props were showing up faded or gray. They should now be properly tinted.
• The hero window should now behave more consistently. Items you’ve equipped should always show up in their appropriate spot. Previously they would occasional not show an icon even though they were equipped.
• Previously, tools would occasionally disappear from the hotbar when you clicked on them. This should now be fixed.
• Fixed a bug that could cause drag and drop to fail after recently dragging another item. It should behave now. Good dog!
• Previously, if you hit ‘/’ while the UI was hidden using Ctrl+F10, it was difficult to get the UI to come back. Now, it works as expected if you just press Ctrl+F10 again.
• The chat window should now properly reposition itself when changing resolution or window size. This fixes an issue where the window could have ended up off-screen with no way to get it back.
• Also fixed an issue where you the chat window could be moved off the screen purposely and then you couldn’t get it back. If you restart the client it should always move back on to screen.
• Trees on other people’s claims should no longer highlight when you have an axe equipped.
• Fixed the issues with deleting a claim owned by a character when that character was deleted. This was the cause of many “orphaned” claims out in the world.
• Re-enabled the delete character button on the character create screen.
• Fixed/Updated a large number of icons for items, props, materials and resources.
• Temporarily removed the Claim Group functionality from the claims window.
• Fixed an issue that was causing the game to use the wrong font in a number of the UI windows.
• There was an issue where it would report the wrong quantity of a material needed when using shaped blocks. It is now correct.

https://forums.station.sony.com/eqnlandmark/index.php?threads/update-notes-03-13-2014.24566/

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