Rumblebore Posted March 5, 2016 Share Posted March 5, 2016 Per new Info: https://forums.daybreakgames.com/landmark/index.php?threads/landscapes-and-claim-sites-and-caverns-oh-my.56105/ Happy March, builders! With the coming update, we’ll be making some big changes to the world to make it a more exciting place to build, explore, and adventure in. Read on for details! Introducing New Landscapes! "Landscape" is our new term for what we previously called islands, and it comes with a few changes. First, we're adding a new type! In addition to the beautiful sculpted landscapes you're familiar with already, you'll now also find the new Pioneer Landscapes. Pioneer Landscapes are similar to the Foundation Museum islands you've seen in the past, with extremely flat terrain and no surface caves.So whether you want to build your castle on top of the highest mountain or a perfectly flat field, you'll be able to do it! Starting out One of the advantages of the flat terrain on the new Pioneer Landscapes is that it's easy to build on right away, which makes them ideal for new players. In addition, some of the biggest feedback we got from you about the starting experience were issues related to finding a good location to claim. So, after the coming update, new players will start with a claim already placed for them on a Pioneer Island, and will enter the game standing on that site, ready to go! The new Pioneer Landscapes will initially be reserved ONLY for the automatically allocated new player claims. However, if you prefer to stake your claim on a mountaintop perch or in a scenic valley, you'll be able to pick up your claim and relocate at any time to another landscape of your choice. Claim sites Claim sizes are getting easier to manage and use! Going forward, we are going to increase and standardize the size of claims. We're currently working with a new claim size of 525 x 525 x 450 voxels, which is the size of over 16 old claims. You'll get all of that space right away when you place your claim, as the concept of "attached claims" will no longer exist. Fear not, you’ll still be able to own multiple claims; they’ll just all be the new expanded claim size. Pre-update, you could have a maximum of 8 base claims and 24 attached claims. After the update, those 8 base claims will include the equivalent of over 120 attached claims' worth of space - vastly more area to build in than before! Before: After: Underground changes We're also making the underground world easier to understand and navigate. Rather than distributing adventure and resources between five different layers of caves, we’re simply going to make the distinction “surface” or “underground.” Some resources will be found only on the surface; some will be found only underground. Now you won’t have to figure out which underground layer to visit for the resource you're looking for! Chaos Caverns We are dramatically changing the way that underground cavern networks work in order to make exploration more fun. We're focused on having the most fun through exploration, discovery, and danger. After this update, you can take on an underground adventure at any time from any location! You'll be teleported to the beginning of a random cavern underground. These new Chaos Caverns are still filled with monsters and each one will have ruins! As you travel through the cave network, battling monsters and collecting resources and treasure, you should hunt down the lost ruin. Why? If you find the Lost Crystal hidden inside the ruins, you can use it to receive a reward! Quote Link to comment Share on other sites More sharing options...
Balandar Posted March 5, 2016 Share Posted March 5, 2016 Hopefully they are still going full steam on EQN. So claim sizes are going to be 16x the amount of voxel footage? That's awesome! I may have to check it out again and see what has changed in the past year. Quote Link to comment Share on other sites More sharing options...
Rumblebore Posted March 7, 2016 Author Share Posted March 7, 2016 Note that the layering of underground concept was well received prior to Daybreak taking over. Once again, they are going the 'easier is more fun' thought that governs almost all MMO's out there. The difficulty of maneuvering down there did need more tweeks to make it work better but without going into the game it sounds too much like what MMo;s have become. Appealing to the lazy to get more accounts active. Ahh well.....<grumbles silently over his Dwarven Ale...> Quote Link to comment Share on other sites More sharing options...
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