Balandar Posted August 20, 2016 Share Posted August 20, 2016 I just took a look at QA for R33. Our town, Honor Hold, is now Forest 01! So R33 we'll start placing lots. Please note that the town will be changing to STATIC in the future and all residents will have first priority to place in the new STATIC town. When the change happens all residents will be evicted automatically. We'll try to get in contact with everyone about the change and will likely send out a "State of the Empire" newsletter to all registered on this site (that have "allow admins to contact me" selected). Some pics from QA: Honor Hold on the overland map. South of Brittany and Kiln, next to the PRT Magna Planitia. Wagon in Honor Hold to Magna Planitia Wagon in Magna Planitia to Honor Hold Entrance point and direction when entering Honor Hold from the wagon in Magna Planitia (you face the main plaza in Honor Hold). Notes, as the town is currently static, we can place notes and other objects anywhere in town (up to a limit). We will place a note here on the bridge welcoming newcomers to Honor Hold with some basic information about The Honor Hold, expert crafting stations, jousting, and sky page links. We may place castle walls, a gate, possibly a small lot with a vendor for guild use. @Borg @Rumblebore @Wolf @Thom 1 Quote Link to comment Share on other sites More sharing options...
Rumblebore Posted August 23, 2016 Share Posted August 23, 2016 Thoughts - Many "villages" and "cities" in rustic worlds used low stone walls rather than the 8 foot tall ones I have seen in game on peoples lots. Subtle low stone walls, "road markers", "Milestones" may provide a unique difference, if something clever can be incorporated by us into game. Does Sota provide 'street' markers, wayguide posts and the like? Quote Link to comment Share on other sites More sharing options...
Balandar Posted August 24, 2016 Author Share Posted August 24, 2016 No street signs yet, but that would be an awesome idea! They have them in NPC towns. As for short stone walls, that is a possibility, i'm not sure if they can be placed in the town @Borg will have to test that. The intention is to have a wall around the central town in the final static version. It would be great if we can get a visual of that now in the dynamic town so we can test out different ideas for the final static town as future changes will cost $$$. Quote Link to comment Share on other sites More sharing options...
Balandar Posted August 24, 2016 Author Share Posted August 24, 2016 Here was Darkstarr's post on static towns. https://www.shroudoftheavatar.com/forum/index.php?threads/static-player-owned-town-policy-statement.58125/ Quote Greetings Player-Owned Town Owners (and other interested parties), We are still working on a few remaining Player-Owned Town (POT) Templates (like the Swamp Island) but as soon as we have what we consider adequate coverage across biomes, we can begin Static POT construction. We hope to start as soon as Q4. As part of this we wanted to update everyone on our policies regarding Static POTs. Order: Construction order will be based on size and purchase date (i.e. the oldest and biggest will be built first). Contact: When we are ready to begin construction, we will contact the owner with any questions we have about customization requests. Templates: All construction will be done off of the base templates. Requests for other maps (ex. Kingsport) as base templates can be submitted, but it is very unlikely they are suitable for POT construction due to size and/or space limitations. This is because all POTs have to be built with the maximum size in mind of a Metropolis. Customization: We will make every attempt to get as close as we can to your customization requests as constrained by Item 3. Permanence: Once you choose Static and we begin construction of your POT, you can never convert that Custom Static town to Dynamic. It will be permanently Static. Property Lots work completely differently in Static scenes (NPC towns, PRTs, etc) versus Dynamic scenes and now that we are persistent we cannot change existing static lots into dynamic lots. Change Requests: If you want to make changes to your town after it is in the game you will need to either upgrade to a larger town size or pay for those changes (charges will be determined based on scale of the change requests). Some requests cannot be made at all because of persistence (example: changing or deleting existing lots). Courtesy Unlock: If you wish to switch to Dynamic after reviewing these policies, we will provide you one courtesy unlock of your Player-Owned Towns Submission Form to convert to Dynamic. Thank you for your support and we look forward to working with those of you who choose Static as your option. Quote Link to comment Share on other sites More sharing options...
Balandar Posted August 24, 2016 Author Share Posted August 24, 2016 (edited) @Borg Some thoughts to consider.. As they will likely use existing content, we need to find the following items Jousting amenities Tents (there are many different types in game, so start taking screenshots) Jousting Fence (see if you can find that zone you did last time and take some screen shots) Bleachers (rather not use the ones made by carpentry, but ones you see in other zones around stages) Banners/Statues Street/sign posts (Rumbles idea) Edited August 24, 2016 by Balandar Quote Link to comment Share on other sites More sharing options...
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