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Wallorn

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Hi all,

First off I would like to say if this topic has been addressed in the past or recently sorry I have had troubles until now accesssing this site.

Secondly, I do not bandy words. All who know me know this. Straight to the point on our list of things to do add epic raids.

While we have done this in the past I have been thinking recently of the whole picture. Our ultimate goal is to become a guild one joins and stays in. To make a long story short we need to schedule raids around epic drops for awhile. This will help accomplish many things toward our ultimate goal.

If more people are epiced then it will be easier to raise our tier. More firepower simply put. There are many in our guild including myself that are very close to their epics. Also along this vein is the fact that there are alot of us who are completing enuff lvls to move to other tiered guilds such as Legends. We MUST epic and raise our tier. When people join us it shouldnt be a steping stone to a later guild.  Epics and tiers will accomplish part of this. I want this to be a guild that 60 lvls are also looking at joining besides the normal Legends or what have u. ( they first come to mind as an example.)

Enuff said on that.

I do want to say that I see alot of progress on our raids. They have been going nicely. I also want to thank all the people that have made my time in SLoT so enjoyable. Whenever I have questions there is always someone able to assist me. You shammys know who u are. Thanks to all  for the other assistance that I have recieved.

Lastly, just a reminder of the things we should address.

setting zones for grps and lvling, especially for the littler ones.

epics

Tiers

Just my 2 cents hehe.

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Well put Wally, I aggre with you on this subject, it would seem for the better part that people in mid 50 try to use this guild as a stepping stone to 60 then once we help them the move on to other higher lvl guilds,

As for me I'm not planning on giong any where I have a lot of good friends in slot, and I have spent endless game hours camping for gear for guildies, this said I only have one Btch about our guild,

random rolls for loot, and the fact that a number of guild mates are selling gear they get from raids or small groups that are formed to assist the guild in getting ready for higher zones, in one case of loot I had got for the guild, a very nice item was given to a guild mate, that guild mate got a better item, at that point the item was given to another guild mate as I had requested whhen the item was no longer need by that guildie, the next guildie was asked not to sell the item and to hand it down when they get better, that guildie responded Oh i hardly ever sell anything I will just put it on a alt,

well so much for that piece of gear helping another follow guildy after the current person is done with it,

from this point on I am going to keep a list of gear I give out to guildies, so that I can make sure my hours spent camping mobs for guild gear stay in the guild and countinue to help the guild, This should a team effort, not the Me factor that seems to be the thing going on, I find it most dishearting to see this going on, we need to work as a guild and team, for the better of all, not OH thats worth fat plat I should be able to roll because I want to fatting my bank account,

Enough said

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I agree with you Wally .....except....on one point....

Setting zone for the little one???  90 percent of the zones are for lower level...if they aren't getting exp and leveling ....Why not???  I have lower chars too and I do not ask for Power Leveling.....

For example...one night last week a group of us played our lower chars....in Oasis...3 wizzies and an enchanter and a pally when he wasn't LD....Not only was it fun...but we got fairly good exp....even if we switched to one of our other chars for buffs or rez's...

So there are zones out there that give good exp....but what I am seeing is that the lower levels are depending on the higher levels to do the work for them....

Believe me...I don't mind buffing or rez'ing.....but lower levels are not losing much exp with a death...they have a better chance with buffs....

So basically what I am saying is....Suck up and drive on....

get out there and work at your leveling.....learn the char you are trying to level....sit and talk to a higher level char type that you are playing....get some advice....

I have a neice that is a 60 Cleric...we discuss which heals...which buffs...which dd spells...and we discuss which zone is giving us better exp at our levels....This is background work...but essencial...not only for our chars but how to keep the Puller and MA alive....plus our group or even the pets of group members...

I am all for helping people...and more than willing to help....and I have pl'd many people....and will continue to do so...

BUT I believe that it is time to concentrate on our 49+ levels...How many times does a higher level char get PL'd???

Not too many....everyone assumes that since you are a higher level char that you can go anywhere and solo or get a group...This isn't always true....Could this be why we are losing our higher level people to other guilds???

Sorry for the run on  but this has been bothering me for some time...so thanks for letting me vent... :smash:  :D

Leanessa Nobleheart

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My take on the PL issue of lower levels is this:

I came into EQ and went through many characters before I picked up enough info to realize how to survive and take a character up in level.  I then Made Rumblebore and he still exists.  Those other characters dont.

At about level 6 a friend in RP used his level 60 druid to pl me - he cast buffs and said to go kill reds only in Misty Thicket.  4 levels later that night, I went to bed happy.

That is the only time I was ever PL'd.

One thing I have watched and learned is that those who are PL'd tend to express that they lack in some skills as a result.  They laugh at that and go try to work those skills up later.  Anyone who is a melee knows how hard it is to level a new weapon class at higher levels where the damage coming in is higher and more frequesnt that what you are dishing out.  You NEED that weapon class that you are already leveled up in.

And so, I am of the opinion that helping people level is fine as long as it is occasional. I do this every so often, just for fun, letting mobs beat on me while the PC kills it off. But I also feel this way - no one deserves PLing and they should work their character themselves, OWNING each blue they earn.  I believe the person will learn MUCH more about the game that way.  The game is set up to teach by experience.

We recently had someone come in with a 60 chanter.  he said he hadnt played in 6 months. But he consistently asked questions like "what does this spell do?".  He showed he didnt KNOW his character at all, or else his memory would have reminded him of how he had played it 6 months ago.

Knowledge of your character is essential, and a lot of PLing is not good for any character. I invited 3 characters a while ago, and they all refused any real help from me. Last I checked they were all financially independent,  in their level 30's, well outfitted, and having a great time.  But I never saw them ask for help.  They just kept grouping together and with friends and they had what I consider to be good, strong characters for their level.  They have shown a good grasp of the game and their characters.

They are a good example of how to do it right.

Ok, enuf preaching - That is what I believe in and encourage, YET I remain available to help whenever possible and I dont mind handing down better equipment whenever possible.

Gotta go now.

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I would like to add another aspect of this topic. I work and live in the High Desert of California and only have 2 real life friends that play EQ. There is not much going on in Mojave and so I play EQ after work and am active in my Church. I have had my characters PLed only a couple of times, other than than I have gained experience by playing the characters myself. I don't have people to talk to about what spells do what, I search the information out by myself. I join a guild for friendship and help. I have not been to a lot of zones because it is very hard to take a Cleric to a new zone after 30.

I don't want to be PLed, but I would like groups that cater to people that have not played in that zone before and give a brief overview of the zone, good places to hunt, and good places to stay away from. I would like to hunt with the group to get experience within that new zone. This is what I had hoped to get from a Guild. Then, as I get more experience, to go on higher level raids with more experience people helping me to understand my roles and reponsibilities. Lea has been wonderful on the Raids that I have gone on with her. McM has also shown me a lot of new zones. But that is about all. Since I am not on at the same time all the time do to a lot of unscheduled overtime at work, it is hard to get in a consistant group. Now I am scared to even try because I often times end up dying because of stupid acts by people in the group all trying to pull something. Not understanding that only one or two people should pull and those should be coordinated. If multi mobs are pulled, they should die instead of bring them back to kill the group.

How do I get envolved in the guild? I would like to see a monthly calendar with groups put on it by anybody in the guild looking for groups, as well as Guild Raids, I like to plan where I am going, when I am going, etc before I get on line with any maps that I need. I like organization within groups or raides that shows that some thought has gone into where we are going and why and what to watch out for. I want a high probablity that the group/raid will be a success (loot, experience, etc.). Am I asking too much from a guild?

Regards, Zann

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Zan...if I can be of any help...in group/raid/ whereever....just send me a tell....if you have a question....don't be afraid to ask...I try to answer all tells...might take a min and you might have to send it twice but don't be afraid to...

/agree with the fact that I like to also plan on what I need to accomplish in the time that I get to play...and there are a lot of times that I don't actually plan anything....but I sit and check to see what the guild is up to...what is being discussed....chat with other officers and see what has gone on that I missed... Basically trying to keep informed so that I can help out where I am better qualified to do so...

At this posting...Lea has just less than 7 blues to make level 58....which in the long run will help more since I get new spells..such as Antidote, Blessed Armor of the Risen, enforced Reverence, Ethereal Light, Hammer of Divinity, Naltrons Mark...and hopefully will be on the way to 59 and 60 much quicker than I have made these last 3 levels....

I ran into the old leader of Battalion yesterday....was sort of depressing...he reminded me that it has been a year since he was trying to get me to join Battalion and that I was 57 then....( I corrected him that I was 56 then) but another group member said something also...That the reason that I am still 57 is because I die for everyone...so this comment has made me stop to think a tad about this leveling...

Now I am asking myself if staying in a zone that I know fairly well will be safer and more sure exp...even if it takes longer to get that exp....or if I should go to new zones that have better exp...which means more dying...more cr's.....more of having a group member come to take me by the hand and show me back to the corpse or camp site....and more debating on whether or not the exp will equal out the lost of exp when I die....

So please...I would like some input on this....what do you all think???

Lea

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Your last paragraph really hit me between the eyes, because I am in the same spot (only a few levels lower).

"Now I am asking myself if staying in a zone that I know fairly well will be safer and more sure exp...even if it takes longer to get that exp....or if I should go to new zones that have better exp...which means more dying...more cr's.....more of having a group member come to take me by the hand and show me back to the corpse or camp site....and more debating on whether or not the exp will equal out the lost of exp when I die...."

This is where I am too. I can group with a few friends who will do their best to keep me alive in a slow and steady zone, or I can go with a group of guys who are out to get the loot and exp and don't mind dying. I hate dying, I fight it with every heal I cast in the game. So you can imagine which I would choose. It is more so now that I am over 50 and experience is soooo hard to get.

Maybe another solution is that raids are better planned, and the guild get a "Keep Healers (and group) Alive" philosophy.

How many of our players know how to shut down a bad situation so that the Cleric (Rezzers) camp before they get killed? This is so they can go to another character to find out when it is safe to return to the zone and start Rezzing. This is when Monks are great, they can FD and watch what is going on at the scene and let the cleric know when to come back. And the Monk is there to protect the Cleric as he/she Rezzes and Heals the Tanks and the rest of the team.

How many characters know that when the Cleric is healing 4 people most of the time, you will all die? It is far better to have a Main Tank and everybody else back off and use lesser spells or lesser weapons so they don't take agro and there is only one or two people getting healed. If the healers have KEI they can usually keep the group healed through continual pulls.

How many players ask about Mana Status and listen to their Clerics when they reply? I know that most clerics are conservatives and a little pushing is good, but when they say they need to med, listen to them.

The whole key to great experience is for the group to take what they can handle consistantly and steadily. Whether that is with Dark Blue mobs or Red mobs. DB pulled consistantly will give more experience than Red if you die and have to take that time for Rezzes. It is the experience over time (like an hour) that is most important, not the number of kills.

Well, I feel much better getting those few choosen word out in the open. Clerics die inside each time one of you die. It is what makes us great Clerics. Please do not add to our internal torment with your carelessness. That is why so few clerics are played at the higher levels.

Regards, Zannette

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When I first started this game...one of the first rules to it was....PROTECT THE CLERIC AT ALL COST....I have noticed that this has changed...now it seems that it is more beat on the mobs but let the cleric fend for themselves...

I would like to point out that if that cleric is getting beat on...Well....your SOL....cause the cleric can't cast while getting beat on, stunned, or just moving out of the way of the mob (hoping that someone has either rooted or mezzed the mob). I was grouped the other day in KC with a bard and an enchanter....hmmmm why did I die twice???

On a raid, if you are going to be able to keep the clerics alive long enough to camp out....someone is going to have to keep the agro off the cleric. My suggestion to this is to have a warrior that doesn't jump right in when the Assist is called....but to hold back until they see how the situation is going....if it looks like things are going ok then by all means ...join in on the fun of beating on the mob....but if it looks like things might go towards a CR....then wait and get the agro so the cleric can camp out...

In most circumstances I can get a Celestial Heal (heal over time) off on that tank before I sit to camp....this way he has agro and is getting healed enough to give me time to camp...preferably a pally...this way he can LoH (Lay of Hand) on himself (herself) after the Celestial Heal starts wearing off....

This may not work with multiple mobs...unless someone has rooted or mez'ed them...but it will increase the time for a cleric to get camped out...

Just my 2 cp's worth...and a suggestion for easier and quicker CR's ...

Lea

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I am glad we are on the same page Lea. But I really think this topic should be on the Guild Forum. Would it be ok with you if I copied our last three messages and put them on the Guild Forum under "What Cleric Expect"? The way I would do it is just copy and past making sure everyone knows who said what. Eldy & Rumblebore - Is their another way that we could move this topic?

Regards, Zannette

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