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Jedi Faq Update!!!


Martok

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Brace yourself. In today’s double FAQ you are going to get more information about Jedi than we have revealed in over a year. This information is not for the faint of heart because it gives some concrete details on why Jedi will likely be rare in our game. Our two main goals when it came to putting Jedi in the game was to maintain the spirit of the continuity of the time period and to offer a fun and challenging role for those who sought it. These tenets are in conflict with each other. Our solution was to devise a system that would allow any player the opportunity to work towards this particular goal but at the same time make it challenging enough that only those who are serious about playing the character type would succeed. Jedi are potentially more powerful than other character types and with that extra power comes extra risk.

There is still a bunch of stuff we are not telling you about Jedi and force sensitivity because we want to keep an air of mystery around them. However, we felt the following information was imperative for you to know before you decide to pursue this challenging path.

I present to you two of the most frequently asked questions about Star Wars Galaxies:

quote:6.17 How do Jedi work?

Your main character does not become a Jedi. Rather, the actions of your main character can unlock an additional character slot which is Force-sensitive. Characters created in this additional slot can then advance through the Jedi skills as well as any of the other skills in the game. Each player account allows for only one potential Jedi slot and the mysterious method to unlock it won't be the same for every player.

quote:6.18 How are you going to keep Jedi rare?

Jedi characters suffer permadeath unless they reach Jedi Master status. You do not lose the Jedi character slot, but the character in that slot is deleted. Upon reaching Jedi Master status, Jedi become "blue glowies" rather than permadying when they die. In order to compensate for deaths that are completely out of control of the player (such as ones caused by network latency) each Jedi will be able to die a couple times before death is permanent. The life of a Jedi is extraordinarily difficult, and successfully making it all the way to Jedi Master should be considered the most difficult challenge in the game.

I expect there to be a lot of debate stirred up over this topic. As always, we encourage you to discuss, but keep it civil. And of course, may the Force be with you.

-Kevin O'Hara

Community Relations Manager

Wow... I must say that sounds very cool. SWG looks to be the first MMORPG to institute permadeath! What do you think? Stop by our forums, and discuss this new development!

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PERMADEATH! Come on now, you know we're all gonna get pissed off at that one at some point. But anyways, glad to see this is still up and coming! I haven't been to the boards lately and had a chance today. Hope everyone is doing well!

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Ah, permadeath. It's not exactly a new concept. In the old days of bbs roleplaying (MajorMudd), sysops had that option they could activate. It's a deadly combo with full pvp I tell you. I've lost high level characters in brawls against other players and monsters at the same time. Wizards always won (grumbles under breath about an area affect hellfire spell). It's nice to see it make a comeback, perhaps people will be more careful with their decisions then.

--Hothgorn TheBlack(ex level 40 half-ogre witch hunter)

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