Eldoran Nobleheart Posted February 5, 2003 Share Posted February 5, 2003 you all asked this is how it will be done http://everquest.station.sony.com/legacy/f...f_guildtool.jsp Link to comment Share on other sites More sharing options...
Balandar Posted February 5, 2003 Share Posted February 5, 2003 Neat. If they make it so you can grab XML data from their servers about guilds, let me know, so I can incorporate into the website. Link to comment Share on other sites More sharing options...
Svinter Posted February 5, 2003 Share Posted February 5, 2003 Wow, I'll be counting down the days to LoY release, this seems like a great idea. I especially like the armor dyeing, who wants to see a pink fbcr? The guild thing should be much easier to keep track of all the ppl in the guild, on or offline. I'm just curious about that text bar the says 26 points in it. Is that like the system that popped up in our meeting? Link to comment Share on other sites More sharing options...
Leanessa Sylverfoxx Posted February 5, 2003 Share Posted February 5, 2003 This should help clear up some of the confusion... Leanessa Nobleheart Link to comment Share on other sites More sharing options...
Lotara Posted February 6, 2003 Share Posted February 6, 2003 This really sounds great. It has been needed for a long time. However does a guild member have to have this new release in order to be counted in the guild? Or will the data base include those that do not have the expansion? I think of a lot of our players that cannot go to the moon or POK because they do not have those expansions. Nor participate in the Raid functions. Are we, as a guild, going to make them mandatory? Regards, Lotara (Tara) Bard of 42 Songs Link to comment Share on other sites More sharing options...
Eldoran Nobleheart Posted February 6, 2003 Author Share Posted February 6, 2003 will do balander, Lotara i believe we will have access to all members expansion or not. As of points its something we will need to adress, and im sure since it is new we will have to do alot of twinking with the system Link to comment Share on other sites More sharing options...
mcmichael Posted February 9, 2003 Share Posted February 9, 2003 regarding lotara's question about mandatory expansions,i don't believe that making any expansion is a good idea or fair,a person will and should choose how to spend their money and considering that some of said ppl are not "adults' and may not have jobs or access to the funds to buy said expansion....do we tell them that since they can't get this or that that they are not welcome anymore?no,i don't think so.unfortunately they will have to deal with certain events and functions(raid,PoK books,LoY) being out of their reach,this is too bad,but is also the facts,i try to find ways to involve these ppl as i can,can only ask that others do so too. Link to comment Share on other sites More sharing options...
Nurlaten Posted February 10, 2003 Share Posted February 10, 2003 On the requirements of expansions topic: The group window will show all in guild regardless of whether they have LOY or not. Whether expansions should be mandatory is a touchy subject. I personally think PoP should be required, the raid features and travel convenience is wonderful and as this guild grows, the majority of it's raiding time will be spent there. I know when i didn't have pop, i felt like a burden on the guild raids, we'ld have to set-up an extra group of "non-popers" or not use the raid features. It didn't take me long to upgrade my computer to be pop usable and join in on the fun. As for luclin and the trilogy i imagine everyone already has and LOY doesn't seem like it's gonna have anything completly necessary for someone. Guild window is nice and lfg tool is cool, but just extra trinkets, not really needed. Link to comment Share on other sites More sharing options...
Lolanya1 Posted February 20, 2003 Share Posted February 20, 2003 None of this mentions Guildpoints ( aka DKPS ). This is how DKPS (Dragon Kill Point System) works: 1. Guild determines TARGET MOB's to be included in/on a list (Guild Hit list) 2. Every target MOB is assigned a point value by the guild leaders usually based on strength of the mob in the overall game, but can be based on overall guild strength at that time too. 3. Each person who attends a raid specifically designed to off the target MOB gets that point value added to their accumulated DKP total matters not if the mob was actually killed or not 4. To start out a DKPS, PC's are usually given starter DKP's based on past service, participation, level, value to the guild, suckupability, and/or a whole host of other possible conditions. 5. Loot that drops (can drop) from a mob gets rated (valued) previous to a raid. 6. As loot drops, players bid on the items they want based on the value of that versus the number of DKP's they have. (Example: an RBB drops. The guild values this item as a 25. Players A, B, and C want the RBB. Each would have to have at least 25 DPS's to place an initial bid. Then, the higest bidder wins. This is a open, not closed bid, so everyone can assess the value of the drop against their desire to have the item. When the winner is determined ( time limit on bids is suggested ), the loot is awarded and immediately that point amount is deducted from their total DKP's.) 7. Present raid DKP's are not added to the total DKP's (TDKP) until after the raid is over, so no one may use future possible points for present bidding. 8. Many, many variations and alternate totalings and fuzzy accounting principles can be and are often used in the many various systems throughout EQ (Examples: 1. Each participant gets .25DKP for arriving within 5 minutes of the pre-selected starting time of the raid. 2. PC's are ranked based on TDKP/PTDKP [Potential TDKP which is the total possible amount of points if you were on-time and at every possible raid and stayed till the bitter end] someone with a 100% TDKP/PTDKP but 100 points would have first selection over someone with 5000 points but a 75% TDKP/PTDKP. 3. Meritorious service or Darwin awards are given at the conclusion of each raid where someone is awarded 15 points for sacrificing themselves so that others could gate or camp or succor, or someone is penalized 25 points for failing to stop a train (when they could have) that wiped the raid, or whatever.) Please see me in-game or post here if you wish to discuss the DKPS further. Link to comment Share on other sites More sharing options...
Nurlaten Posted February 20, 2003 Share Posted February 20, 2003 Thanks for the expanation lolanya, i was wondering what the method would be for guild points. I dislike the idea of randoming on all loots and was hoping a new method would be implaced. This point system looks great, just looks like a lot of work for the person(s) in charge of recording the points people have and assigning values for mobs. Link to comment Share on other sites More sharing options...
Eldoran Nobleheart Posted February 20, 2003 Author Share Posted February 20, 2003 thank you lola Link to comment Share on other sites More sharing options...
Svinter Posted February 21, 2003 Share Posted February 21, 2003 Just one question, when the ppl with the right DKP "bid" on a drop, what are they bidding? points? cash? All in all it sounds like a great idea than sifting through 27 randoms to see the winner, just a bit confused about that one part. Link to comment Share on other sites More sharing options...
Eldoran Nobleheart Posted February 22, 2003 Author Share Posted February 22, 2003 they spend their points Link to comment Share on other sites More sharing options...
Rumblebore Posted February 22, 2003 Share Posted February 22, 2003 So, using Lolanyas example: PC's are ranked based on TDKP/PTDKP [Potential TDKP which is the total possible amount of points if you were on-time and at every possible raid and stayed till the bitter end] someone with a 100% TDKP/PTDKP but 100 points would have first selection over someone with 5000 points but a 75% TDKP/PTDKP. So Warr #1 (100% TDKP, 100 pts) and Warr #2 (75% TDKP, 5000 pts) both want 2 drops off of Mob A1. The values of the 2 items (in points) are Item 1 = 200 pts, Item #2 = 95 Points. According to Lolanyas quote, then Warr #1 gets first choice over the items, but clearly can only afford Item #2. Regardless then of how the looting takes place, Warr #1 must declare if he will pay the 95 points to get Item #2 or leave it for Warr #2, who can clearly afford both easily. How we break it down from there will be determined Link to comment Share on other sites More sharing options...
Shawdar Posted February 24, 2003 Share Posted February 24, 2003 if you would really like to see the DKP system I would suggest looking at afterlifeguild they are the ones who implemented the DKP system http://www.afterlifeguild.org/template.cgi?page=dkp Link to comment Share on other sites More sharing options...
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