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guildpoints


Eldoran Nobleheart

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Wow, I'll be counting down the days to LoY release, this seems like a great idea. I especially like the armor dyeing, who wants to see a pink fbcr? :lostit:

The guild thing should be much easier to keep track of all the ppl in the guild, on or offline. I'm just curious about that text bar the says 26 points in it. Is that like the system that popped up in our meeting?

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This really sounds great. It has been needed for a long time. However does a guild member have to have this new release in order to be counted in the guild? Or will the data base include those that do not have the expansion? I think of a lot of our players that cannot go to the moon or POK because they do not have those expansions. Nor participate in the Raid functions. Are we, as a guild, going to make them mandatory?

Regards, Lotara (Tara) Bard of 42 Songs

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regarding lotara's question about mandatory expansions,i don't believe that making any expansion is a good idea or fair,a person will and should choose how to spend their money and considering that some of said ppl are not "adults' and may not have jobs or access to the funds to buy said expansion....do we tell them that since they can't get this or that that they are not welcome anymore?no,i don't think so.unfortunately they will have to deal with certain events and functions(raid,PoK books,LoY) being out of their reach,this is too bad,but is also the facts,i try to find ways to involve these ppl as i can,can only ask that others do so too.

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On the requirements of expansions topic:

The group window will show all in guild regardless of whether they have LOY or not.

Whether expansions should be mandatory is a touchy subject. I personally think PoP should be required, the raid features and travel convenience is wonderful and as this guild grows, the majority of it's raiding time will be spent there. I know when i didn't have pop, i felt like a burden on the guild raids, we'ld have to set-up an extra group of "non-popers" or not use the raid features. It didn't take me long to upgrade my computer to be pop usable and join in on the fun.

As for luclin and the trilogy i imagine everyone already has and LOY doesn't seem like it's gonna have anything completly necessary for someone. Guild window is nice and lfg tool is cool, but just extra trinkets, not really needed.

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  • 2 weeks later...

None of this mentions Guildpoints ( aka DKPS ).

This is how DKPS (Dragon Kill Point System) works:

1. Guild determines TARGET MOB's to be included in/on a list (Guild Hit list)

2. Every target MOB is assigned a point value by the guild leaders usually based on strength of the mob in the overall game, but can be based on overall guild strength at that time too.

3. Each person who attends a raid specifically designed to off the target MOB gets that point value added to their accumulated DKP total matters not if the mob was actually killed or not

4. To start out a DKPS, PC's are usually given starter DKP's based on past service, participation, level, value to the guild, suckupability, and/or a whole host of other possible conditions.

5. Loot that drops (can drop) from a mob gets rated (valued) previous to a raid.

6. As loot drops, players bid on the items they want based on the value of that versus the number of DKP's they have. (Example: an RBB drops. The guild values this item as a 25. Players A, B, and C want the RBB. Each would have to have at least 25 DPS's to place an initial bid. Then, the higest bidder wins. This is a open, not closed bid, so everyone can assess the value of the drop against their desire to have the item. When the winner is determined ( time limit on bids is suggested ), the loot is awarded and immediately that point amount is deducted from their total DKP's.)

7. Present raid DKP's are not added to the total DKP's (TDKP) until after the raid is over, so no one may use future possible points for present bidding.

8. Many, many variations and alternate totalings and fuzzy accounting principles can be and are often used in the many various systems throughout EQ (Examples: 1. Each participant gets .25DKP for arriving within 5 minutes of the pre-selected starting time of the raid. 2. PC's are ranked based on TDKP/PTDKP [Potential TDKP which is the total possible amount of points if you were on-time and at every possible raid and stayed till the bitter end] someone with a 100% TDKP/PTDKP but 100 points would have first selection over someone with 5000 points but a 75% TDKP/PTDKP. 3. Meritorious service or Darwin awards are given at the conclusion of each raid where someone is awarded 15 points for sacrificing themselves so that others could gate or camp or succor, or someone is penalized 25 points for failing to stop a train (when they could have) that wiped the raid, or whatever.)

Please see me in-game or post here if you wish to discuss the DKPS further.

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Thanks for the expanation lolanya, i was wondering what the method would be for guild points.

I dislike the idea of randoming on all loots and was hoping a new method would be implaced. This point system looks great, just looks like a lot of work for the person(s) in charge of recording the points people have and assigning values for mobs.

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Just one question, when the ppl with the right DKP "bid" on a drop, what are they bidding? points? cash? All in all it sounds like a great idea than sifting through 27 randoms to see the winner, just a bit confused about that one part. :sword::sword:

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So, using Lolanyas example:

PC's are ranked based on TDKP/PTDKP [Potential TDKP which is the total possible amount of points if you were on-time and at every possible raid and stayed till the bitter end] someone with a 100% TDKP/PTDKP but 100 points would have first selection over someone with 5000 points but a 75% TDKP/PTDKP.

So Warr #1 (100% TDKP, 100 pts) and Warr #2 (75% TDKP, 5000 pts) both want 2 drops off of Mob A1. The values of the 2 items (in points) are Item 1 = 200 pts, Item #2 = 95 Points. According to Lolanyas quote, then Warr #1 gets first choice over the items, but clearly can only afford Item #2. Regardless then of how the looting takes place, Warr #1 must declare if he will pay the 95 points to get Item #2 or leave it for Warr #2, who can clearly afford both easily.

How we break it down from there will be determined

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