Wolf Posted February 18, 2003 Share Posted February 18, 2003 ITEMS: BASE PROPERTIES Information & Images from Official UO.com Site These are the base properties inherent to all pieces of armor. These values will always be the same, unless the armor piece is of exceptional quality*. Weapons always have a base of 100% physical damage, which means that the damage they do is all physical 100% of the time. ARMOR SETS Leather Studded Leather Ringmail Chain Plate Bone Dragon Physical Resist 2 2 3 4 5 3 3 Fire Resist 4 4 3 4 3 3 3 Cold Resist 3 3 1 4 2 4 3 Poison Resist 3 3 5 1 3 2 3 Energy Resist 3 4 3 2 2 4 3 Total Resist Per Piece 15 16 15 15 15 16 15 Pieces in Suit 6 5 4 3 6 5 5 Shields Physical Fire Cold Poison Energy Wooden Kite Shield 0 0 0 0 1 Buckler 0 0 0 1 0 Wooden Shield 0 0 0 0 1 Round Bronze Shield 0 0 1 0 0 Kite Shield 0 0 0 0 1 Heater Shield 0 1 0 0 0 Metal Shield 0 1 0 0 0 Order Shield 1 0 0 0 0 Chaos Shield 1 0 0 0 0 Misc. Helmets Physical Fire Cold Poison Energy Helmet 2 4 4 3 2 Closed Helm 3 3 3 3 3 Bascinet 7 2 2 2 2 Norse Helm 4 1 4 4 2 Orc Helm 3 1 3 3 5 Masks And Hats Physical Fire Cold Poison Energy Hat 0 5 9 5 5 Bear Mask 5 3 8 4 4 Deer Mask 2 6 8 1 7 Orc Mask 1 1 7 7 8 Tribal Mask (horned) 6 9 0 4 5 Tribal Mask (red) 3 0 6 10 5 Skullcap 0 3 5 8 8 Bandana 0 3 5 8 8 * An exceptionally made piece of Armor will gain a 6% bonus that is distributed randomly among the base properties of that item. For example, an exceptionally made plate tunic could have 2% applied to Physical, 2% to Fire, and 1% to each Cold and Poison. Or, and this would be extremely rare, all 6% could be added to Physical, making it quite a valuable piece of armor. * Exceptionally crafted Weapons get a 20% Damage Increase bonus. Link to comment Share on other sites More sharing options...
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