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Base Properties


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ITEMS: BASE PROPERTIES

Information & Images from Official UO.com Site
T

hese are the base properties inherent to all pieces of armor. These values will always be the same, unless the armor piece is of

exceptional quality*

.

Weapons always have a base of 100% physical damage, which means that the damage they do is all physical 100% of the time.

ARMOR SETS

item-armor-leather.gif

 

item-armor-studded.gif

item-armor-ringmail.gif

item-armor-chainmail.gif

item-armor-plate.gif

item-armor-bone.gif

item-armor-dragonscale.gif

 

Leather

Studded Leather

Ringmail

Chain

Plate

Bone

Dragon

Physical Resist

2

2

3

4

5

3

3

Fire Resist

4

4

3

4

3

3

3

Cold Resist

3

3

1

4

2

4

3

Poison Resist

3

3

5

1

3

2

3

Energy Resist

3

4

3

2

2

4

3

 
Total Resist Per Piece

15

16

15

15

15

16

15

 
Pieces in Suit

6

5

4

3

6

5

5

Shields

Physical

Fire

Cold

Poison

Energy

Wooden Kite Shield

0

0

0

0

1

Buckler

0

0

0

1

0

Wooden Shield

0

0

0

0

1

Round Bronze Shield

0

0

1

0

0

Kite Shield

0

0

0

0

1

Heater Shield

0

1

0

0

0

Metal Shield

0

1

0

0

0

Order Shield

1

0

0

0

0

Chaos Shield

1

0

0

0

0

 
Misc. Helmets

Physical

Fire

Cold

Poison

Energy

Helmet

2

4

4

3

2

Closed Helm

3

3

3

3

3

Bascinet

7

2

2

2

2

Norse Helm

4

1

4

4

2

Orc Helm

3

1

3

3

5

 
Masks And Hats

Physical

Fire

Cold

Poison

Energy

Hat

0

5

9

5

5

Bear Mask

5

3

8

4

4

Deer Mask

2

6

8

1

7

Orc Mask

1

1

7

7

8

Tribal Mask (horned)

6

9

0

4

5

Tribal Mask (red)

3

0

6

10

5

Skullcap

0

3

5

8

8

Bandana

0

3

5

8

8

* An exceptionally made piece of Armor will gain a 6% bonus that is distributed randomly among the base properties of that item. For example, an exceptionally made plate tunic could have 2% applied to Physical, 2% to Fire, and 1% to each Cold and Poison. Or, and this would be extremely rare, all 6% could be added to Physical, making it quite a valuable piece of armor.

* Exceptionally crafted Weapons get a 20% Damage Increase bonus.


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