kodoz Posted March 4, 2003 Share Posted March 4, 2003 I think it would be a great idea for recruitment if we went to haven and would trade better, more useful weapons to the young players that need them, and offer them to join our guild. If not, we can always compare with each other what kinds of weapons we all have to see if anyone would trade off one weapon for another...Thoughts/complications/ideas/suggestions? Quote Link to comment Share on other sites More sharing options...
Valshea Posted March 4, 2003 Share Posted March 4, 2003 I have a number of decent weapons that I'm happy to give away for guild use. I'll post an example list of weapons that I have rusting in my bankbox later today I don't have all that much use for money, the only thing I ever spend it on is powerscrolls and home decorations. See my post in "UO Market" about bows that I offered up (no one has taken me up on it) --Valshea Quote Link to comment Share on other sites More sharing options...
Valshea Posted March 4, 2003 Share Posted March 4, 2003 Ok, here is a list of items (most of which I'm happy to give for guild use, I didn't really sort it, so there might be a couple items that I want) valorite platemail tunic night sight physical resist 9% fire resist 3% cold resist 5% poison resist 6% energy resist 5% strength requirement 95 durability 75 / 75, Price: --green studded tunic hit point regeneration 1 physical resist 4% fire resist 5% cold resist 5% poison resist 6% energy resist 8% strength requirement 35 durability 44 / 44, Price: -- green studded gloves night sight physical resist 4% fire resist 5% cold resist 5% poison resist 6% energy resist 8% strength requirement 25 durability 43 / 43, Price: -- valorite platemail gloves mana increase 2 hit point regeneration 1 physical resist 9% fire resist 3% cold resist 5% poison resist 6% energy resist 5% strength requirement 70 durability 81 / 81, Price: -- valorite metal shield defense chance increase 9% physical resist 4% fire resist 1% cold resist 3% poison resist 3% energy resist 3% strength requirement 45 durability 88 / 88, Price: -- green leather sleeves physical resist 4% fire resist 5% cold resist 8% poison resist 6% energy resist 7% strength requirement 20 durability 35 / 35, Price: -- green leather gorget hit point increase 1 physical resist 4% fire resist 5% cold resist 5% poison resist 6% energy resist 7% strength requirement 20 durability 34 / 34, Price: -- valorite tear kite shield durability 50% self repair 1 physical resist 8% fire resist 4% cold resist 7% poison resist 7% energy resist 8% strength requirement 20 durability 192 / 192, Price: -- valorite helmet durability 20% self repair 1 physical resist 9% fire resist 7% cold resist 10% poison resist 9% energy resist 8% strength requirement 45 durability 88 / 88, Price: -- valorite chainmail coif self repair 1 physical resist 11% fire resist 7% cold resist 10% poison resist 7% energy resist 8% strength requirement 60 durability 55 / 55, Price: -- valorite tear kite shield spell channeling self repair 3 hit chance increase 2% faster casting -1 physical resist 4% cold resist 3% poison resist 3% energy resist 4% strength requirement 20 durability 76 / 76, Price: -- valorite female plate hit point regeneration 1 physical resist 9% fire resist 3% cold resist 5% poison resist 6% energy resist 5% lower requirements 20% strength requirement 76 durability 79 / 79, Price: -- valorite metal shield spell channeling hit chance increase 7% defense chance increase 3% faster casting -1 physical resist 4% fire resist 1% cold resist 3% poison resist 3% energy resist 3% strength requirement 45 durability 96 / 96, Price: -- valorite close helmet lower reagent cost 8% physical resist 7% fire resist 3% cold resist 6% poison resist 6% energy resist 6% strength requirement 55 durability 88 / 88, Price: -- green leather gloves durability 100% self repair 1 physical resist 7% fire resist 8% cold resist 8% poison resist 9% energy resist 10% strength requirement 20 durability 71 / 71, Price: -- copper katana crafted by Lord Tristons Arms Co exceptional durability 100% hit chance increase 4% damage increase 25% physical damage 70% poison damage 10% energy damage 20% weapon damage 11 - 13 weapon speed 46 strength requirement 25 one-handed weapon skill required: swordsmanship durability 89 / 89, Price: -- copper kryss crafted by Lord Tristons Arms Co exceptional durability 100% hit chance increase 4% damage increase 25% physical damage 70% poison damage 10% energy damage 20% weapon damage 10 - 12 weapon speed 53 strength requirement 10 one-handed weapon skill required: fencing durability 122 / 122, Price: -- valorite close helm self repair 1 physical resist 9% fire resist 5% cold resist 8% poison resist 8% energy resist 8% strength requirement 55 durability 85 / 85, Price: -- valorite plate helm self repair 1 physical resist 11% fire resist 5% cold resist 7% poison resist 8% energy resist 7% strength requirement 80 durability 87 / 87, Price: -- valorite ringmail tunic self repair 1 physical resist 11% fire resist 7% cold resist 8% poison resist 12% energy resist 10% strength requirement 40 durability 73 / 73, Price: -- valorite large battle axe durability 70% damage increase 35% physical damage 40% fire damage 10% cold damage 20% poison damage 10% energy damage 20% weapon damage 16 - 17 weapon speed 29 strength requirement 80 two-handed weapon skill required: swordsmanship durability 83 / 83, Price: -- valorite kryss durability 20% hit chance increase 4% damage increase 25% physical damage 40% fire damage 10% cold damage 20% poison damage 10% energy damage 20% weapon damage 10 - 12 weapon speed 53 strength requirement 10 one-handed weapon skill required: fencing durability 51 / 51, Price: -- golden kryss crafted by Brianna exceptional luck 40 damage increase 20% lower requirements 50% physical damage 100% weapon damage 10 - 12 weapon speed 53 strength requirement 5 one-handed weapon skill required: fencing durability 60 / 60, Price: -- valorite viking sword durability 20% hit harm 10% hit chance increase 2% damage increase 30% physical damage 40% fire damage 10% cold damage 20% poison damage 10% energy damage 20% weapon damage 15 - 17 weapon speed 28 strength requirement 40 one-handed weapon skill required: swordsmanship durability 87 / 87, Price: -- valorite metal kite shield durability 20% self repair 1 physical resist 8% fire resist 4% cold resist 7% poison resist 7% energy resist 8% strength requirement 45 durability 84 / 84, Price: -- wide-brim hat hit point regeneration 2 stamina regeneration 1 fire resist 5% cold resist 13% poison resist 5% energy resist 5% strength requirement 10 durability 21 / 21, Price: -- bracelet magery +2 lower mana cost 3%, Price: -- ring lower mana cost 1%, Price: -- floppy hat stamina regeneration 1 fire resist 5% cold resist 9% poison resist 5% energy resist 5% strength requirement 10 durability 20 / 20, Price: -- ring faster cast recovery 1 lower mana cost 3%, Price: -- ring stealing +3, Price: -- ring physical resist 3%, Price: -- ring cold resist 3%, Price: -- ring spell damage increase 4%, Price: -- bracelet dexterity bonus 1 dexterity bonus 1 energy resist 6%, Price: -- bracelet night sight, Price: -- bracelet focus +1 faster cast recovery 1, Price: -- bracelet hit chance increase 3%, Price: -- ring energy resist 6%, Price: -- ring strength bonus 3 strength bonus 3, Price: -- bracelet evaluate intelligence +2 dexterity bonus 4 dexterity bonus 4 enhance potions 5%, Price: -- bracelet poison resist 2%, Price: -- bracelet energy resist 3%, Price: -- bracelet magery +6, Price: -- ring faster casting 1, Price: -- bracelet animal lore +3, Price: -- bracelet focus +5, Price: -- straw hat mana regeneration 1 fire resist 5% cold resist 9% poison resist 5% energy resist 5% strength requirement 10 durability 25 / 25, Price: -- bracelet physical resist 1% cold resist 4%, Price: -- bracelet anatomy +2 provocation +9 night sight enhance potions 10%, Price: -- ring tactics +6 spell damage increase 5%, Price: -- ring cold resist 9%, Price: -- ring stealing +2, Price: -- ring fire resist 3%, Price: -- bracelet dexterity bonus 2 dexterity bonus 2, Price: -- ring hit chance increase 6%, Price: -- ring focus +4 fencing +9, Price: -- ring strength bonus 1 strength bonus 1, Price: -- tricorne hat recovered from a shipwreck fire resist 5% cold resist 9% poison resist 5% energy resist 5% strength requirement 10 durability 21 / 21, Price: -- bracelet night sight fire resist 12%, Price: -- ring spell damage increase 4%, Price: -- bracelet defense chance increase 2%, Price: -- bracelet hit chance increase 6% cold resist 3%, Price: -- ring hit chance increase 3%, Price: -- ring lower mana cost 2%, Price: -- ring stealing +1 night sight, Price: -- ring faster casting 1, Price: -- ring cold resist 3%, Price: -- bracelet animal lore +9, Price: -- bracelet anatomy +3, Price: -- bracelet evaluate intelligence +6 lower mana cost 3%, Price: -- bracelet peacemaking +8 luck 8, Price: -- ring dexterity bonus 3 dexterity bonus 3 hit chance increase 1%, Price: -- wide-brim hat luck 5 fire resist 5% cold resist 9% poison resist 5% energy resist 5% strength requirement 10 durability 21 / 21, Price: -- floppy hat hit point increase 1 fire resist 5% cold resist 9% poison resist 5% energy resist 5% strength requirement 10 durability 24 / 24, Price: -- wizard's hat fire resist 5% cold resist 9% poison resist 5% energy resist 8% strength requirement 10 durability 25 / 25, Price: -- bracelet damage increase 10%, Price: -- bracelet provocation +2 luck 26 hit chance increase 1%, Price: -- ring dexterity bonus 1 dexterity bonus 1, Price: -- bracelet night sight lower mana cost 1% poison resist 3%, Price: -- bracelet intelligence bonus 2 intelligence bonus 2, Price: -- bracelet faster cast recovery 1, Price: -- bracelet night sight, Price: -- bracelet wrestling +3 strength bonus 6 strength bonus 6 lower mana cost 6% poison resist 4%, Price: -- bracelet lower reagent cost 4%, Price: -- lute uses remaining: 412 elemental slayer, Price: -- crossbow hit mana leech 12% damage increase 19% physical damage 100% weapon damage 18 - 20 weapon speed 24 range 8 strength requirement 35 two-handed weapon skill required: archery durability 45 / 45, Price: -- broadsword luck 28 physical damage 100% weapon damage 14 - 15 weapon speed 33 strength requirement 30 one-handed weapon skill required: swordsmanship durability 51 / 51, Price: -- war hammer fire elemental slayer hit lower attack 22% hit chance increase 6% damage increase 4% fire resist 1% physical damage 100% weapon damage 17 - 18 weapon speed 28 strength requirement 95 two-handed weapon skill required: mace fighting durability 178 / 178, Price: -- cutlass scorpion slayer luck 60 physical damage 100% weapon damage 11 - 13 weapon speed 44 strength requirement 25 one-handed weapon skill required: swordsmanship durability 48 / 48, Price: -- pitchfork durability 10% hit fireball 4% hit life leech 22% cold resist 1% physical damage 100% weapon damage 13 - 14 weapon speed 43 strength requirement 50 two-handed weapon skill required: fencing durability 60 / 60, Price: -- double axe hit dispel 26% hit physical area 2% hit lower defense 18% defense chance increase 6% faster casting 1 physical damage 100% weapon damage 15 - 17 weapon speed 33 strength requirement 45 two-handed weapon skill required: swordsmanship durability 83 / 83, Price: -- butcher knife hit lower attack 20% energy resist 6% physical damage 100% weapon damage 9 - 11 weapon speed 49 strength requirement 5 one-handed weapon skill required: swordsmanship durability 32 / 32, Price: -- orc helm luck 44 physical resist 7% fire resist 1% cold resist 3% poison resist 4% energy resist 5% strength requirement 30 durability 50 / 50, Price: -- orc helm stamina regeneration 1 physical resist 3% fire resist 1% cold resist 3% poison resist 3% energy resist 5% strength requirement 30 durability 48 / 48, Price: -- war hammer durability 20% hit chance increase 4% damage increase 30% physical damage 100% weapon damage 17 - 18 weapon speed 28 strength requirement 95 two-handed weapon skill required: mace fighting durability 77 / 77, Price: -- battle axe durability 100% hit chance increase 2% damage increase 35% physical damage 100% weapon damage 15 - 17 weapon speed 31 strength requirement 35 two-handed weapon skill required: swordsmanship durability 93 / 93, Price: -- quarter staff durability 20% undead slayer paralyzation charges: 9 hit chance increase 2% damage increase 15% physical damage 100% weapon damage 11 - 14 weapon speed 48 strength requirement 30 two-handed weapon skill required: mace fighting durability 67 / 67, Price: -- dagger durability 100% feeblemind charges: 58 hit chance increase 6% damage increase 35% physical damage 100% weapon damage 10 - 11 weapon speed 56 strength requirement 10 one-handed weapon skill required: fencing durability 77 / 77, Price: -- mace damage increase 10% physical damage 100% weapon damage 12 - 14 weapon speed 40 strength requirement 45 one-handed weapon skill required: mace fighting durability 69 / 69, Price: -- longsword durability 20% feeblemind charges: 23 hit chance increase 2% damage increase 25% physical damage 100% weapon damage 15 - 16 weapon speed 30 strength requirement 35 one-handed weapon skill required: swordsmanship durability 59 / 59, Price: -- dagger durability 70% hit harm 6% hit chance increase 10% damage increase 30% physical damage 100% weapon damage 10 - 11 weapon speed 56 strength requirement 10 one-handed weapon skill required: fencing durability 65 / 65, Price: -- mace lower requirements 20% physical damage 100% weapon damage 12 - 14 weapon speed 40 strength requirement 36 one-handed weapon skill required: mace fighting durability 66 / 66, Price: -- wand spell channeling mage weapon -29 skill lightning charges: 11 faster casting -1 physical damage 100% weapon damage 9 - 11 weapon speed 40 strength requirement 5 one-handed weapon skill required: mace fighting durability 83 / 83, Price: -- bone harvester hit life leech 4% physical damage 100% weapon damage 13 - 15 weapon speed 36 strength requirement 25 one-handed weapon skill required: swordsmanship durability 49 / 49, Price: -- wand spell channeling mage weapon -29 skill fireball charges: 10 faster casting -1 physical damage 100% weapon damage 9 - 11 weapon speed 40 strength requirement 5 one-handed weapon skill required: mace fighting durability 84 / 84, Price: -- wand spell channeling mage weapon -28 skill healing charges: 27 faster casting -1 physical damage 100% weapon damage 9 - 11 weapon speed 40 strength requirement 5 one-handed weapon skill required: mace fighting durability 53 / 53, Price: -- butcher knife hit magic arrow 28% cold resist 3% physical damage 100% weapon damage 9 - 11 weapon speed 49 strength requirement 5 one-handed weapon skill required: swordsmanship durability 31 / 31, Price: -- dagger spell channeling defense chance increase 1% faster casting -1 physical damage 100% weapon damage 10 - 11 weapon speed 56 strength requirement 10 one-handed weapon skill required: fencing durability 38 / 38, Price: -- katana faster casting 1 poison resist 5% physical damage 100% weapon damage 11 - 13 weapon speed 46 strength requirement 25 one-handed weapon skill required: swordsmanship durability 35 / 35, Price: -- wand spell channeling mage weapon -26 skill lightning charges: 46 faster casting -1 physical damage 100% weapon damage 9 - 11 weapon speed 40 strength requirement 5 one-handed weapon skill required: mace fighting durability 42 / 42, Price: -- wand spell channeling mage weapon -26 skill fireball charges: 43 faster casting -1 physical damage 100% weapon damage 9 - 11 weapon speed 40 strength requirement 5 one-handed weapon skill required: mace fighting durability 75 / 75, Price: -- bow hit magic arrow 20% hit lower defense 30% damage increase 24% physical damage 100% weapon damage 16 - 18 weapon speed 25 range 10 strength requirement 30 two-handed weapon skill required: archery durability 42 / 42, Price: -- bone helmet hit point increase 1 physical resist 3% fire resist 3% cold resist 4% poison resist 2% energy resist 4% strength requirement 20 durability 30 / 30, Price: -- halberd gargoyle slayer physical damage 100% weapon damage 18 - 19 weapon speed 25 strength requirement 95 two-handed weapon skill required: swordsmanship durability 156 / 156, Price: -- bardiche hit mana leech 10% physical damage 100% weapon damage 17 - 18 weapon speed 28 strength requirement 45 two-handed weapon skill required: swordsmanship durability 78 / 78, Price: -- wand spell channeling mage weapon -28 skill greater healing charges: 20 faster casting -1 physical damage 100% weapon damage 9 - 11 weapon speed 40 strength requirement 5 one-handed weapon skill required: mace fighting durability 64 / 64, Price: -- double axe spell channeling faster casting -1 swing speed increase 5% physical damage 100% weapon damage 15 - 17 weapon speed 33 strength requirement 45 two-handed weapon skill required: swordsmanship durability 64 / 64, Price: -- maul luck 15 faster casting 1 physical damage 100% weapon damage 14 - 16 weapon speed 32 strength requirement 45 one-handed weapon skill required: mace fighting durability 67 / 67, Price: -- wand spell channeling mage weapon -25 skill greater healing charges: 57 faster casting -1 physical damage 100% weapon damage 9 - 11 weapon speed 40 strength requirement 5 one-handed weapon skill required: mace fighting durability 51 / 51, Price: -- wand spell channeling mage weapon -27 skill fireball charges: 36 faster casting -1 physical damage 100% weapon damage 9 - 11 weapon speed 40 strength requirement 5 one-handed weapon skill required: mace fighting durability 59 / 59, Price: -- war fork durability 50% water elemental slayer hit life leech 6% physical damage 100% weapon damage 12 - 13 weapon speed 43 strength requirement 45 one-handed weapon skill required: fencing durability 112 / 112, Price: -- short spear hit mana leech 10% physical damage 100% weapon damage 10 - 13 weapon speed 55 strength requirement 40 two-handed weapon skill required: fencing durability 67 / 67, Price: -- war hammer hit stamina leech 10% physical damage 100% weapon damage 17 - 18 weapon speed 28 strength requirement 95 two-handed weapon skill required: mace fighting durability 86 / 86, Price: -- short spear hit stamina leech 10% earth elemental slayer hit lower attack 24% physical damage 100% weapon damage 10 - 13 weapon speed 55 strength requirement 40 two-handed weapon skill required: fencing durability 108 / 108, Price: -- butcher knife hit dispel 20% hit physical area 8% physical damage 100% weapon damage 9 - 11 weapon speed 49 strength requirement 5 one-handed weapon skill required: swordsmanship durability 34 / 34, Price: -- kryss hit stamina leech 2% hit lower defense 22% damage increase 16% physical damage 100% weapon damage 10 - 12 weapon speed 53 strength requirement 10 one-handed weapon skill required: fencing durability 53 / 53, Price: -- black staff hit mana leech 6% physical damage 100% weapon damage 13 - 16 weapon speed 39 strength requirement 35 two-handed weapon skill required: mace fighting durability 58 / 58, Price: -- hatchet hit stamina leech 8% hit lower attack 4% faster casting 1 cold resist 1% physical damage 100% weapon damage 13 - 15 weapon speed 41 strength requirement 20 two-handed weapon skill required: swordsmanship durability 31 / 31, Price: -- lance terathan slayer physical damage 100% weapon damage 17 - 18 weapon speed 24 strength requirement 95 one-handed weapon skill required: fencing durability 141 / 141, Price: -- scythe hit life leech 8% lower requirements 60% physical damage 100% weapon damage 15 - 18 weapon speed 32 strength requirement 18 two-handed weapon skill required: swordsmanship durability 65 / 65, Price: -- crescent blade mage weapon -29 skill faster casting 1 physical damage 100% weapon damage 11 - 14 weapon speed 47 strength requirement 55 two-handed weapon skill required: swordsmanship durability 66 / 66, Price: -- executioner's axe damage increase 14% fire damage 30% poison damage 70% weapon damage 15 - 17 weapon speed 33 strength requirement 40 two-handed weapon skill required: swordsmanship durability 55 / 55, Price: -- tambourine uses remaining: 432 ogre slayer, Price: -- bladed staff spell channeling faster casting -1 damage increase 7% physical resist 8% physical damage 100% weapon damage 14 - 16 weapon speed 37 strength requirement 40 two-handed weapon skill required: swordsmanship durability 64 / 64, Price: -- Quote Link to comment Share on other sites More sharing options...
kodoz Posted March 4, 2003 Author Share Posted March 4, 2003 How in the world did you get so many?!?!?!? Anyways, I cant list till i get home from school, so i cant put my items catalog yet. I will say that i highly appreciate your eagerness and desire to help the Empire. I encourage all to post any weapons/armor/magic items/jewelry you are willing to either trade for something else, give away, or at least sell at a fair discount. Thank you for your help Valshea! Quote Link to comment Share on other sites More sharing options...
Strider Posted March 4, 2003 Share Posted March 4, 2003 If you need help with this endeavor of trading with Young players... let me know. I have a very unique access to each and every Young player who logs on, and can easily tell you which is a true young player and which is an old player on a new account. So let me know when you want to do this I can't directly use these abilites to recruit, however, in finding them to trade with them, that I can do. So again, let me know. Quote Link to comment Share on other sites More sharing options...
Valshea Posted March 4, 2003 Share Posted March 4, 2003 How in the world did you get so many?!?!?!? Anyways, I cant list till i get home from school, so i cant put my items catalog yet. I will say that i highly appreciate your eagerness and desire to help the Empire. I encourage all to post any weapons/armor/magic items/jewelry you are willing to either trade for something else, give away, or at least sell at a fair discount. Thank you for your help Valshea! Actually, that's not even all of it, I just grabed 3 bags full and listed the contents Pretty much the only money I need in game is for new house decorations (Doom rares) and Powerscrolls, so I'm more than happy to give away all my possessions to the guild if people help me acquire what I need. Just a family trying to take care of it's own. --Valshea P.S. I can also supply GM armor of all sorts, and just about every craftable in the game. Quote Link to comment Share on other sites More sharing options...
Valshea Posted March 4, 2003 Share Posted March 4, 2003 Thorin has claimed the ring of focus +4 fencing +9 so it's no longer available get your orders in early --Valshea Quote Link to comment Share on other sites More sharing options...
Doddz Posted March 4, 2003 Share Posted March 4, 2003 Valshea, I still cannot believe you have the nack of writing them all in a list, That itself deserves a big smile form me! Quote Link to comment Share on other sites More sharing options...
Valshea Posted March 4, 2003 Share Posted March 4, 2003 Valshea, I still cannot believe you have the nack of writing them all in a list, That itself deserves a big smile form me! As I said, I simply used the UOAssist vendor agent to get the list, pretty easy. Also note that Matrim how now claimed the following pieces of armor: valorite platemail tunic night sight physical resist 9% fire resist 3% cold resist 5% poison resist 6% energy resist 5% strength requirement 95 durability 75 / 75 valorite platemail gloves mana increase 2 hit point regeneration 1 physical resist 9% fire resist 3% cold resist 5% poison resist 6% energy resist 5% strength requirement 70 durability 81 / 81 Keep the orders coming in --Valshea Quote Link to comment Share on other sites More sharing options...
kodoz Posted March 5, 2003 Author Share Posted March 5, 2003 I cannot say it enough to show my appreciation Valshea. Thank you for helping us all! Quote Link to comment Share on other sites More sharing options...
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