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New Virtue System to be Implemented


Martok

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Wow, how great will this be:

Here is Callandryll's comments:

Towards the very end, Calandryll announced a new concept that will be coming to UO sometime in the distant future: Virtues.

I alone applauded just the mention of that word. What he described to me, so far, sounds promising. What was even more promising, Calandryll asked for help. He asked all the players gathered around him that if they had ideas of how to implement some of the virtues so that the computer could understand it, to please send them to him.

To get you on the right track, here is a description of how a player will be able to gain in two different virtues: humility and sacrifice.

To prove yourself humble, you will party yourself with a [young] player and spend time teaching them. As long as you are partied to them, are within the same area (1 screen or so), and the young player gains skill, you will gain virtue "points." Eventually you will gain enough points to achieve a level of humility. At that time your humility chart (a lovely concept graphic he showed us) will light up with a certain color on the humility sigil to show what level you have achieved.

To demonstrate the virtue of sacrifice, while adventuring you may happen upon a brigand or a lich. In order to show these evil humans (or former humans) the error of their ways, you will sacrifice some of your fame to them thus converting them and in the process gaining sacrifice "points." Again your virtue "chart" will show some color in the sacrifice sigil.

Virtue levels will decay over time. You can gain more than one. Achieving and maintaining all 8 virtues at level 10 will take considerable amounts of playtime and dedication, not to mention maintaining play so you can keep up your fame level to give it away.

Why gain virtues you ask? Each level of virtue that you gain will grant you additional *statistic* points (yes, above 100). Even better someone who is skilled in the virtues will grant some of those gains to any who join his/her party. Virtuous people will be sought after as leaders or party members. If you party many such individuals with high virtue levels, the effect is cumulative. I cannot remember the exact numbers, but it is a substantial gain with high levels. In addition, anyone achieving and maintaining all 8 virtues at level 10 will be granted the title "The Virtuous..."

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