LukkanMortain Posted May 6, 2003 Share Posted May 6, 2003 Need some advice one my last skill. hers the template so far: Necro 106 (120) Magery 100 Focus 100 SS 100 (110) MED 100 Eval Int 90 (100) Some hae suggested hiding, which i do use often. Some have suggested poisoning, which i dont know the first thing about. I have also contemplated Resisting spells also. Any suggestions?? Quote Link to comment Share on other sites More sharing options...
Winter Wind Posted May 6, 2003 Share Posted May 6, 2003 (edited) wiht GM magery, invising should be no problem resisting spells has been kinda nerfed Poisoning would make your poison based spells do more damage. Edited May 6, 2003 by Winter Wind Quote Link to comment Share on other sites More sharing options...
Prometheus Posted May 6, 2003 Share Posted May 6, 2003 (edited) Invisibility wears off after a bit. Hiding is permanant until revealed. You don't need mana to hide. Poisoning is a great skill, but expensive as all hell to raise. Edited May 6, 2003 by Prometheus Quote Link to comment Share on other sites More sharing options...
Devin Ashley Posted May 6, 2003 Share Posted May 6, 2003 in truth with that template... as its mostly tank mage i would take alchy means pots would do more damage when you threw them, added to your damage with mage could be nice combo heres what i do.... go on test center and test it out check with hiding vs alchy or something else Quote Link to comment Share on other sites More sharing options...
LukkanMortain Posted May 7, 2003 Author Share Posted May 7, 2003 Again something new...test center?? Tell me more please. Quote Link to comment Share on other sites More sharing options...
Devin Ashley Posted May 7, 2003 Share Posted May 7, 2003 when you log into the game instead of going to catskills scroll down for one that says Test Center there you can create any type of char and fool around and change skills as you want to test them.. works well when trying figure out a new template and see how it will work Quote Link to comment Share on other sites More sharing options...
Earwen Posted May 7, 2003 Share Posted May 7, 2003 That is the template I'm working on now. I gave up swords and tacts and added necro and spirit speak. I stayed with resist just for the fact that I'm almost GM but if I had to do it over I would swap it out for alchemy. Quote Link to comment Share on other sites More sharing options...
Shaun Posted May 7, 2003 Share Posted May 7, 2003 Good thing they are fixing Resist in the next publish. Gm will give you a minimum of 40 to all resists. Quote Link to comment Share on other sites More sharing options...
Earwen Posted May 7, 2003 Share Posted May 7, 2003 I hope they do fix it cause most times I see no difference in the damage being done to me compared to my other characters that have no resist. Quote Link to comment Share on other sites More sharing options...
LukkanMortain Posted May 8, 2003 Author Share Posted May 8, 2003 So since the pub will fix resist, think thatll be a good addition to my template? Quote Link to comment Share on other sites More sharing options...
kodoz Posted May 9, 2003 Share Posted May 9, 2003 DAMN THOSE PEOPLE! AFTER I DROP MY RESIST THAT WAS AT 80 TO 0! ARRRRRRRGGGGGGGGGGG!!!!!!!!!!!!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
Triston Posted May 10, 2003 Share Posted May 10, 2003 ok, quick rant then I get to the question. What they are going to do with resist will totally unbalance pvp yet farther. While it will help mages greatly, us warrior types already have well over 40 in each resistance, making it essantialy worthless. Now then with a skill that difficult, that really irks me. I think it should be a minimum bonus of a far lesser ammount. (like +1/5 total skill to all resistances. That would be much more fair) Ok! Now to the question! Poison- Its expensive, it takes ages, and its as boring as it gets. Its also great in pvp and pvm, and is about as good a finisher you can ask for. The cost thing is not all that big a deal as there are many alchs here in the guild who would make it for you for nothing more then the nightshade involved, but trust me, make sure you have lotsa time and patiance for this one. Resist- Barring my previous rant, this is, or was, a great skill. Presonally, i would wait till the jury comes in to make a descision here, but I presonally will not be droping it until im sure they are on a final answer. On a side note, this is one of the tuffest skills in the game to gm or gm+ Hiding- By far the easiest and cheapest of the three, its a valuable skill in a jam. Its one downside of course is that its essentially replaced by a spell that you can already cast with ease, and the spell never fails even if they are standing right on top of you. Another down side is that house hiding is just as easy in pvp, and requires nil skill. Either way, to make this call you really need to consult your game style more then anything. When I was newer I loved this skill, because when things got heated, just break line of sight and all is well. Now Im not saying its a newb skill, im just saying its great from pulling yourself outta the fire when you bite of more then you should have. Quote Link to comment Share on other sites More sharing options...
LukkanMortain Posted May 10, 2003 Author Share Posted May 10, 2003 wow thanks Triston and the rest, still gonna have to think on it, all have their ups and downs, if resist goes the waay they say in PUB18, ill prolly choose that one. Thanks again all of you!! Quote Link to comment Share on other sites More sharing options...
Prometheus Posted May 10, 2003 Share Posted May 10, 2003 Hiding is also good if you have to go AFK a lot ... great for our members with little ones. Quote Link to comment Share on other sites More sharing options...
Branwen McEssus Posted May 21, 2003 Share Posted May 21, 2003 Lukk you can use just about anything with that I have anat on Nether's Angel just to help with my attacks! Quote Link to comment Share on other sites More sharing options...
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