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Zemach

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It looks like the NDA is lifted.

I am sure that tons of information will be released over the next few days, so hopefully we can figure out how the game works and what we want to play.

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i AM IN LOVE!!!

This is from the beta faq:

Creating a Band

Dancers and musicians are more effective as groups. Players who all share the ability to do a specific dance or song can form a band or dance troupe. They can then play a song together (with different instruments) or perform a dance together, and become even more effective at healing.

To create a band, it's just like forming a regular group. Up to 8 people can be in a band. The first member of the band is the Band Leader. Band Leaders can invite people into the band and kick people out of the band.

WOOOOT

I wanna be in a band!

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10.4. Battlefields

Battlefields are static areas marked off by beacon poles which surround them at about 30m intervals. These areas will always be the same but the timed battles themselves will cycle. Battles can only be ended by one of the two sides destroying the power generator of their foe, or the pre-set timer on that battle running out with no winner. During the course of a battle, each side accumulates Build Points in which they will use to build structures such as walls, turrets, constructors, or barracks.

When a player approaches the perimeter of the battlefield, they will be prompted if they wish to join one of the sides. A player with a declared faction will only be asked if they wish to join their faction's side. A neutral player will be asked which side they wish to join. A player will always have to choose whether they wish to participate in the battlefield, they will never automatically become part of it against their wishes. A neutral player can join either side and not have to be declared to do so, and once they leave the battle they remain neutral. However, by joining a side, and destroying structures of the opposition, they will gain faction points for that side. This has no ramifications outside the battlefield whatsoever, but you will gain faction points nonetheless. This system has great benefits however to the declared faction players, as faction points gain them special abilities as they accumulate.

So, you've picked a side, chosen to join the Battlefield, now what? Well, the first thing that happens is you get sent into your side's base of operations. In this base is a power generator, (the thing which you are trying to protect), a building constructor, and a headquarters or tower. All of this is surrounded by reinforced walls for your protection. In the middle of your base is also a waypoint that is visible to everyone in the battlefield. You will also notice that you can see your enemies waypoint. You also get added to a chat group associated with your team on the BF as well as a BF all Factions Chat Group. These are to help facilitate communications for your side to emerge victorious.

Once a player has been killed in a battlefield, they get ejected from the field, and have to wait outside it's perimeter until the next battle starts. When you are killed in a Battlefield, you do not suffer the same penalties as if you were killed outside of it. You do not leave a corpse, you don't drop any of your items, you don't get cloned, you don't lose the insurance on your heavily insured items. You simply get booted from the battlefield and have to wait until the next battle to start so you can rejoin.

Keep in mind that the Battlefields have a self-balancing nature to them, to prevent one side from totally overwhelming the other. If one side gets too overpopulated the game will not allow any more players to join that side until the underdog side has more people join it.

The Building Constructor

The Building Constructor is the structure that gives the players the ability to place other structures. Each one of these has a range at which it allows structures to be placed for your side. If your Building Constructor gets destroyed your side loses the ability to place more structures. If you try to place a structure outside the range of the BC, you will get a message saying so, and you will have to try and build that structure closer to the BC. You ARE able to build additional BCs to extend the range of your building capacity however. This tactic also makes it harder for the other team to cripple you by disabling your building powers. Building any structure costs your team Build Points, which are, as stated above accumulates naturally throughout the battle. More complex structures cost more Build Points, and building additional Building Constructors costs BPs as well. Also, these structures take time to be built, and are very easy to destroy by the enemy while in this building stage. Walls go up fairly easily and quickly. Some of the structures you can build with this BC are:

Medium Wall

Strong Wall

Small turret

Dish turret

Tower turret

Building Constructor

Strong Column (these are used to create corners in your placed walls. You must use these otherwise your walls wont match up and players can get through the cracks

Barracks (these allow players to check out faction pet NPC warriors, stormtroopers for Imperials and rebel fighters for Rebels. Only one can be checked out at a time, then by checking the "status" option you can see how long until another can be checked out. You must have more than 500 faction points for that faction to be able to check out one of these units. If you do not, you won't get the option to "Request Reinforcements". These units are only for use in the Battlefield and once the BF is over they disappear along with everything else associated with it. Any attempt to leave the BF area with these units will cause them to disappear forever.

Training Your Units

Once you get a stormtrooper/rebel soldier, you need to set the commands for them to follow. You do this by initiating conversation with them and choose what kind of command you wish to set, then speak the command once they ask you for it.

Some commands you might wish to know about Battlefields.

/battle (short for /battlefieldstatus) gives any player in the BF the general status of the BF

/place (short for /placestructure) allows you to place a structure (within range of BC).

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11.2. Complete Socials List

Type /social to see the entire list ingame. * indicates emote comes with animation. Some socials can also be invoked with emoticon shortcuts.

* accuse

* ache

adjust

* adn

afk

afk4drink

afk4food

* agree

* amaze

* anxious

* apologize

* applaud

arch

assistance

* attend

ayt

backhand

bad

* badfeeling

* bah

bak

* bang

bark

* batlashes

* bbl

* beam

* bearhug

* beckon

* belch

bite

* blame

bleed

* blink

* blow

* blowkiss

* blush

* bmoc

* bob

bodyslam

* boggle

bonk

* boogie

* bored

bounce

bouquet

* bow

* bow2

* bow3

* bow4

* bow5

* bowhead

brandish

brb

brt

* burp

* bye

* cackle

* callretreat

* callstop

* calm

catchbreath

* censor

chase

* cheek

* cheer

* chestpound

* chestpuff

* chortle

* chuckle

* clap

claw

* closeeyes

combhair

combarea

* comfort

* congratulate

* contemplate

* cough

cover

covereyes

cower

* cringe

* cry

* cu

* curious

* curse* curtsey

* dance

* deepbow

* defend

* demure

* deride

* disagree

* dismiss

* doh 8|

* down

dream

drool

* duck

echuta

eek 8o

elbow

* embrace

* encourage

* evilgrin exhausted

* eyebrow=* eyeroll

faint

* false

* faq

* fear

feel

* feh

fiddle

* fidget

* fistpalm

* flail

flame

* flee

* flex

flip

flirt

flower

* flutter

fool

* frown * full

* fume * fuzzy

* gag

gape :* gasp

* gawk

* gaze

* giggle

* giveup

* glare

* gloat

* glow

* going

* greet

* grin * groan

grovel

* growl

* grumble

grunt

gulp

* hack

* hail

halfnelson

* halo ohandshake

* headache

headlock

* hearnoevil

* helpme

hero

hi5

hiccup

hiss

hobble

holdon

hop

hose

hug

huge

hum

hunger

imitate

* innocent

introduce

jam

jas

jk

jump

kiss :* knockwood

* kowtow

lag

large

* laugh lean

* leer

* left

legshake

lick

* listen

* lol

* lost

* love (L)

luck

manual

medium

melt

mimic

mirror

* mope

mosh

* mourn

mutter

nails

* nap

* nausea * nervous

* nod (Y)

* nono

noogie

* nose

nudge

nuzzle

* omg

oneknee

opossum

* panic

pant

pat

* peer

peptalk

pet

* peyoo

pillow

pinch

* plugears

* plugnose

* pointat

* pointdown

* pointleft

* pointright

* pointup

poke

* ponder .oO

* pound

* pout

preen

primp

prod

* protect

pshrug

pucker

* puke

* pull

punch

* push

* puzzle

question

* quiet

* raise

raspberry :b~

* ready

* reassure

* right

roar

* rofl

* rolleyes

rose (F)

ruffle

* salute

scare

scared

scold

* scratch

scream

seenoevil

* scowl

* shake (N)

sharpen

* shiver

shower

* shrug

* shudder

* shush :* sigh

skip

* slap

* slit

slobber

small

* smell

* smile

smirk

* snap

* snarl

* sneer

* sneeze

* snicker

sniff

sniffle

snog

* snore snort

soapbox

* softclap

spam

* speaknoevil

spin

spit

squeeze

* squirm

stare

* steam

* stink

* stomp

strangle

stretch

strut

* sulk

* summon

* surprised

* surrender

swat

sweat

sweep

tackle

tag

* tantrum

tap

* taunt

* thank

* think

thirst

throwat

throwdown

thxinfo

tickle

tiny

tiphat

tiptoe

* tmi

tongue b

toss

* tsktsk

tug

tweak

twibble

twiddle

twirl

twistarm

* twitch

uncle

* up

veto

* waft

wait

ward

* wave

* welcome

whap

whimper

whisper

whistle

* wince

* wink

wrinkle

* yawn

* zip

zone

11.3. Complete Mood List

Here is the complete list of supported moods in Star Wars Galaxies. Type /moods to see the entire list in game.

absentminded

adventurous

alert

amazed

ambivalent

amused

angry

annoyed

approving

belligerent

bitter

bloodthirsty

bored

brave

bubbly

callous

calm

careful

careless

casual

cheerful

clinical

cocky

cold

compassionate

condescending

confident

confused

contemptuous

content

courtly

coy

crotchety

crude

cruel

curious

cynical

dainty

defensive

depressed

devious

dignified

dimwitted

diplomatic

disappointed

discreet

disdainful

disgruntled

disgusted

dismayed

disoriented

distracted

doubtful

dramatic

dreamy

drunk

earnest

ecstatic

embarrassed

emotional

emotionless

emphatic

encouraging

enraged

enthusiastic

envious

evilexhausted

exuberant

fanatical

fastidious

fearful

firm

forgive

friendly

frustrated

gloomy

goofy

grumpy

guilty

happy

haughty

heroic

honest

hopeful

hopeless

humble

hungry

hurried

hysterical

imploring

indifferent

indignant

innocent

interested

jealous

joyful

lazy

lofty

logical

loud

loving

lustful

malevolent

mean

mischievous

nervous

neutral

nice

none (no mood)

obnoxious

obscure

offended

optimistic

painful

panicked

patient

pedantic

perturbed

pessimistic

petulant

philosophical

pitying

playful

polite

pompous

proud

provocative

puzzled

quiet

regretful

relaxed

relieved

reluctant

remorseful

resigned

respectful

romantic

rude

sad

sarcastic

scared

scolding

scornful

sedate

serious

shameless

sheepish

shifty

shocked

shy

silly

sincere

sleepy

sly

smug

snobby

sorry

spiteful

squeamish

stubborn

suffering

sullen

surly

surprised

suspicious

taunting

terrified

thankful

thirsty

thoughtful

timid

tired

tolerant

troubled

uncertain

unhappy

unwilling

vengeful

warm

wary

whiny

wicked

wise

wistful

worried

wounded

youthful

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