MArkham Posted September 8, 2003 Share Posted September 8, 2003 Ok what I know about Mine Fields and Turrets and all those whacky ways to kill a rebel while not in the area. Small Turrets (several designs) cost 1400 fp (this is human cost and we are currently at a 30 percent cost reduction) Medium turrets (several designs) cost 4800 fp Large turretns (several Designs) cost 6400 fp Covert detecters cost 350 fp Mine fields cost 350 fp Instillations start at 24k and go to 64k faction points (dont quote me on these my memory could be faulty) the foot print (the area it needs to be able to set it down) on a small turret is about twice the size of a large house. I tried to place one near a "Catchin Rays" solar panel that was owned by some rebels that was right next to our house and I could see the foot print clearly all around the house when I moved it over it. As of 2 patches ago you can no longer redeed faction perk items so besure you have it where you want it when you place it and it is facing the way you want it to. When you buy a faction perk item you get the deed just like a house or harvester. Like a house and a harvester you can place them anywhere you can legaly build. The small turret initialy when I placed it took 6 lots the next morning when I logged in it was only taking 4 lots. Not sure if they reduced what they cost or if placing them takes more lots then maintaining them. I placed 5k credits on the small turret and it was paid up for 10 days. 3 Days later i checked on the turret and it had 6k credits worth of damage. I think some rebels had attacked it and damaged it but not destroyed it. When you place an instilation, not a turret or mine field or detector, it is vulnerable for 2 hours from the time you placed it. Then it goes invulnerable for 22 hours. What this means is that at the same time every day for 2 hours it can be attacked and destroyed by rebels. So either you need to show up to guard it at those times or make sure you have given it faction pets to help guard it. You can turn over faction pets, storm troopers and AT ST's to instilations that can then guard the the base. Obviously I have not done all of this most is from reading the boards and reading how things are suppose to work so as we go along I am sure we will have updates to this on how things actualy work. Link to comment Share on other sites More sharing options...
Fesai Darkwalker Posted September 8, 2003 Share Posted September 8, 2003 Just a couple of quick questions, first off when we get one is there any place near ITC city or the PA Hall that is where Turrets are needed? And second is there a limit to the number of Faction pets that can be donated to the Turret? Thanks, ~Fesai Link to comment Share on other sites More sharing options...
MArkham Posted September 8, 2003 Author Share Posted September 8, 2003 1. I believe, and Bal or Savrem should confirm, that we want to put a couple of turrets on the main street as well as some covert detectors. I would check with bal on placement. 2. Yes there is a limit but I do not know it off the top of my head. I will research it and put up what I can find. Link to comment Share on other sites More sharing options...
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