Martok Posted October 22, 2003 Share Posted October 22, 2003 I will keep adding misc. info that I find on the fan sites to this thread. To keep things simple, Blizzard gives us just one cheat: We start from the same location, the Dwarf starting zone of Anvil Marr. In actuality, all races will have their own starting zone, so the Dwarf and Night Elf would have had to trek a-ways to find each other. (The game's built-in buddy and e-mail functions, however, allow you to invite players instantly into your group, no matter where they are.) To keep things consistent with the strategy games, by the way, Alliance races can only group with other Alliance players, and the same goes for the Horde. Early reports that an Orc player may be able to group with a Human, for example, have proven false. Quote Link to comment Share on other sites More sharing options...
Balandar Posted October 22, 2003 Share Posted October 22, 2003 Also The best part about all these dungeons, large and small, is that they are yours and yours alone, created for your specific use when triggered by a quest. Anyone in your party can join in the "instance" (as Blizzard calls it) of your dungeon, and you can even send messages to friends outside the dungeon, inviting them in. (And should you disconnect accidentally, as we did, you'll land right back in the dungeon—not 800 miles away.) This applies to the game's largest überdungeons as well, which Blizzard has tailored specifically for large guild-style raids. No "raid collision" is even possible in World of WarCraft—guilds won't have to camp the game's biggest monsters, because every guild can create its own instance. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.