Shaun Posted October 27, 2003 Share Posted October 27, 2003 Copied from Tower of Roses ********************** This game has its roots in the mighty Orc-Clan of the Severed Heads Orcs [Orc] based in Yew - Yew Orc Fort / Nohkmar - on the Europa Shard. All credits and the idea belongs to them. -------------------------------------------------------------------------------- The Game 'Rat in a Jar' is a very violent and bloodthirsdy game - nothing else could be expected from Orcs I guess ... The aim of this game is to carry the 'Rat in a Jar' behind the goal-line (red boxes) into the goal (stairs) of the other team to make a score. The Jar can only be captured by eliminating the opposing 'Pawn' who is carrying it. Also a basic for the successful conquest is fast looting the Jar for sure. Each team needs at least 3 (up to 6) members. - One will be the 'Goly', others are 'Pawns'. The 'Pawns' are not allowed to carry any armour and only can use 1-handed weapons, neither are they allowed to do any healing. The 'Goalkeeper' can wear full AR, so he can also use any combination of shield and weapon. The 'Goly' is the only member of the team who is allowed to do bandage-healing (to himself and his team). Rules Start of the match: the Referee drops the 'Rat in a Jar' in the middle of the Neutral Zone all teams must be behind the home Goal-line the Referee gives a sign for the start End of the match: a team makes a Goal (reaching the stairs) a player carrying the 'Rat in a Jar' dies in the home Goal-zone all 'Pawns' are dead the Referee declares the match at its end (mayhaps due to a penalty) Expressions: Neutral Zone : the area of the middle tower Runway : the passage between the Neutral Zone and the Goal-line Goal-line : the line between each Goal Zone and the Runway (the 2 crates) Goal Zone : the area of each outer tower The Goal : the area of the stairs from each outer tower -------------------------------------------------------------------------------- Generally not allowed are : to re-enter the ongoing match after Death looting stuff (besides the 'Rat in a Jar') yellow/orange Potions (not yet decided about purple ones) drinking Refreshment outside the home Goal Zone Magery Magic stuff of any type Poisened Weapons carry Items which might block (like a table/crate etc.) -------------------------------------------------------------------------------- The 'Goly' The Goalkeeper has some special privileges, aswell as some restrictions. The 'Goly' is allowed to: wear Armour, Shield use 2-handed Weapons bandage-heal (himself and his team) He is not allowed to : carry the Jar (neither hold it in hands) leave his goal-zone (onto the goal-line is the farest he can go) -------------------------------------------------------------------------------- The 'Pawn' These players can be compared to Pawns (chess). They look weak on first sight but they will decide how the battle is ending. A 'Pawn' is not allowed to : heal (bandages/potions) wear Armour (besides an Orc-helm/-mask to show his orcish nature) wear an 'Evil Orc-helm' use 2-handed weapons carry the Jar in bagpack (must always be visible in the hand) disarm or pass the Jar (the Rat is always only loyal to one person until he dies) -------------------------------------------------------------------------------- Score Full Score : 5 points (orcish: 'H' = Hand) for a Goal - (goaling team scores) for dieing in the home Goal-zone carrying the 'Rat in a Jar' - (opponend team scores) Extra Score : 1 point (orcish: 'Wun') for each dead opponent - (both teams score) Penalty Score : 1-10 points (orcish: 'Wun'-'HH') for each penalty - (opponent team scores) Referee decides in general (may cause the End of the game, which will be 10 points against the penalty causing team) ********************** Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.