Borg Posted December 4, 2003 Share Posted December 4, 2003 Pick something big........desirable.......something that is a golden carrot on a stick. Vehicles: Speeder Bikes.......Imperial only (usable on any terrain cept water) Land Speeders......Anyone (cant use em in forested areas or on mountainous terrains) Creature Mounts....Anyone Starships: Tie Fighters........OVERT Imperial only usable(Novice and up), Faction purchasable or craftable by Imperial Shipwrights only Tie Interceptors...OVERT Imperial only usable(Interceptor Pilot certified), Faction purchasable or craftable by Imperial Shipwrights only Tie Bombers......OVERT Imperial only usable(Bomber Pilot certified), Faction purchasable or craftable by Imperial Shipwrights only Tie Defenders....OVERT Imperial only usable(Master Pilots only), Faction purchasable or craftable by Imperial Shipwrights only X Wings and Y Wing Bombers.............OVERT Rebel only usable (Master Pilots only), craftable only by Rebel Shipwrights with additional Master Pilot ability only BountyShips......OVERT/COVERT Imperial or JabbaHutt Bounty Hunters only, craftable only by JabbaHutt Faction shipwrights Transports.........Anyone Capital Ships......Craftable for sale to Empire OR Rebellion Admirals or Fleet Commanders, obviously then craftable only by factioned tradespeoples.....mega resources costs with Imperial reward much larger than Rebel rewards. ( I would think some form of Mercenary ship could be made by JabbaHutt faction too) NOTE1: Make Captial Ship production tied into factoring the NPC Imperial/Rebel space routes danger factors......See example below NOTE2: Make IMPERIAL LIFE EXPERIENCE....LOCKED to IMPERIAL dedication....leave the Empire and lose the EXP and skills that it brought. (skills easier to achieve given more options to get it, since the structure and system of the big machine is running) If ya gonna be a rebel fighter.....only way is to fly alot of "dangerous rebel transports" knowing you will be hunted down by masses of NPC fighters/bounty hunters and PC fighters/bounty hunters....just like it shoud be.....illegal activity......not easy to do or do safely......good luck. Captial Ship Patrol Routes Factor Example. Capital ship deeds once crafted by the Faction tradesperson, would be sold to the Faciton represenative and the seller would be given an option of which galactic route defense fleet the captial ship was to be sold to. This would then factor into the game engines population of NPC Imperial Fighters (all kinds) or NPC Rebel A Wing or B Wing Fighters. The Galactic Map would designate these routes by the existing connection lines and future connection lines to undiscovered planet and thier routes (note until a planet was "discovered" by the faction via planting a faction base then the route would be influenced/defended by that factions capital ships Capital ships would then exist within the Space battlefield somewhere (think of flying around in Xwing/TieFighter game.....where ya hiding you big old hulk of rebel/imp scum) and would be grouped in a factored fleet with appropriate NPC defenses and fighter defenders etc etc. Captial Ship OPTIONS (images you could look to are within LUCAS ARTS REBELLION game) IMPERIAL(more options & least costs to build) Carrier, Destroyer, Interdictor Cruiser, Carrack Cruiser, Imperial Star Destroyer, Dreadnaught, Lancer Frigate, Strike Cruiser, Super Star Destroyer REBEL(highest costs to build since its hard to secretly build em) Carrier, Mon Calamari Cruiser, Nebulon Frigate, Corellian Corvette, Corellian Gunship HUTT (least options but big old bad arses and middle costs to build) Bulwark Battlecruiser, Bulk Cruiser, Liberator Cruiser, Assault Frigate Ukee....time to run around ingame ........see yall on the inside!!!! Link to comment Share on other sites More sharing options...
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