Rumblebore Posted January 23, 2004 Share Posted January 23, 2004 Now that I have completed everything for the 8th shawl, one thing remains for me to do. The final turn in for the 8th Shawl is a triggered event in Iceclad Ocean. Basically, I turn in, and the General starts heading towards the dock area. There will be 5 waves of wolves and giants that spawn and we must keep the general alive. Once he is there, there is a lot of text that happens, then the Avatar of Brell spawns, and I turn in my 7th shawl and get the 8th back. This will require the equivalent of about 3 groups of 55+, or just a good showing of our current membership. I do have a few people out of guild who have said they will be there. TIME: Friday January 23, 2004. 5:30 PM PST (8:30 PM EST). Meet in ICECLAD near the Eastern Wastes Bridge Zone In. I will begin turn in by 6:00 PM PST with whatever force we have. If I believe the force gathered is NOT enough to complete the event, I will call it off. I know this is late notice. Here is some detail about what will happen: General Bragmur: You will find him to start the action at -3400, 9000 in Iceclad. He is a permanent fixture, not triggered by your conversation with the Dain. If you happen to catch him shortly after someone else has killed him or completed the quest, his respawn is about four hours. Your mission is to travel across Iceclad with him, fighting off special wolves and giants that will ambush you along the way. He has a long history of problems with his pathing but has behaved much better since some recent tweaks. He will no longer get stuck under islands, preferring instead to swim around them. He does still sometimes vanish and then reappear a short way back or ahead on the path, sometimes even returning to his spawn point, so you might find a tracker reassuring in case you can't see where the General went. The other essential crew member is someone who can Memory Blur in case someone accidentally agros him during a fight. It is possible to bring kos people along but it will cause additional hassles. You need to be sure they understand that they need to stay away from the General as much as possible, and that your chanters keep a close eye for the need to mem blur. There is one other issue to watch for as well. When the various wolves and giants spawn, they might be placed such that they all agro on party members and none on the General. If this happens, the General will continue along on his merry way, oblivious to the sudden bloodshed. You must be prepared for this by making sure that at least someone in your party is watching the General and can keep him close until the fight is over. Your feigner and/or Memory Blur person might be good choices here. The General will keep walking as soon as the fight ends so feel free to delay him until your party has a chance to recover. He cannot be charmed in order to buff him. You also cannot agro him and run him to the end of the path without having the fights. He must walk on his own and trigger each attack in order for the Avatar of Brell to appear at the end to grant you your new shawl. The General himself is reasonably tough and should be able to hold up under attack until your tanks get a chance to pull stuff off of him. He'll be doing some good damage, as well. As you travel, you will encounter five waves of attack from the giants and their wolves, some harder than others. Three coordinated groups of 55+ are required at the very barest minimum. Remember that you will also be agroed by all the green wolves and giants and obnoxious dervishes that you encounter along the way. It might be smart to have a few folks as the designated greenie brigade to help keep them out of everyone else's hair while fighting the real attacks. Please give those nasty dervishes a whack for me while you're at it. You may also wish to walk the path ahead of time through all of the locs indicated below, so that you know where the General should be going and are prepared for each fight. First Wave: (-3550, 7550) 4 Kromriff Tracking Wolves spawn and attack. These cannot be charmed, snared or rooted. Stuns should work. Some reports say they're mezzable, some say they're immune. They're not terribly difficult. Second Wave: (-2200, 7250) 4 Frost Giant Skirmishers spawn and attack. They cannot be mezzed. They hit for 178 max and should be easily dispatched. Third Wave: (-1100, 5950) Commander Kvarid and 3 Frost Giant Skirmishers spawn and attack. They cannot be stunned, mezzed, rooted or snared. The Frost Giant Skirmishers are 55ish, and Commander Kvarid is 57. Fourth Wave: (1500, 2250) 5 Kromriff Tracking Wolves spawn and attack. Same rules apply as on the wolves in the first wave. Fifth Wave: (3700, 2650) Commander Vjorik and 5 Frost Giant Skirmishers spawn and attack. Same rules apply as on the giants in the third wave. The various wolves and giants that you will fight during this process also drop some very nice gear. Possible goodies include: Snowchipper: 1HS 10/20, AC 5, str/sta/dex 5, sv cold 10, 3% to parry, weight 4.0, recommended level 51, war,rog,brd,shd,pal,rng/all Drakkel Wolf Claws: 1H Piercing 10/20, AC 10, dex/int/cha 10, sv cold 10, hp/mana 40, weight 2.0, recommended level 51, effect: Wandering Mind, brd,rng,wiz,mag,enc,nec,bst/all Spiked Velium Mallet: 1HB 10/20, str/sta/dex 5, sv cold 10, 3% to block, weight 1.0, recommended level 51, effect: Frostcall, war,rog,mnk,brd,shd,pal,clr,dru,shm,rng/all Ice Forged Helmet: head item AC 18, str/wis/int 5, sv cold 10, hp/mana20, weight 4.0,recommended level 51, effect: Velium Shards, war,brd,shd,pal,clr,rng/all Tracking Wolf Collar: neck item AC 10, wis/int 5, hp/mana 40, sv cold 10, 2% to dodge, weight 1.0, recommended level 51, all/all So, please attend if you can. Thank you. 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Synthania Posted January 23, 2004 Share Posted January 23, 2004 The power that Tunare has granted me is there for you my Dwarven friend.... May it slay our enemies and strike Fear into the hearts of those that would oppose us. Link to comment Share on other sites More sharing options...
Altarial Posted January 23, 2004 Share Posted January 23, 2004 Well Synth may have said it better, but I just wanna bash and kill and get Rummy his shawl Link to comment Share on other sites More sharing options...
Altarial Posted January 26, 2004 Share Posted January 26, 2004 This same event is planned for me on Friday, the 30th, at 7:30 PM EST. Please meet in Iceclad on the EW bridge. Link to comment Share on other sites More sharing options...
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