Borg Posted February 6, 2004 Share Posted February 6, 2004 Communication: - All people must be partied. No exceptions. In the event we require multiple parties to be active at a spawn then the leaders of each party must log into the guild UOAM server and coordinate via the chat feature there. The leader of one of the groups should also be the the Romp leader. As with any guild event the Romp leader runs the show. Pay attention to him and any secondary leaders that will be taking orders via him though UOAM chat. - It is highly recommended that anyone who can run UOAM and log into our server do so. The chat feature here is great (better than ICQ or UO's). Aside from that it allows people to send out panic requests and for people to locate you quickly. For those that find lag running UOAM minimize it and dont keep it on top. The chat feature will still work with it in this state. On working the spawn. Roles to be followed by guild members: Mages: Coordinate attacks and EQ together. EQ does 100 a pop to the Doom Champions. After mana dumping mages should all retreat to a safe corner and med to full as a group. Necromancers should have wisps out. Wisps help all partied mages, not jsut the Necromancer that summoned them, regain mana at extremely fast rates. Mages stay with your group Necromancer. In the event of multiple groups the maximum number of mages should be partied with a Necromancer. Mages please try to cast eq from the same side so as the champion follows he does not run out of EQ range of others. Pure Melee (read no archery): Your job is to handle the spawn. Cross heal with one another make the spawn come to you by dbl clicking. Keep them off mages. Hold the line. Work with Bards and Tamers to maximize and expedite kills. Melee with archery: Get that bow out and shoot the Father. Try to ensure you are shooting from the same side as the mages casting EQ so you dont drag him out of the effective range of that spell. Bards: Handle the spawn. You are our greatest asset in controling this madness so the melee can then chop down the spawn while they are occupied with one another and not us. If you happen to be a mage use your powers to heal the melee fighting the spawn or EV. Although tempting please leave the champion to the pure mages and archers. Tamers: Handle the spawn if you have a pet there. If a mage/tamer is present without pet fulfill the role of a mage. Death and Ressurection: Two roles are filled to deal with this issue. They are the designated ressur and the "guardian angel" Designated Ressur: The Romp leader will assign two melee with healing above 80 (enough to res) to alternate five minute shifts at a designated ressurection point. This will allow for those two to fulfill their role while being able to be part of the main action. Guardian Angel: Two mages or people capable of casting invisibility will be selected by the Romp leader to alternate 5 minute shifts with one another. Their role will be to help the newly ressed reach their body and invis them. If the opportunity presents itself for a guardian angel to toss heals on people or an EV to help fight the spawn they may do so, but they must ensure they fulfill their primary role, no exceptions. Conclusion: It should be noted that we succeed or we fail as a team. This document should be used as a guideline and should situations present themselves where something might need to be adapted look to the Romp leader and follow his instruction. Ultimately any deviations must be cleared with the leader so it can be broadcast to all members present so we are all on the same page. Great epic battles such as a Doom boss are not won by a few powerful people doing whatever they wish. They are won by many working together as a cohesive unit, putting aside glory and pride for the betterment of the team as a whole. ---------------------------------------------------------------------------------------------------------------- Doom Quest areas ------------------------------------------------------------------------------------------------------------------------ Now as time has progressed since the above posts......please post new features etc as replies Quote Link to comment Share on other sites More sharing options...
Tasslehoff Posted July 7, 2004 Share Posted July 7, 2004 Since this was last written things have changed a bit. Now it seems the Mages that go to doom are there to SUPPORT the warrior. It is almost imposible for a Mage to get looting right and even less to obtain an Artifact. Warriors/Archers should think of 3 weapons to take to Doom. Fire or Cold, Deamon and Undead. There is really no other need for any other weapon. Here is what I think works best in Doom. Have Warriors, fight Bosses upclose. Use the HONOR Wall, works great down there. Archers stand right behind a wariors that is fighting the boss. If the Boss turns on you just un arm and step away. They might chase but all you have to do is not hit them and keep going in circles around the warrior; the warior will get it off you. Mages unfortunetly dont come close to doing enought damage. I am not saying they don't but I just dont think it's worth it. In my opinion if you were to take 2 decent wariors down there you could have alot of fun. Just keep an eye on each other. I usually go down there by myself. Havent had any real probmes yet. Now another great thing I have seen is Tamers working together. Get a few Tamers down there with a decent WW you will defenetly clean house. I have seen GOL use this tactic on the DF. They had a few healers on the WW and he rocked the DF. The other people there were taking care of the Spawn. But if you are a warior and can not find anyone else to go with you all you have to remember is to take a Bonded pet with you. You will need it when you get to the Dark Knights. Just tell it to follow and kill one at a time. Everytime it hides dismount and it will show you were its hiding. Use Purple Pots to reveal it. If its hiding and you can not find it verry simply dismount and tell it to guard you. Walk around. When you get close to them they will make a sound. If it flags on you wile walking your pet will autimatically walk towards it. Now for the ones that come after that, the Squid looking thigs. Be carefull with those. With 0.00 Magic Resistance it has droped me from 120 strenght down to 68. So you have to be carefull with them. There are a few more ways to hunt down there succesfully but those examples above are the best. Hope that helps for some of you who were wondering. Tass Quote Link to comment Share on other sites More sharing options...
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