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Ram Ram and more Ram


Balandar

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I need more Ram!!! I have to test render at 320x280 and that takes a good 15 mins to do!! *sighs* 640 doesn't cut it anymore.

I wish I could have tested this image that I am working on now more, but.... since it takes such a looooooooong time to render. I think I am going to leave it as it is... once it's done rendering.

Anyway, 40% complete at 11 hours 41 mins of rendering. Maybe it will be done before tonight... doubt it.

Oh, and the reason for the long render. Atmosphere node.

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Gotta stop relying on poser for you details and start getting creative in post work, then you won't get eaten as I only work one or two figures at a time and save them to a background image. Otherwise would be impossible for me to do any of the renderings I've been doing lately.

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Can't do that in this scene. You'll see when I am done rendering. I already spotted one mistake in it, but I am not going to stop it now. I want to get it done before the 9th so I can send it in as a wall paper for a WoW beta contest. I doubt I'll win any of the contests when there are people that acutally can draw and paint :D

It should be done rendering around 8am tomorrow morning if no problems come up. (Like electricity going off or Windows XP having a CPU attack).

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Well, it seems the computer had a CPU (heart) attack late last night. The image was around 83% done. I'll use what I have and add a real nice thick border to it.. unless there is a way to render in reverse so I can get the last part of the image.

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All done.

Foggy Death

It took around 25 hours to render. I had to take screenshots of what was rendered (what you see above) and merge them together. I also had to do some postwork with skin peeking through my orcs armor. That was a real pain, cutting and pasting little pieces from what did render correctly for around 4 hours to recreate that little section with the skin showing through. Other than that, my signature, and borders nothing has been changed from the render.

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