Borg Posted June 8, 2004 Share Posted June 8, 2004 (edited) I admit this fully.......I have a passion for the UO experience more than most and I just am compelled to do as much as I can to help the GODS improve the realm and the lives of the citizens that make up the player base of UO.-Colin Mor The old coot is at it again.....posting some of his old ideas and new ones. For the record MANY MANY of his ideas have become part of the UO experience...much work has gone on behind the trees and shrubs of the realm...always for the good of the many.....I can only hope he keeps up the work......we (UO) need Colin Mor to be IN the EA/OSI headquarters...someday....someone inside the Halls of the GODS (Dev HQ) will realize that. I will try to keep up with his posting on the Stratics Ideas Den... (Vote on his ideas on Stratics please....for or against....you have the ultimate power of choice....just note your reasoning somewhere so we all can enjoy the discussion) LUCK in terms of Locked Realm Chests FORENSIC SKILL.......the UO version of CSI LOST SOULS...evil does win sometimes ya know NEW posts........8pm EST June 8th 2004 Sculptor or Undertaker Need a Keg of Ale, Wine with your pretzels or Milk with your cookies? NEW posts........8pm EST June 12th 2004 ARMS LORE.....a way to utilize........and/or roleplay NEW posts........8pm EST June 22nd 2004 New Way to find new lands....... Edited June 22, 2004 by Borg Quote Link to comment Share on other sites More sharing options...
The Traveler Posted June 8, 2004 Share Posted June 8, 2004 Excellent ideas. You have my vote of "aye" on them all. Quote Link to comment Share on other sites More sharing options...
Devin Ashley Posted June 10, 2004 Share Posted June 10, 2004 As always you have my vote for your ideas are just awesome Quote Link to comment Share on other sites More sharing options...
Borg Posted March 14, 2005 Author Share Posted March 14, 2005 The WAR WHEEL…Age of Campaigns GUILD NEW DEFINITIONS Guilds Redefined What: This proposal takes the existing Guild definition, structure and functions and increases the roleplay options, recording process, inter-guild options and rewards for those that choose to enter into the vast social benefits of guild operations. Why: Nearly every single member of a guild has been asking for improvements in the guild functions and Guildmasters loudly request help in inter-guild options as well as operations interfaces. The current ranking of guilds is based on a skill total which is PURCHASABLE not a true measurement of achievement. NEW RANKINGS Grandmaster Skills – The total skills at grandmaster level of all active characters on the guildstone Population – The total number of active characters on the guildstone Virtuous – The average level of Virtue achieved by all active characters on the guildstone Glory – The total number of maintained Glory points cycled (see Glory Program-Spoils of War) Faction – same as current mechanism GUILDSTONE DEFINITIONS Clan up to 9 active members Guild 10 to 49 active members Outpost 50 to 99 active members Colony 100 to 149 active members Kingdom 150 to 199 active members Empire 200 to 499 active members Dominion 500 and up active members GUILD Population REWARDS Item is chosen by guild master to be rewarded to active members automatically. Items are non-transferable blessed item that disappears if not on guildstone or placed on ground like existing Chaos/Order shields. Color of item would be selectable and mechanism for selection would be similar to current Vendor dress up options screen. All Items would not need repair. (Guild Initials would only show on mouse over) Clan Head ware with Guild Initials Guild Chest clothing with Guild Initials Outpost Pant/Skirt with Guild Initials Colony Magic Book with Guild Initials Kingdom Cape with Guild Initials Empire Ring with Guild Initials Dominion Shield with Guild Initials (AR equal to GM class) INTER-GUILD OPTIONS War-same as current issues with additional Glory Program enhancement Ally – same as current issues with additional Glory Program enhancement Politics – This is the ORDER/CHAOS option to enter Faction – This is the Faction Selection option to enter Realm – This is the NPC Link for Trades or Race Alignment….THE WAR WHEEL OPTION. Race Alignment is similar to the current Orc or Savage mask system. (disallows attacking beasties AND area zone flags Aligned red and disallows positive interaction with non aligned) (See Graphic for options….ie Cyclops are within Giants….enemy Gargoyles) Demons, Dragons, as well as some other evil NPCs are cannot be campaigned against… they are just too nasty to everyone and have their own agendas *wink* GUILD SPOILS of WAR Glory points would accumulate on a guild stone by members who upon returning from the battlefield would touch upon the guildstone as tribute to their guild glory. [utilizing the tithing mechanics] Death on the field of battle to an enemy would result in half of the dead warriors accumulated glory points being lost to the enemy commander/boss/champion. SERVANTS Colony or larger Guildmasters can use Glory points to hire guildstone house servants (house owner must be guildmaster) Colony Healer NPC – Invulnerable, members and allies only Trainer Mage NPC – Invulnerable, members and allies only Trainer Melee NPC – Invulnerable, members and allies only Kingdom Harbor Master NPC – Invulnerable, members only Reagent Farmer NPC – Invulnerable, members only Empire Stable master NPC – Invulnerable, members only Dominion Treasurer NPC- Invulnerable Banker, members only Glory point servants would decay if guild stone fell into ruins (lack of glory points) Glory pts would become maintenance for existing Glory rewards monthly if lack of needed maintenance glory pts occurred…the NPCs disappear. (NPC Servants work for a glorious guild if guild is not to their “satisfaction” they leave) Guild button would have a page that would be visible to all members to see what the Glory points were and if any satisfaction would be needed at end of 30 days time. (time frame is LINKED to the GMs Monthly account cycle counter) TROPHIES (NON transferable) Guildmasters and Members could select various special housing decorations by interacting with the NPC Emissary of the race that was opposite the enemy the guild Campaigned against. Guildmaster trophies would be larger or more grand than the individual ones. Members would turn in their Glory of the Campaign instead of turning it in to guildstone. SKIRMISHES (realm participation allowed…anyone) Guildmasters could set the guildstone to simulate small attacks in the area of the guildhouse which would randomly spawn the enemy…this would bleed away the Glory points KEEP IN MIND…if there are any SERVANTS….their maintenance glory must exist. EPIC BATTLES (guild and ally only allowed) Guilds could save up their Glory points on the guildstone for the Campaign ending event…. an Epic Battle where the guildstone itself and the building it sits within fall under siege by the enemy that the guild has been Campaigning against. This would cost an incredible staggering number of Glory points and with it an incredible reward for victory…. BUT a devastating penalty or loss if the guild lost the Epic Battle. Massive growing spawns like the current Champion system would occur with in the end a Champion arriving to be slain to claim the victory. Ally guilds could participate and the assaulting forces would not be attackable by non guild or ally forces. Victory would bring a large stuffed replica or statue of the Champion along with an additional title visible on mouse-over of characters. Until another Campaign was begun…all members would be immune to attack by the defeated enemy race. This also would mean the guild could interact peacefully with the defeated enemies foe thus allowing role-playing or resource harvesting opportunities. Defeat would be devastating….the guildstone itself destroyed…disbanded and the house that it resided in turned into a ruin PERMANENTLY. (loss of location to housing) All items from destroyed house would be placed in a temporary caravan cart and accessible by ex home owner/GM as if it was an IDOC house. Defensive bonuses would be eligible to 15x15 housing or larger and could be used only during an EPIC Battle. (15x15) 225 to 288 20 Mercenary NPCs (Brigands) Randomly generated (17x17) 289 to 324 (18x18) 1 Garrison (Archers, Melee or Mage) Guildmaster chosen in guild uniform Keep 2 Garrisons (Archers, Melee or Mage) Guildmaster chosen in guild uniform Castle 3 Garrisons (Archers, Melee or Mage) Guildmaster chosen in guild uniform 1 Garrison = 20 NPCs and Guildmaster would trigger their spawn (GM Epic command with horn sound) NPC level would be similar to current Juka Lord/Elite Ninja Garrisons alone would not come close to winning an EPIC Battle. think of them more as cannon fodder….fuel for the fire….oh the horror. And yes....the size of your building you are RISKING losing DOES influence the value of the reward you will gain. (cant have Dominions moving stones to small houses just because they are afraid they might lose....defeats the purpose of the RISK!!!) This enhancement to the game options would foster activity around event creation and prolonged activity that could involve many guilds in large scale events for community entertainment. This would also have the possibility to change the landscape of the realm itself…IF the players fail at the most dangerous but most rewarding activities. -Colin Mor copyright Nov 10, 2001 -Colin Mor amended Mar 13, 2005 WAR WHEEL DOCUMENT © <click here ...it may be an easier read. Quote Link to comment Share on other sites More sharing options...
Kaatya Posted March 16, 2005 Share Posted March 16, 2005 Defeat would be devastating….the guildstone itself destroyed…disbanded and the house that it resided in turned into a ruin PERMANENTLY. (loss of location to housing) All items from destroyed house would be placed in a temporary caravan cart and accessible by ex home owner/GM as if it was an IDOC house. Are you proposing that guildstones be restored? Or would the devs simply identify the house associated with the guildmaster's account? And if the guild elects a GM with no house ..... no Wheel for you!?!? Also, would we be able to choose our race affiliation, or would it be randomly assigned to us? Quote Link to comment Share on other sites More sharing options...
Chris Posted March 16, 2005 Share Posted March 16, 2005 I don't believe the devs would be open to imposing a system that would permanently remove a space from being able to contain player housing. Removing the house could work and then you have to rebuild. An alternative would be that spawns could be placed in AND around the house to make it an occupied area and pretty-much uninhabitable. Each spawn could keep track of the number of enemies killed from that particular spawn either within a given time period (like champ spawns) or total. When a particular spawn is defeated that one would be deactivated and removed. Once all the spawnpoints in and around the house were defeated the house would be safe again. Quote Link to comment Share on other sites More sharing options...
Borg Posted March 22, 2005 Author Share Posted March 22, 2005 Defeat would be devastating….the guildstone itself destroyed…disbanded and the housethat it resided in turned into a ruin PERMANENTLY. (loss of location to housing) All items from destroyed house would be placed in a temporary caravan cart and accessible by ex home owner/GM as if it was an IDOC house. Are you proposing that guildstones be restored? Or would the devs simply identify the house associated with the guildmaster's account? And if the guild elects a GM with no house ..... no Wheel for you!?!? Also, would we be able to choose our race affiliation, or would it be randomly assigned to us? First question... The guild/guildmaster would have an option to declare a HQ/Capital/Homebase etc house...BUT it MUST be owned by GM or current member of guild.....then a guildstone would appear within the building. (since guildstones now are unnecessary for a guild to exist...it would basically be now used for the GM interface.) The above post is the origional thoughts and this feedback along with the phone calls I have received on this idea have been EXACTLY what I was hoping for in terms of discussion....thank you on that before get rolling and do not acknowledge your inputs. I do think the option of the building going to RUINs in an important part of the experience but I do see where this may (mostlikely) deter many possibly including Devs from creating a permanant land losing option....soooo As discussed with Ancient SerBrightblade..... Addendum/modification....... IF the property was a class of Capital structures (15x15 up to Castle Size) RUINS would occur in defeat, the Guildstone would not be lost YET. The RUINS would then begin a process of decay/repair. The guild would then need to REBUILD the structure by means of providing NATURAL resources of LOGS, ORE, HIDES and STONE at least....in LARGE quantities.....all required by a period of time.....FAILURE to bring the amounts completely to the NPC Foreman incharge of rebuilding the structure would mean...the structure and its plot ownership would be lost and the guild disbanded...destroyed (would have to be recreated). IF the property was smaller than the above Capital structures.....flat out it would become RUINS for the same timeframe with NO chance to REBUILD....another version of IDOC of sorts.....guild would not be disbanned but could not begin another Campaign until the lost RUINS had completely decayed and the land become available again for housing. Your second question....... DEFINETLY the GM of the guild has the ability to SELECT which race to declare a Campaign against.....it is not random. This allows a more simple programming....only needing to link to certain race enemy and the resulting positive faction with the opposing evil race enemy. Remember......you can only Campaign against ONE enemy race and gain its WAR WHEEL opposing foe as your ally to do commerce or interaction etc (see above TROPHIES) The real fun and creativity comes in when there will FINALLY IN GAME a way for a guild to BE an ally of an evil within the game and not have to expain off for example why orc players have to attack orc spawned units....they could coexist if they successfully as a guild defeated their enemy Savage Tribes in a Campaign (provided they chose not to begin a different Campaign) Quote Link to comment Share on other sites More sharing options...
Borg Posted March 25, 2005 Author Share Posted March 25, 2005 In response to a question about what would be a good 8th year reward........ This is what Colin had to say..... I agree with the loyalty factor being tied to all rewards honestly. If an account has been xferred (billing ownership change) (though a younger person...say who just turns 18 and gets a Credit Card etc.... who starts paying for thier account perhaps a guardian used to pay for....would be an obstacle) I do not think any additional housing LOTS should occur....greed for loot/items hoarding is beyond its limits already. IF you ARE....... a player who has been LOYAL and prompt to the realm Tax Collectors (never letting your account fall into any lapse with EA Accounts Mgt) AND you have never received your account via account transfer THEN you would potentially have a great deal of knowlege about the realm and overall life within it....in some instances....MORE than some of the Emissaries of the GODS (EA/UO support staff) and in some occassions MORE than the GODS (Devs)themselves. SO.......I suggest for these Loyal citizens of the realm 8yrs plus... some form of ticket/pass to gain entry into an upcoming REAL WORLD meeting directly with the GODS and thier Emissaries. During future meet-ups across the world....there would be a meeting that would be exclusive to only those Loyal citizens. REAL WORLD REWARD for REAL WORLD LOYALTY.....directly looking to improve the realm (Game) that honestly....the Loyal citizens have helped maintain and create over time....literally, financially and figuratively. As for any kind of item..... I think some form of lockdownable (not needing upkeep) plant that provides edible petals for temporary stats/resistance would be grand. Trinsic Rose (EXISTS)...........Strength gained (Honor) Purple (city of Paladins) Skara Brae Rose ..................Dexterity gained (Spirituality) White (city of Rangers) Moonglow Rose....................Intelligence gained (Honesty) Blue (city of Truth) Minoc Mushrooms................Fire Resistance (Orange) Yew Vines..........................Poison Resistance (Green) Britain Bushes.....................Cold Resistance (Yellow) Magencia Mangolias..............Energy Resistance (Black) Quote Link to comment Share on other sites More sharing options...
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