Borg Posted June 26, 2004 Share Posted June 26, 2004 Publish 25, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the upcoming game improvements that will come about with Publish 25. General Summary: Bug fixes PvP balance changes Archery fixes Contents: House demolition, and character transfer will now be disabled while the housing and character transfer server is down Faster casting cap of 2 (if not using the protection spell) Faster casting cap of 0 (if using the protection spell) Paladin spells are subject to a faster casting cap of 4 Paladins with magery of 70.0 or above are subject to a faster casting cap of 2 PvP spell damage increase cap of 15% from an item’s magic property – spell damage increase is also derived from intelligence and inscription Added caps for: Lower Mana Cost = 40%, Hit Chance Increase = 45%, Defense Chance Increase = 45%, Damage Increase = 100%, Swing Speed Increase = 1/second for all weapons. Maximum swing rate capped at one swing per second Added runic crafting tools to test center bank boxes Added all artifacts to test center bank boxes Added ethereal mounts to test center bank boxes Added a kills/deaths tracking and leader board on test centers Painstrike takes 1/2 second less to cast, 2 points higher minimum and maximum damage Cleanse by fire is now difficulty based Damage required to interrupt bandaging reduced from 26 to 19 for PvP only Lesser and normal healing potions have smaller delays to use than greater healing potions Lowered cure spell chance of success Enhanced cure potions now correctly cure lower poisons Archcure doesn't cure aggressors or victims Archcure is now 1/4 second faster Infectious strike special move now uses poisoning skill to help determine potency Using a special move within 3 seconds of the previous special move costs double mana Parried special moves have no mana cost Dexterity below 80 reduces the chance to parry Reveal uses magery and detect hidden vs. hide and stealth Reveal always reveals vs. invisibility spell Tracking players uses tracking and detect hidden and random (1 to 20) vs. hiding and stealth Ghosts can no longer be tracked Necromancy forms affect tracking difficulty Archers can now move immediately after firing Archers must hold still for a minimum of 1/2 second before firing Fixed Dryad bow and added it to the Doom boss loot Fix for daemon, lich, vampire, and wraith form issues Fix for enemy of one issues Fix for divine fury issues (stat penalties, faction points, etc) Two handed weapons can now be disarmed Can no longer immediately rearm disarmed mage weapons Faction traps now decay after one day Swamp dragons no longer reduce PvP damage Spell casting creatures no longer try to cast old buffs (reactive armor, protection, magic reflection) resulting in more challenging monsters Fixed low level gain for weapon skills Sake is now called "sake" instead of "water" on Japanese shards Added jewelry slots in 2D client Added "object handles" in 2D client Misc. "behind the scenes" changes: Improved internal debugging tools More logging for "IGR time limit" error Quote Link to comment Share on other sites More sharing options...
Kaatya Posted June 26, 2004 Share Posted June 26, 2004 "Archers can now move immediately after firing." :bow: *breaks out into the happy Archer dance* :bow: Quote Link to comment Share on other sites More sharing options...
Chris Posted June 26, 2004 Share Posted June 26, 2004 :bow: *dances* :bow: Quote Link to comment Share on other sites More sharing options...
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