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The Praklion Raid - some notes to raiders


Rumblebore

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Using EQ ATLAS map of Dagnor's Cauldron, off of Butcherblock), here is a reference for where we can expect Prak to spawn and move to.

Spawn Point: In water between the boat on the SE corner of island and location #4 (Orc Scout Camp). Down deep.

At 70%, Prak will head towards: Draw a line from the Center of the Island up to the Northeast corner of map. Prak moves underwater to a point about mid-point between the 2 shores (Island and Landside shorelines) along that drawn line.

At 30%, Prak heads toward: Locate the place where the zone in path connects to the big area, Northeast of #1 (Friendly NPC Camp) and head due south to the horizontal Line for Location 0 (Zero) on the map. This point will be due West of the islands northern-most shoreline. It is about this place that Prak heads to.

Planned Strategy – Minimize Praks pathing. – We do our fights on the island. Pull from Spawn to Islands East shore, MT engages. Raid force moves in BEHIND Prak and does NOT draw agro. Prak moves at 70% into water. Raid and MT move to Northern shore of Island. Puller follows Prak and pulls him out of water to northern shore. MT engages, raid moves behind mob and does not draw agro. Prak moves at 30% to last point. Raid moves to Northwest Shore of Island. Puller pulls to that point. Prak is killed.

Nukers hit at 85-75% health – then hold off. They nuke between 65-40% health, then hold off. After last pull to land, 100% DPS on the mob – full killing force.

Melee – MT and Secondary Assist appointed, all others MUST control agro and NEVER get it away from MT and SA. All melee MUST stay behind mob, not to side. The goal is to stay as far away from MT taking all damage as possible, while still inflicting damage.

No matter what, expect deaths, especially pullers.

About Praklion:

Level 60

3 AE attacks, targeted on MTarget/Tank, and is a 360 degree AE off of MT.

AE attacks will “make drunk”, Mezz, and DOT targets.

Has a cold Based DD for 1200

Hits for 500

Summons

Cannot be snared, rooted, stunned, mezzed, or slowed.

Regens fast when underwater

Unknown amount of HP’s

Spawns at 11PM Game time, Despawns at 2PM game time

Mob runs to specific “safe spots” at 70% health and 30% health. This MUST be allowed to happen or else epic piece does not drop.

Likelihood of MT dying and needing a secondary tank – VERY likely.

Need pullers who can take 1-2 shots of a 1200DD cold based spell, and also be ready to die from summoning and being slashed. Pullers MUST use non damaging means of pulling – like snare (which will be resisted), stun (resisted), etc. No Ranged attacks which inflict damage, as this will ensure summoning.

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I hope everything goes as planned. I'll be there helping in spirit >:[ One thing I forgot to mention to you, Rummy, is to buff Altarial with Armor of the Zealot instead of Focus, be sure she gets that buff on cuz of the extra mana regen on it. And ask for IoS to give her some more HPs :) I hope she won't disappoint, just wish I could be there maning the controls.

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Good Luck tonight.

I am at home this week and I cannot be online again until Sunday night. >:[

If all goes well, maybe we can schedule an attempt for Vitr sometime in the future. :)

Vitr's AT is 172. Not climbing very fast now :nub:

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END RESULT:

SUCCESS !!!

it took 2 tries, and we had help from Genne (Dragon's Oath) 65 Cleric, and Synth, Torzam and Rebma, but thta final 9k+ nuke from Synthania was beautiful to watch the mob drop from 28% to dead.

Wang looted his axe and is now preparing for the Ireblind Imp.

Well done all, and a Big THANK YOU to our guests, who truly made a noticeable difference. We greatly appreciate all you wonderful time and assistance.

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