Syban Posted August 9, 2004 Share Posted August 9, 2004 Some heafty merchant changes... oh and it's Publish 10 so we may have a few new Jedi springing up... These are the Test Center Patch Notes and are subject to change before publish 10 is pushed to live servers. Major Features There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime. Bazaar / Vendor Changes GUI Enhancements Bazaar/Vendor Vendors that are empty will no longer be visible on the planetary map (Ctrl-V). Vendors that have been left empty or abandoned for two weeks will be deleted (owner will receive a warning message prior to deletion). Email notifications have been added to advise vendor owners of the status of their vendor. Fixed a bug that caused items to sometimes vanish from vendors. Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors). Artisan Business 3 Get (1) Vendor, that will hold (50) items, for a total of (50) items for all vendors Merchant Novice Get (2) Vendors, that will hold (60) items, for a total of (120) items for all vendors Merchant Management 1 Get (3) Vendors, that will hold (70) items, for a total of (210) items for all vendors Merchant Management 2 Get (4) Vendors, that will hold (80) items, for a total of (320) items for all vendors Merchant Management 3 Get (5) Vendors, that will hold (90) items, for a total of (450) items for all vendors Merchant Management 4 Get (6) Vendors, that will hold (100) items, for a total of (600) items for all vendors Merchant Master Get (6) Vendors, that will hold (110) items, for a total of (660) items for all vendors Client Fixed a problem where experience points (XP) would not show up until you logged out and back into the game Fixed one of the most common client crashes. Resolved an issue where non-anonymous crash reporting wouldn't include the user's information if they crashed very early in the loading process. Commands Changed the /unstick command so that you can only have one pending unstuck command in the cue at a time. Furthermore, if you move, the previous unstuck command you have pending will be cancelled.a /findFriend command has been added. /findFriend will only work when both players are on each other's friends list. As long as both players are on each other?s friend list, the /findfriend command will create or update a 'friend' waypoint to a friend's current location. Datapad When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window. Grouping Fixed problem with the group user interface (UI) not correctly displaying the group member name under certain situations GUI Added option under 'Miscellaneous' menu to disable the camera shake (In-Game, press CTRL-O and press the 'Misc' button) Crafting user interface (UI) now has additional information about resources Can put VCD/PCD in toolbar to call/store vehicles and pets Radar now has "consider mode" which shows con rating of NPC?s and Creatures (Mobiles) When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window Fixed some cases where the GUI does not update XP gain Fix problem with the GUI not updating XP totals when XP is gained or lost Pets Pets will no longer suffer vitality loss from PvP deaths. Profession: Jedi There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime. Theme Parks / Missions / Quests Made some changes to the Mark of Intellect event spawn controller. The Mark of Intellect event should now spawn more reliably and give better feedback if spawning fails. Vehicle / Mount Fixed a problem where a player would warp when dismounting a vehicle/mount. Fixed a problem where vehicle would store too quickly or at the wrong time. Link to comment Share on other sites More sharing options...
chouch Posted August 11, 2004 Share Posted August 11, 2004 I definitely don't like the restrictions on the number of items in a vendor. I will really need another house for storage. Plus, I wonder where all the combat oriented characters who have LOADS of loots will sell them... But i welcome the empty vendor measure: It is so frustating to find one empty. Olyr, wookie weaponsmith and merchant sometimes Link to comment Share on other sites More sharing options...
Syban Posted August 11, 2004 Author Share Posted August 11, 2004 More publish 10 Test Center notes... Misc: Fixed an issue where a player might get stuck going covert via faction recruiter. Speaking with the faction recruiter will now correct any such situation, should it occur. DWB: The Death Watch Bunker Overlord should now always drop the jetpack stabilizer when he dies. DWB: Fixed a problem with the timer during the crafting process. FS Quests: Updated the quest conversation scripts for survey quests FS Quests: Fixed a phase 3 combat quest npc conversation FS Quests: Fixed the camp commander rescuer spawn FS Quests: Named the NPC trainer Noldan. FS Quests: Named the XP converter NPC Paemos. FS Quests: Named the shadow_npc 'a Sith shadow taskmaster' FS Quests: Phase 4 Computer Repair Quest: Fix for ticket droid not recognizing player in some cases. FS Quests: Phase 4 Computer Repair Quest: Various text fixes. FS Quests: All quest NPCs should now appear. FS Quests: Added a way for players to replace their force crystals if needed. FS Quests: Quest Journal entry added for the first FS Quest. FS Quests: Computer Repair Quest - Fixed computer core failure case not clearing previous completed quests. FS Quests: Computer Repair Quest - Added overall main journal entry for the quest. FS Quests: Corrected some grammar bugs in the Aurilian plant. FS Quests: Quests now send a system message when a task is assigned (your quest journal has been updated). FS Quests: Players should now be able to start the phase 2 and 3 crafting quests with Quharek. FS Quests: FS Computer Repair Quest - Fixed issues with the computer core puzzle. FS Quests: Fixes missing strings for the the community crafting quests. FS Quests: Added system message if the quest journal won't open because it's empty Merchant: Fixed the skill mod text for the Vendor Item limit on Master Merchant. UI: Fixed a problem where some of the UI menus, like the cloning screen, would auto select a blank line. UI: Removed the white line that was appearing over the HAM bars. Vehicles: Fixed a bug where vehicles were sometimes unable to be called. XP: The xp monitor box no longer shows jedi skills. Misc: /findFriend should now work. Misc: Fixed the screen shake tool tip on the options window. Link to comment Share on other sites More sharing options...
Martok Posted August 13, 2004 Share Posted August 13, 2004 So how would one start on the FS path? Link to comment Share on other sites More sharing options...
Syban Posted August 13, 2004 Author Share Posted August 13, 2004 Well you have to get a visit from 'the old man' and then he gives you a journal to keep your diary. The waiting for a visit from 'the old man' is a bit conserning... Link to comment Share on other sites More sharing options...
Syban Posted August 16, 2004 Author Share Posted August 16, 2004 This just in... crappy update being reviewed, hope still remains... I hope... Just a quick update folks. I have a meeting to go over the limits and changes tomorrow afternoon. I've been going over the proposed changes put forth by you, through DocSavag and they will be addressed. I'll have an answer for you either Monday and Tuesday. Kurt "Thunderheart" Stangl Community Relations Manager Link to comment Share on other sites More sharing options...
Kelnica Posted August 16, 2004 Share Posted August 16, 2004 They have to change it -- too many people will quit and leave the game otherwise. We want changes!! Link to comment Share on other sites More sharing options...
Syban Posted August 16, 2004 Author Share Posted August 16, 2004 I feel as many others do this is too hard of a slap at the merchant community to be anything good... we shall she though, we shall see. Link to comment Share on other sites More sharing options...
Syban Posted August 16, 2004 Author Share Posted August 16, 2004 Looks much better now... Artisan Business III: Get (1) Vendor, that will hold (100) items, for a total of (100) items for all vendors Artisan Business IV: Get (2) Vendor, that will hold (100) items, for a total of (200) items for all vendors Merchant Novice: Get (3) Vendors, that will hold (250) items, for a total of (750) items for all vendors Merchant Management I: Get (4) Vendors, that will hold (250) items, for a total of (1000) items for all vendors Merchant Efficiency I: Get (5) Vendors, that will hold (250) items, for a total of (1250) items for all vendors Merchant Management II: Get (6) Vendors, that will hold (250) items, for a total of (1500) items for all vendors Merchant Efficiency II: Get (7) Vendors, that will hold (250) items, for a total of (1750) items for all vendors Merchant Management III: Get (8) Vendors, that will hold (250) items, for a total of (2000) items for all vendors Merchant Efficiency III: Get (9) Vendors, that will hold (250) items, for a total of (2250) items for all vendors Merchant Management IV: Get (10) Vendors, that will hold (250) items, for a total of (2500) items for all vendors Merchant Efficiency IV: Get (11) Vendors, that will hold (250) items, for a total of (2750) items for all vendors Master Merchant: Get (12) Vendors, that will hold (250) items, for a total of (3000) items for all vendors Original Post here. Link to comment Share on other sites More sharing options...
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