Borg Posted May 30, 2005 Share Posted May 30, 2005 Layers Acid 20 non-ferrous metal 12 polymer 10 crystalline gemstone 14 malab siliclastic ore Cold 20 non-ferrous metal 12 polymer 10 laboi crystalline gemstone 14 malab siliclastic ore Electrical 20 non-ferrous metal 12 polymer 10 Bal'ta'ran amorphous gemstone 14 ardanium siliclastic ore Energy 20 ferrous metal 12 polymer 10 plexite amorphous gemstone 14 alantium carbonite ore Heat 20 ferrous metal 12 polymer 10 kerol fire-gem crystalline gemstone 14 frasium carbonite ore Kinetic 20 ferrous metal 12 polymer 10 amorphous gemstone 14 chromite carbonite ore Advanced Armor Layer Primus + kin/ener - stun/acid/blast 25 neutronium steel 14 polymer 14 gravatonic fiberplast 16 vintrium extrusive ore 12 perovskitic aluminum Advanced Armor Layer Secundas + heat/cold - acid/ener/elec 25 thallium copper 14 polymer 14 gravatonic fiberplast 16 chronamite extrusive ore 12 perovskitic aluminum Advanced Armor Layer Tertius + blast/elec - heat/cold/ener 25 conductive borcarbitic copper 14 polymer 14 gravatonic fiberplast 16 dylinium intrusive ore 12 perovskitic aluminum -------------------------- Segments Assault 10 steel 5 iron 15 polymer 5 scaley hide (optional) 4 layers (not identical) 1 enhancement Battle 10 steel 5 aluminum 15 polymer 5 wooly hide (optional) 4 layers (not identical) 1 enhancement Reconnaissance 10 steel 5 copper 15 fiberplast 5 leathery hide (optional) 4 layers (not identical) 1 enhancement -------------------------- Cores Basic Assault/Battle/Recon 30 hide 30 fiberplast 30 metal 25 gemstone 1 appropriate segment (optional) 1 core enhancement Standard Assault 35 wooly 35 dath fiberplast 35 intrusive ore 30 iron 30 copper 25 amorphous gemstone 2 assault segments (optional) 1 core enhancement Standard Battle 35 bristley 35 correlia fiberplast 35 extrusive ore 30 aluminum 30 copper 25 amorphous gemstone 2 battle segments (optional) 1 core enhancement Standard Recon 35 leathery 35 naboo fiberplast 35 polymer 30 steel 30 aluminum 25 crystalline gemstone 2 recon segments (optional) 1 core enhancement Advanced Assault Core 45 dant wooly 45 dath fiberplast 45 intrusive ore 40 kammris iron 40 mythra copper 35 amorphous gemstone 3 assault segments (optional) 1 core enhancement Advanced Battle Core 45 naboo bristley 45 corellia fiberplast 45 extrusive ore 40 phrik aluminum 40 beyrllius copper 35 amorphous gemstone 3 battle segments (optional) 1 core enhancement Advanced recon core 45 lokian leathery 45 naboo fiberplast 45 polymer 40 carbonite steel 40 link-steel aluminum 35 crystaline gemstone 3 recon segments (optional) 1 core enhancement -------------------------- Suits Yes believe it or not it was easier to type it this way instead of repeating the same thing over and over and over. Optional to ALL pieces except gloves and boots 1 biological-mechanical cartridge 1 feathered appearance enhancement 1 armor appearance enhancement 1 and 2 are resource requirments listed, 3 and 4 are tailor items only 1 of each listed is needed. The last 2 just werent worth sorting like this. -------------------------- Similar suits (9 piece standard) bone (battle) 1) bone 2) metal 3) FP 4) RFP chitin (assault) 1) bone 2) metal 3) FP 4) RFP composite (assault) 1) wooly 2) solid petro fuel 3) cloth 4) RFP ithorian defender (battle) 1) polymer 2) extrusive ore 3) cloth 4) RFP ithorian guardian (recon) 1) bone 2) metal 3) cloth 4) RFP ithorian sentinal (assault) 1) leathery 2) intrusive 3) FP 4) RFP marauder (battle) 1) bristley 2) low-grade ore 3) FP4) RFP padded (battle) 1) scaley 2) metal 3) cloth 4) RFP tental (recon) 1) avian bone 2) aluminum 3) cloth 4) RFP Resource Quantity resource1 resource2 cores chest 50 50 3 biceps 25 25 1 bracers 25 25 1 pants 45 45 2 helmet 40 40 2 boots 25 10 0 gloves 15 10 0 -------------------------- Kashyyykian black mountain (battle) 1) wooly 2) endorian evergreen 3) cloth 4) RFP ceremonial (recon) 1) leathery 2) endor conifer 3) cloth 4) RFP hunting (assault) 1) scaley 2) endorian deciduous 3) cloth 4) RFP Resource Quantity resource1 resource2 cores body 135 100 5 bracers 25 25 1 legs 40 45 2 -------------------------- Mabari (recon) body 1) 150 hide 2) 150 metal 3) cloth 4) RFP (7 cores) pants 1) 45 hide 2) 45 metal 3) cloth 4) RFP (2 cores) helmet 1) 40 hide 2) 40 metal 3) cloth 4) RFP (2 cores) boots 1) 25 hide 2) 10 metal 3) cloth 4) RFP gloves 1) 15 hide 2) 10 metal 3) cloth 4) RFP Ubese (recon) body 1) 100 leathery 2) 100 steel 3) cloth 4) RFP (5 cores) pants 1) 45 leathery 2) 45 steel 3) cloth 4) RFP (2 cores) bracers 1) 25 leathery 2) 25 steel 3) cloth 4) RFP (1 core) helmet 1) 40 leathery 2) 40 steel 3) cloth 4) RFP (2 cores) boots 1) 15 leathery 2) 10 steel 3) cloth 4) RFP gloves 1) 25 leathery 2) 10 steel 3) cloth 4) RFP Specialty Armors R.I.S. Segment 75 titanium aluminum 75 chanlon intrusive ore 50 rori fiberplast 1 woolamander harrower bone fragment 1 gurk king hide 1 GDK scale ************************************************************* Faction armor Rebel Armor: Assult Bracer/Bicep: 50 Scaley 50 Steel 1 Core 1 reinforced Fiber Panel 1 BMC (optional) 1 FAH (optional) 1 AAE (optional) Chest 100 Scaley Hide 100 Steel 3 cores 1 synth cloth 1 RFP 1 BMC (optional) 1 FAH (optional) 1 AAE (optional) Boots: 50 scaley 20 steel 1 synth 1 RFP Gloves: 30 Scaley 20 Steel 1 synth 1RFP Helmet: 80 scaley hide 80 steel 2 cores 1 synth 1 RFP 1 BMC (optional) 1 FAH (optional) 1 AAE (optional) Leggings: 90 Scaley hide 90 Steel 2 cores 1 synth 1 RFP 1 BMC (optional) 1 FAH (optional) 1 AAE (optional) Marine Armor: Same as Above EXPECT you use Wooly and Copper Battle armor: Same as Above EXPECT you use Bristely and Iron ****************************************************************** IMPERIAL FACTIONAL SUITS Scout Armour Resource 1: Polymer Resource 2: Aluminium Stormtrooper Armour Resource 1: Polymer Resource 2: Steel Shock Trooper Armour (Schem is called Assault Armour in datapad) Resource 1: Polymer Resource 2: Steel Link to comment Share on other sites More sharing options...
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