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Armor Schematics requirements


Borg

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Layers

Acid

20 non-ferrous metal

12 polymer

10 crystalline gemstone

14 malab siliclastic ore

Cold

20 non-ferrous metal

12 polymer

10 laboi crystalline gemstone

14 malab siliclastic ore

Electrical

20 non-ferrous metal

12 polymer

10 Bal'ta'ran amorphous gemstone

14 ardanium siliclastic ore

Energy

20 ferrous metal

12 polymer

10 plexite amorphous gemstone

14 alantium carbonite ore

Heat

20 ferrous metal

12 polymer

10 kerol fire-gem crystalline gemstone

14 frasium carbonite ore

Kinetic

20 ferrous metal

12 polymer

10 amorphous gemstone

14 chromite carbonite ore

Advanced Armor Layer Primus + kin/ener - stun/acid/blast

25 neutronium steel

14 polymer

14 gravatonic fiberplast

16 vintrium extrusive ore

12 perovskitic aluminum

Advanced Armor Layer Secundas + heat/cold - acid/ener/elec

25 thallium copper

14 polymer

14 gravatonic fiberplast

16 chronamite extrusive ore

12 perovskitic aluminum

Advanced Armor Layer Tertius + blast/elec - heat/cold/ener

25 conductive borcarbitic copper

14 polymer

14 gravatonic fiberplast

16 dylinium intrusive ore

12 perovskitic aluminum

--------------------------

Segments

Assault

10 steel

5 iron

15 polymer

5 scaley hide

(optional)

4 layers (not identical)

1 enhancement

Battle

10 steel

5 aluminum

15 polymer

5 wooly hide

(optional)

4 layers (not identical)

1 enhancement

Reconnaissance

10 steel

5 copper

15 fiberplast

5 leathery hide

(optional)

4 layers (not identical)

1 enhancement

--------------------------

Cores

Basic Assault/Battle/Recon

30 hide

30 fiberplast

30 metal

25 gemstone

1 appropriate segment

(optional)

1 core enhancement

Standard Assault

35 wooly

35 dath fiberplast

35 intrusive ore

30 iron

30 copper

25 amorphous gemstone

2 assault segments

(optional)

1 core enhancement

Standard Battle

35 bristley

35 correlia fiberplast

35 extrusive ore

30 aluminum

30 copper

25 amorphous gemstone

2 battle segments

(optional)

1 core enhancement

Standard Recon

35 leathery

35 naboo fiberplast

35 polymer

30 steel

30 aluminum

25 crystalline gemstone

2 recon segments

(optional)

1 core enhancement

Advanced Assault Core

45 dant wooly

45 dath fiberplast

45 intrusive ore

40 kammris iron

40 mythra copper

35 amorphous gemstone

3 assault segments

(optional)

1 core enhancement

Advanced Battle Core

45 naboo bristley

45 corellia fiberplast

45 extrusive ore

40 phrik aluminum

40 beyrllius copper

35 amorphous gemstone

3 battle segments

(optional)

1 core enhancement

Advanced recon core

45 lokian leathery

45 naboo fiberplast

45 polymer

40 carbonite steel

40 link-steel aluminum

35 crystaline gemstone

3 recon segments

(optional)

1 core enhancement

--------------------------

Suits

Yes believe it or not it was easier to type it this way instead of repeating the same thing over and over and over.

Optional to ALL pieces except gloves and boots

1 biological-mechanical cartridge

1 feathered appearance enhancement

1 armor appearance enhancement

1 and 2 are resource requirments listed, 3 and 4 are tailor items only 1 of each listed is needed.

The last 2 just werent worth sorting like this.

--------------------------

Similar suits (9 piece standard)

bone (battle)

1) bone 2) metal 3) FP 4) RFP

chitin (assault)

1) bone 2) metal 3) FP 4) RFP

composite (assault)

1) wooly 2) solid petro fuel 3) cloth 4) RFP

ithorian defender (battle)

1) polymer 2) extrusive ore 3) cloth 4) RFP

ithorian guardian (recon)

1) bone 2) metal 3) cloth 4) RFP

ithorian sentinal (assault)

1) leathery 2) intrusive 3) FP 4) RFP

marauder (battle)

1) bristley 2) low-grade ore 3) FP4) RFP

padded (battle)

1) scaley 2) metal 3) cloth 4) RFP

tental (recon)

1) avian bone 2) aluminum 3) cloth 4) RFP

Resource Quantity

resource1 resource2 cores

chest 50 50 3

biceps 25 25 1

bracers 25 25 1

pants 45 45 2

helmet 40 40 2

boots 25 10 0

gloves 15 10 0

--------------------------

Kashyyykian

black mountain (battle)

1) wooly 2) endorian evergreen 3) cloth 4) RFP

ceremonial (recon)

1) leathery 2) endor conifer 3) cloth 4) RFP

hunting (assault)

1) scaley 2) endorian deciduous 3) cloth 4) RFP

Resource Quantity

resource1 resource2 cores

body 135 100 5

bracers 25 25 1

legs 40 45 2

--------------------------

Mabari (recon)

body

1) 150 hide 2) 150 metal 3) cloth 4) RFP (7 cores)

pants

1) 45 hide 2) 45 metal 3) cloth 4) RFP (2 cores)

helmet

1) 40 hide 2) 40 metal 3) cloth 4) RFP (2 cores)

boots

1) 25 hide 2) 10 metal 3) cloth 4) RFP

gloves

1) 15 hide 2) 10 metal 3) cloth 4) RFP

Ubese (recon)

body

1) 100 leathery 2) 100 steel 3) cloth 4) RFP (5 cores)

pants

1) 45 leathery 2) 45 steel 3) cloth 4) RFP (2 cores)

bracers

1) 25 leathery 2) 25 steel 3) cloth 4) RFP (1 core)

helmet

1) 40 leathery 2) 40 steel 3) cloth 4) RFP (2 cores)

boots

1) 15 leathery 2) 10 steel 3) cloth 4) RFP

gloves

1) 25 leathery 2) 10 steel 3) cloth 4) RFP

Specialty Armors

R.I.S. Segment

75 titanium aluminum

75 chanlon intrusive ore

50 rori fiberplast

1 woolamander harrower bone fragment

1 gurk king hide

1 GDK scale

*************************************************************

Faction armor

Rebel Armor:

Assult

Bracer/Bicep:

50 Scaley

50 Steel

1 Core

1 reinforced Fiber Panel

1 BMC (optional)

1 FAH (optional)

1 AAE (optional)

Chest

100 Scaley Hide

100 Steel

3 cores

1 synth cloth

1 RFP

1 BMC (optional)

1 FAH (optional)

1 AAE (optional)

Boots:

50 scaley

20 steel

1 synth

1 RFP

Gloves:

30 Scaley

20 Steel

1 synth

1RFP

Helmet:

80 scaley hide

80 steel

2 cores

1 synth

1 RFP

1 BMC (optional)

1 FAH (optional)

1 AAE (optional)

Leggings:

90 Scaley hide

90 Steel

2 cores

1 synth

1 RFP

1 BMC (optional)

1 FAH (optional)

1 AAE (optional)

Marine Armor:

Same as Above EXPECT you use Wooly and Copper

Battle armor:

Same as Above EXPECT you use Bristely and Iron

******************************************************************

IMPERIAL FACTIONAL SUITS

Scout Armour

Resource 1: Polymer

Resource 2: Aluminium

Stormtrooper Armour

Resource 1: Polymer

Resource 2: Steel

Shock Trooper Armour (Schem is called Assault Armour in datapad)

Resource 1: Polymer

Resource 2: Steel

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