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Everything posted by Balandar
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Shroud of the Avatar 2016-02-07 11-01-25-470.jpg
Balandar posted a gallery image in Pre-Launch Gallery
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Thanks for putting this together @Schneider! Well done!
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Nice!
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Elvzie eers (Elf Ears) One of the most difficult awards to obtain, elf ears are reserved for an “above and beyond” the call of duty. This can be given for many different reasons. Exceptional roleplay, impressive “team” attitude, etc… Stuntee eys (dwarf eyes) Given for prowess in battle. Those earning this award demonstrate their strength and determination in clomping the enemy! Only those with the greatest bloodlust will earn this award. Big’noz noz (gnome nose) Given for excellence in roleplaying. The ability to remain in character is difficult, and the nose of a gnome is its reward! Humie fingurs (human fingers) Barrul ub Glurk (Barrel of Glurk) For being lewd! Roleplaying a disgusting clan member! Seal ub Shakha It is not only necessary to understand the religion, but to live it! Only those most devout to Shakha can obtain this great award. Liddul Panzie Given for those in the clan that are mentally or physically challenged. This award requires the clan member to bathe! A horrible punishment that strikes fear into the hearts of even the most battle seasoned. This award is only temporary, but involves getting constant ridicule by clan members!
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Rank Overview Chieftain Elder Longtooth Warmonger Champion Grunt Peon Honor Guard Warden Clan Structure Chieftain The chosen leader of the clan. The Chieftain is relied upon for the wisdom, strength, and honor to guide the clan through these dark times. The Chieftain is responsible for all aspects of the clan especially growth and prosperity. The Chieftain is the paternal/maternal figure and will treat the clan as if it was his blood. The Chieftain acts as supreme judge in all matters involving the clan. As such, the Chieftain's word is law, unless deemed not in accordance with the traditions of the clan (which even the Chieftain is not above). A new Chieftain is chosen by the clan elders and resigning Chieftain. The Chieftain has full power, and decisions are final. Elder Sacred advisors, and gurus. The elders are guided by the spirits of the ancestors, the hidden strength of clan. The elder council is duty bound to protect the integrity of the clan. The elder council also acts as the governing body of the clan. The elders must also keep the Chieftain in check. Any dishonorable decree from the Chieftain can be overturned with a majority vote. Elders hold all powers necessary in the Chieftain's absence. Only a majority agreement is needed for any action. Therefore, only the wisest and most honorable can be elder. Longtooth Longtooths are aged Skullcrushers with great wisdom and experience. Most are retired chieftains and elders, that have been given the honor of a “clan retirement package”. They retain all the most of the power and all the responsibility, but yet, are in a retired leader mode. Longtooths tales keep the history and traditions alive and pass along ancient wisdom to the newest peons. Warmonger Powerful, magnificent, and terrifying to our enemies. Warmongers inspire greatness within the clan with their valor and prowess. Battle hardened, and forged by the fire of many battles. Their experience puts them in the forefront, often leading the clan upon the field of battle. Only those willing to lead and cunning enough to survive are called Warmonger. Hence, there are not many and most have tragically short terms of service. Champion Honored for their growing power and admired for the honor they have brought to the clan. Champions are those that are exemplars of the best qualities within the Skullcrushers. Champions are elite 'Crushers that demonstrate utmost strength of character, and are active members within the clan. Champions are often the enforcers of the clan, putting into action the will of the Chieftain. It is also their duty to attend to the lower ranks and make them ready for the day they are called to server the clan. Grunt "My life for the clan!" Grunts are the heart of the clan. Strong, loyal, and eager. The grunt is the strong soldier relied on to get the job done. Whether they need to breach defenses or expected hold the line. They have demonstrated enough bravery to handle the challenges of life in the clan. Also, they have proven they have the honor and spirit to be a Skullcrusher. Traits not many in these times possess. Now, they may wear the Skullcrusher tabard. Any clan would be proud to have such members. Peon "Work work!" Those that have decided to try and prove they are worthy to be accepted as a member. The peon is a lackey and gopher. Unproven and unworthy. Yet, their service is vital to the clan prosperity. They must struggle to prove worthy of the greater respect. All new recruits will spend a two-week trial period with the clan, known as Trial of Honor. Primarily this time allows the clan to get to know a recruit and vice versa. We want to ensure that recruits have the integrity to uphold clan honor, and to ensure that the recruit can accept the standards and challenges of the guild. They must display maturity, involvement with the clan, and willingness to role-play, etc. Also, they must have submitted an application and registered on the forum. Clan Skullcrusher will judge recruits based upon the content of the player's character. We will only accept players that have the integrity to represent the whole clan. Honor Guard/Warden Those that keep watcher over and guard the clan. They are the clan reserves, serving selflessly when the need is great. This rank is for alternate characters of clan members. Alts are allowed and encouraged once you have first become a grunt with your "main". Only main characters will be promoted through clan hierarchy. You can switch "mains" at any time. Gaining rank in the clan There are many ways to gain rank in the clan. Leadership use some rough guidelines such as level, guild respect, event attendance, and general clan interaction/activity to access rank. Of these, the most important, is being active! Only active members will get promoted to the highest ranks! Also, you must be a team player. Those that have the "me me me" attitude and not the "good of the many" principle have little chance of being promoted. Many subtle qualities make for good leaders. The desire to lead does not make you a good leader. Many things will be considered about those chosen for leadership roles. Only those that the clan looks up to should be given position of authority. Be sure to check with your leaders if you wish to discuss more specific things about promotion. You have total control of your guild rank.
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Clan Skullcrusher created a simple language to spur interesting discussion and help in RPing Horde characters. The way you speak in game is up to the individual, but use of our dialect is highly encouraged! Adopt the dialect as you see fitting to your character. This is not mandatory. The Skullcrusher dialect is a mixture of J.R.R. Tolkein’s Black Speech, Warcraft language, Warhammer/Gorka Morka,and badly distorted English thrown in. Other than that, think phonics. Basic Language Tips Most Horde peoples rarely speak using large, three sylable or more, words. Most use simple language and several smaller words to get their point across. Think and Speak in phonics Simple does not mean stupid. Depending on race, you may have huge tusks or perhaps a missing jaw. Think of how that effects your ability to speak. Never use I, use Me, or your character's name. Again, this is just for fun, and a way to help players immerse into the lore. We devised this dialect to add depth and uniqueness to the clan. Our clan is known often just by speaking a few words. The Orc Language Yes Zug Zug No Nub Okay Uki Hello Ug Bye Gugye Know, understand Gruk Talk, speak Blah Kill Clomp And agh Of ub The Da This Diz That Dat Bah!, Arg!, Gah! Gaagh! Stinking, Insult Pushdug Dead Flat or Ded Rules Rulz Experience Lurnin Thanks Dabu -tion, -sion -shun Big Big good Gud great Bubhosh Orcish Hell Ghuuk* I Me You, you all Lat, Latz Them, them all Dem, demz There Der Where Wer Here Heer Is, are am Have hab Us uz Our uwr Who Whu What Wud When Wen Why Whi Money, gold Shinies or Shineez Orc Beer Glurk Small, weak liddul, week Land Uzg Fire Ghaash Magic Maguk Surround Krimp Wake Up Wayk Ub Log Out Gu Sleeb Linkdead/Crash Blak Owt Lag Muddie Races Humans Oomies, Humies Elf Elvzie or Elbzie Gnome Nume or Big'noz Tauren Bullz Orc Orc Undead Deddie Dwarf Dorv or Stuntee Troll Olog Slave Slabe or Slav Classes Rouges Theebz Warlocks Warlukz Shamans Vuduka’s Hunters Trak’rs Warriors Klomp’rs Druid Dru'ud Priest Heel'rs *Ghuuk is a bright and plush land full of ugly humans and elf women. What a horrible punishment! Numbers One Ash Two Dub Three Dree Four Fuur Five Fibe 6 Sik 7 Sebun 8 Ate 9 Ninh 10 Tehn Hundred Hundrid Thousand Fowzund Million Milliun Weapons Axe Splitt'r Hammer Bash'r Spear Pok'r Dagger Stab'r Sword Zult Bow Olig Staff Stik Examples: I dont have much time before I have to go Me nub hab muj tyme befur me hab tu go Give Tribute to Bloodgod! Gib Tribuut tu Bludgod! Stupid smelly human! Tupid pushdug oomie! I am a little tea pot short and stout, here is my handle and here is my spout. Me ib liddul tee pot shurt agh.. Gaagh! Dis tupid, whi me blah lik panzee oomie!?!? What are you looking at? Wud lat luukn ad? (Something a 12 year old would say, insulting d00d talk) har har, lat ib su tupid lats mum hab tu tye fuud tu lats nek su howlurs wuld pley wid lat!! Language based on Blackspeech from Tolkien Some words from Shadowclan Guild
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Clan Skullcrusher Law: Uphold the honor of the clan at all times. You represent not only the guild, but The Honor Empire as well. Our reputation should make our members proud, and other people happy to have us around. Don't let your guild mates down. Dishonoring the guild may mean immediate removal. Respect is manditory. Treat all members as equals. Be thoughtful of others even when joking. Personal Integrity and Maturity are expected. Dont start drama. Childishness and mellow drama have no place here. Do not "grief" other players. Dont attempt to ruin the game for others, not even the Alliance. Ask not what the clan can do for you, ask what you can do for the clan. Members are expected to work together for the betterment of all. Don't expect more than you give. There are many ways to contribute to improve the community we are trying to build. All members have the opportunity, and responsibility, to take initiative. What ever your ideals are, you are free to take steps to guide the guild in that direction. The guild belongs to all members and its future depends on the contributions of everyone. Leadership is not solely responsible for your enjoyment, nor entertainment. All activities involving the game are voluntary. No demands should be put upon any player's time nor resources. Be supportive. Pay it forward. If you give you, are going to receive. We are a team. Be positive and enthusiastic. Encourage integrity, praise virtue, and respect sacrifice. If you feel someone acts remarkably let it be known so that all members may be proud. In combat, honor your enemy by dying well, and when victorious thank them for the challenge. (Bushido) Don't let your brethren face the enemy alone even if it means certain death. Let the enemy know Clan Skullcrusher is united and will face death together before being dishonored individually. Need before Greed. Always. When in a guild only group, no matter what the loot system used, the need before greed code is always in effect. Selfishness is not tolerated. The Chieftain and Elders are the only persons that speak officially on behalf of the clan. ROLE PLAYING: A moderate attempt to maintain a roleplaying environment is expected and a large part of why many members join the guild. Staying in character is desired in any public channel (general, say, yell, etc)and guild chat. However, there are times when RPing interferes with communication. For example, topics involving game mechanics (topics involving the game that the character would not know about) and the trade channel. Members should use parenthesis around messages, or OOC before saying something they are saying Out Of Character. In private tells and group speak, RPing is highly encouraged but optional. We are known on Argent Dawn as a strong contributer to the server environment and we worked hard to get that reputation. Members should feel free to have discussions not based on WoW. Yet keep in mind ALL members may not wish to view the OOC conversation. Be thoughtful of everyone, not just those engaging in the conversation. If it is not bothering anyone, have brief OOC discussions with discretion, but if you wish to have lengthy conversations please use the Skullcrusher channel. (ie /join crusherooc) Never attempt to control how another player RPs their character.
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Clan Skullcrusher has a proud history and many traditions have arisen. Trial of Honor is the trial that all new clan members undergo. The Skullcrushers do not allow all who seek shelter to enter the Great Hall. First a member must prove they are worthy of the clan's trust and respect. First adopted by Chieftain Grulg as a way to eliminate the weak from the clan in the early days of the clan. Oath of Honor is taken after the trial of honor to consummate the peons life withing the clan. The peon must swear loyalty and partake of the pee tub. A ritual that could only be dreamed up by Uglutz. Oath of Blood must be taken by all Skullcrushers. The clan blood is combined in a mystical ceremony. After the ceremony, member are bonded spiritually and gain many new abilities. Some of which are the ability to sense and communicate with the clan at will. Ritual of Bloodis a rite of passage that clan veterans must survive to be considered a clan champion. The ritual involves combat between a clan mates. Literally, the veteran displays his blood before the clan. The requirements of the conflict mystically bond him to the bloodline. The combat requires ceremonial weapons, vestments, and incantations designed not to be fatal but to open many wounds. In this way clan blood is mixed symbolically bonding the members as kin. First adopted by Volonazra after he developed the means of performing such magics. Its purpose is to allow strange empathic communication to all bonded clan mates, further bonding the peoples of the clan. Ritual of Ascendance-it was the belief of Elder Uglutz that power could be passed on after death. A fallen clansman would be taken back to base camp and given a banquet. The climax of the event was when the fallen were consumed by the clan. Thereby the power they held was absorbed into those that feasted. This tradition was outlawed during the reign of Volonazra and therefore not in much practice today. There are more clan traditions. Most are highly guarded secrets only told to trusted clan mates.
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Chapter 1 Much of the Skullcrusher history remains undocumented. This is largely due to the Hordes disregard and failure to keep written documentation, preferring to pass down their stories from generation to generation orally. What is known, is that the Skullcrusher orc clan came about after what is referred to as Thrall’s Uprising. In the beginning, there were only a few Skullcrusher orcs and a handfull of troll followers. The clan was founded by a warrior by the name of Grulg, and a former warrior turned shaman named Uglutz. The Skullcrusher orcs are descendants of famed Nekros Skullcrusher of the infamous Dragonmaw Clan of Draenor. Both Grulg and Uglutz were early members of Thrall’s campaign to free their people from enslavement. Both rose to high ranks among Thrall’s captains. The two warriors led many of Thrall’s campaigns and had great success, earning great respect among many of the orcs for their battle prowess and leadership. Many of the orcs were crazed with bloodlust and yearned for revenge against the human alliance, but Thrall demanded patience; a concept most orcs have trouble understanding. As Thrall continued to hold back his war-hungry warriors, dissention in the ranks became rampant. The two orc captains then abandoned Thrall’s campaign, taking many followers with them to form their own clan. A clan bent on destruction of the human alliance. At first, the Skullcrusher Orc Clan was simply a outlaw orc band, bent on destruction of any alliance settlement or village. Then, according to scholars, the warrior Uglutz had some sort of vision. It is not exactly known what was seen in Uglutz’s vision. All attempts by our scholars to question Uglutz have been met with tremendous failure, and loss of life. The only thing about this vision that is known, is immediately following it, Uglutz threw down his axe and then began to embrace the path of the shaman. For many years, the orcs rampaged Azeroth. Until the day when Grulg passed to the ancestors. A new chieftain was chosen. With the new leader came new a way of life. Chapter 2 Volonazra was chosen to lead after the final death of Grulg and disappearance of Uglutz. This was to be new direction for the chaotic band of outlaws. First change was to the xenophobia within the clan. Life on Azeroth was hard. Volonazra sought allies. So, the orc clan soon adopted many more peoples of Kalimdor and began setting up a formal base camp. The presence of more Troll and Tauren brought with it many lessons. The orc clan slowly adopted some of the culture and wisdom of the new peoples. To honor their new family, the orc changed the name to Clan Skullcrusher. Slowly the new leaders and new members prospered. The camp became respectable yet humble. The old blood lust was contained. The wisdom of Thrall was becoming more apparent. The Skullcrushers living was meager, yet they had their freedom. Both physically and spiritually. They soon became respected amongst the Horde for their strength and honor. The clan was fiercely defensive of their new freedoms and free will. This feeling taught them to spot deception, and corruption very well. The Clan still had a deep distrust of the strange Forsaken people's and the threat they presented. Volonazra and many others knew though that there was many greater and more ominous threats to be suspicious of. In time, the clan heeded Thrall's command and agreed to accept a visit from a contingent of Forsaken emisaries. Thrall had chosen several young yet trusted agents to help the clan. This caused a big uproar within the Great Hall. Many Skullcrushers had big issues with allowing the "deadies" into their camp. Some threatened to kill any forsaken within the gate. Some left the clan over the issue. Fortunately, the chieftain and elders were able to maintain order and prevented any harm to the visitors. Over time, the Forsaken agents had proven to be of the Skullcrusher spirit and for the most part accepted for the appreciable skills they brought to the clan. The strength of the clan grew. With the combined prowess of all the Hordes' finest the Skullcrushers were a force to be reckoned with. About this time Volonazra decided to pursue the path of spirit and give up the shadow. Some doubted his sanity. Whispers about demon corruption blew about camp like leaves on the wind. His wanderings often left the clan leaderless for days. When he wasnt on walk about, he demanded to be left to his meditation and study. In time he and his apprentices discovered a way to return to Draenor. Although he could not take anyone through the gate with him, nor any possessions. He later tells the story of his travel as a spiritual salvation against the Legion. However, it was then that Maube was chosen to take guardianship of the clan. Chapter 3 Chieftain Maube had been chosen to lead the clan. She strived to make the clan a beacon of hope for the Horde. In order to do this she searched Azeroth for exemplars of strength, honor, and wisdom to carry on the traditions. Under Maube's command, the Skullcrushers continued to prosper. The hard lessons learned from the first chieftains Grulg and Uglutz, and later Volonazra, were been built upon. The clan endeavored to become powerful enough for face any threat, and did so. The clan become more disciplined and focused than ever. The clan had grown older and wiser. Many have traveled every acre of Azertoth and back again. All 'Crushers were extremely well trained and beautiful to behold together. They trained and strategized constantly. Tales are told to the young about the bravery and valor of the Skullcrushers who followed Maube and others to fight the greatest challenges that Azertoth had to offer. Legends were made in this glorious time and many monuments errected and honors bestowed upon the Clan Skullcrusher. Chapter 4 Time brings with it many changes and discoveries. In time, the Horde adopted new allies, the Sin'dorei and later discovered vast portal magics allowing transport to Outland. Again, the clan cautiously began to embrace these new people. Volonazra returned home to help his people prepare for their first steps into his old homeland. He worked with Maube and the elders to prepare for the journey to Outland. At this time, the Skullcrushers were mighty but ignorant of what they would face. It would be a whole new world. New enemies and unimaginable depths of evil and depravity. So the clan prepared and tried to learn all they could. When the Black Gate opened, everything changed. Maube and the clan seemed to prosper. They learned the ways of Outland and established a new base camp. However, many things soon came to bear that would trouble and challenge the clan. Many 'Crushers met their end upon the battle fields of Outland in conflict with vastly powerful enemies. Some decided to walk their own path or side with other clans. Some, became corrupted and fell into the legions traps becoming servants of that they once fought against. Maube mysteriously disappeared even. Which was to be almost the breaking point for Clan Skullcrusher. Outland was hard upon the clan. Illidan was right. We were not prepared. Like Outland, the clan seemed to be pulling apart. The clan looked to a new beacon of hope and inspiration to help them through this dark hour. So, Aletia rose to the occasion. Aletia was a Scryer Bloodknight sent to help the clan by Voren'thal himself. Her mission, initially, was simply to aide the clan in adjusting to conditions in Outland. She found her service was to be much more. Aletia was able to rally and hold together the most loyal Skullcrushers and at the same time begin to rebuild the clan. She was able to return the clan spirit and thus its true strength. Although the clan is now a humble version of its former days, it has survived and is stronger. Like heated steel fired, folded and hammered repeatedly, so that clan has become forged. Chapter 5 Recently, Aletia was called upon for special assignment which she could not refuse. Her life and the lives of her people demands it. She remains with the clan but cannot lend the leadership to the clan that it needs at this time. So the Skullcrushers called upon the wisdom of Volnazra once again. These days the clan is stable and flourishing again. Outland is slowly being conquered. The Legion is loosing its hold on Outland. These times bring with it battle not just for survival but for redemption. Our forces are growing once again and we approach victory in all our campaigns. Volnazra leads the clan to a return to old glory, in their new home. Volnazra also keeps his mind upon the future. Scouts sent to Northrend send word of terrors untold and the crushing presence of the Lich King. More chilling yet are the rumors telling of sightings of a being that could be the ex-Chieftain Maube. Much more is in store for the Clan Skullcrusher. Only time will tell what will be the next chapter.
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About Clan Skullcrusher Clan Skullcrusher is a Horde guild on the Argent Dawn server. We are among the longest running guilds on the server.(dating back to beta) Clan Skullcrusher is part of The Honor Empire gaming community. Clan Skullcrusher has been built around a simple idea. That is, to make the WoW experience the most fun and entertaining that it can be. The guild environment is very fun, friendly, and casual. Every member is important and all players can be included in all activities. We strive to inhibit conflict and drama. The guild works together to achieve group and individual goals. Through teamwork, we will all achieve great things. The guild is active in questing, exploring dungeons, raiding, pvping and otherwise enjoying everything the game has to offer. On top of all that, we maintain a moderate level of warcraft lore based roleplaying. The guild is selective of its members and holds members to high standard of conduct. All members are carefully selected. None of our members were randomly invited. We only allow mature, principled, and fun players to become full members. Due to our history of integrity we are well respected and regarded as a positive force within the community.
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To submit an application please follow the steps outlined below. REGISTER on The Honor Empire primary site. Note: You'll need to activate your account with the email address you signed up with. Once registered, fill out the application form by clicking the "Join Clan Skullcrusher" link below. JOIN Clan Skullcrusher
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The Vigilance Empire In the darkness of a three hundred year exodus the Empire needed control and justice to survive. A band of elite peace keepers rose without impetus by the powers that be to create and help foster the stability needed for life in the cold reaches of the Unknown Universe. The band that rose was Vigilance in name and purpose, greed tarnishes growth, fear breaks progress and all those who would harm without justice in their hearts would kill the very seed that the Empire has promised. Vigilance was our birthright and Vigilance is now our goal. Force without Justice is Tyranny, Justice without Force is impotent. About Us Vigilance is a SWTOR guild that brings together gamers from various MMOs. We favor mature and social individuals who enjoy light role-play. Our focus is varied and includes anything from questing to endgame content. We are always on the lookout for new helpful and friendly players. Faction: Sith Empire Server Type: SWTOR Ebon Hawk Server (RP-PVE EST). Guild Type: Mix of casual and dedicated players with varied interests including questing, end-game content, social, role-playing and PvP Age Group: Mature players (18+ preferred) VOIP: Teamspeak (Host: TheHonorEmpire.org)
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Vigilance Game Play Guidelines Understand our ideals and rules. There are no character class, level or talent spec requirements. You character must reside on the same server as the guild (EST RP Server: TBD). You must be a mature player and preferably an adult. You will need to have an "RP appropriate" name for your character. You should understand that immaturity, net kiddies, leet dudes, loot whores, and other such tools are unwelcome. Vigilance Law You represent not only the guild, but The Honor Empire as well. Our reputation should make our members proud, and other people happy to have us around. Don't let your guild mates down. Dishonoring the guild may mean immediate removal. Respect is mandatory. Treat all members as equals. Be thoughtful of others even when joking. Personal integrity and maturity are expected. Don't start drama. Childishness and melodrama have no place here. Do not "grief" other players. Do not attempt to ruin the game for others, regardless of faction. Ask not what the guild can do for you, ask what you can do for the guild. Members are expected to work together for the betterment of all. Don't expect more than you give. There are many ways to contribute to improve the community we are always trying to build and be creative. All members have the opportunity, and responsibility, to take initiative. Whatever your ideals are, you are free to take steps to guide the guild in that direction. The guild belongs to all members and its future depends on the contributions of everyone. Leadership is not solely responsible for your enjoyment, nor entertainment. All activities involving the game are voluntary. No demands should be put upon any player's time nor resources. Be supportive. Pay it forward. We are a team. Be positive and enthusiastic. Encourage integrity, praise virtue, and respect sacrifice. When in a guild only group, no matter the loot system, you are required to place the needs of the group above your own interests. Only together can we achieve greatness, selfishness will not be tolerated. The Guildmaster and Officers are the only persons that speak officially on behalf of the guild. Vigilance Role-Playing Guidelines A light to moderate attempt to maintain a role-playing environment is expected and part of why many members join the guild. We are on a role-playing server and players are expect to respect that fact. Staying in character is desired in any public channel (general, say, yell, etc). However, there are times when RPing interferes with communication. For example, topics involving game mechanics (topics involving the game that the character would not know about) and the trade channel. Members are asked to be considerate when discussing such topics so as to not interfere with other players' game play experience. Members should feel free to have discussions not based on SWTOR. Yet keep in mind ALL members may not wish to view the OOC conversation. Be thoughtful of everyone, not just those engaging in the conversation. If it is not bothering anyone, you are free to use public channels to conduct your conversations. In the event that the topic of conversation is considered inappropriate or disruptive, you may be asked move the discussion to an OOC channel. (This assumes that SWTOR will provide chat channel functionality). Never attempt to control how another player RPs their character.
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Entry into the Empire is a commitment to Roleplaying the role your title will display. If you are committed to such and loyal to your word continue this application process. Have you read the Guidelines of Vigilance and do you agree to abide by them? If yes and you want to join the dark side, follow the steps outlined below. REGISTER on The Honor Empire primary site. Note: You'll need to activate your account with the email address you signed up with. Once registered, fill out the application form by clicking the "Join Vigilance" link below. JOIN VIGILANCE
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To submit an application please follow the steps outlined below. REGISTER on The Honor Empire primary site. Note: You'll need to activate your account with the email address you signed up with. If you are already registered, please sign-in. Once registered, fill out the application form by clicking the "Join The Honor Empire" link below. JOIN The Honor Empire Once the application is received and reviewed, a guild leader will be in contact. Once approved, please join our discord server so we can grant permissions.
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untilFinal Wipe is July 28th! Persistent play starts at 9:30 AM CDT (10:30 EST). See you in game!
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Entry into the Empire is a commitment to Roleplaying the role your title will display....if you are committed to such and loyal to your word......continue this application process. Have you read the Laws and Rules of PGoH? Do you agree to abide by them? REGISTER on The Honor Empire. Note: You'll need to activate your account with the email address you signed up with. Once registered, fill out the application form by clicking the "Join PGoH" link below. JOIN PGoH
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The Purple Guardians of HONOR was born one fateful evening after 3 adventurers, (Sir Lags A Lot, Yukon Bob and Borg) had completed a long day of travels, discoveries, mistakes and encounters. Throughout all of these events the one in black named Borg made a realization of the success and enjoyment that can occur through joint assistance and involvement. The always cautious and level headed Sir Lags A Lot pondered and agreed that there was value to creation of a group of travelers all focused together for a common goal through which training and brotherhood could be experienced safely. Yukon Bob finished tending to his wounds endured, throwing his bow into the Trinsic moat and selling the rabbit pelt that was his crowning achievement for the day; smiled and agreed it was indeed a means to expand fun to the land. The 3 adventurers finished the evening over an ale at the Keg and Anchor. Sir Lags A Lot polished his blue boots, Yukon Bob changed into a new shirt from the stained red one and the black clad Borg analyzed what their guild name should be several youth did appear and ask questions. Sir Lags A Lot spoke of books he had read and Yukon Bob talked of people who were genuine and giving he had met. Borg had arrived to this realm at the HONOR shrine and within him swelled this force. They all believed in aiding each other and those in need, brotherhood and respect. The 3 valued the gifts of knowledge given them by kind people. It took only a few moments for the answer to come to Borg and he stated the namesake that fit them as a guild. The Purple Guardians of HONOR. In this name held descriptors of what they held important to their heart and souls. Their colors all blended together create Purple. They guard each other eternally and as elders of the young they meet extend help and knowledge as a tireless guard or great teacher would effortlessly. They were all born either in the city of HONOR, Trinsic, or at the Shrine of HONOR itself. The trio now had call letters. PGoH. In the days to come they would encounter many a person; some kind and some antisocial. All of which they treated respectfully at first and made friendships to those whom were more open to relations. The 3 soon then became 4 and then 5. Balandar the mage and Rattlehead the smith joined the trio in their endeavors to make their lives and the realm better. Over the years the guild did ebb and flow with members at first and then "families". Ever slowly did the founders move the guild into the realm as an entity. Adversaries as well as allies came and went but never did the core beliefs change or shift far from original intent. The realization that the wide range of professional aspirations was not being met inside the guild led to the few losses of members drew heavy concern and contemplation from Borg. In the following months Borg then developed in conjunction with counsel from the other longtime brothers and advisors the new infrastructure that would facilitate the needs and desires of the individual through the power of the group or many. The Purple Guardians of HONOR Empire now was established. The PGoH Empire held every profession imaginable as well as races of life that never stood side by side in brotherhood and cooperation. Leadership expanded and families grew and their members did begin to specialize their abilities under the guidance of GODS and skill management. The Empire grew and step by step so did the activities and dreams as well as some disappointments. The strength and wisdom of the PGoH Empire proved valuable to the realm and members with the successful completion of missions charged by local merchants (OSI) of cities in Minoc, Yew, Trinsic and Skara Brae as well as Lord British himself!!! Commitment to the safety of the Mother City did ruin many a plan of the unruly but held the charge of Trinsic defense and HONOR did the PGoH LEGION do proudly. As the days grow into the future we can only imagine its potentials and pleasure to be found. An actor once spoke of inner-peace and contentment as being "QUAHM"; achievable by anyone with desire and commitment to self-improvement. This is why we came to be after all.a place to make your life more rewarding and your dreams a reality. May HONOR Guide and Bind thee!!!!! This page was written by Borg
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I was 28 in Elven fighter armor. Not sure what Schneider was.
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