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Balandar

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Everything posted by Balandar

  1. Haven't looked into much else other than SoTA. Martok is backing crowfall and camelot unchained.
  2. Has SOE or the Landmark Devs made any statements and how this impacts the game or direction?
  3. I was browsing some of the threads and the buildings people can create now are quite impressive!
  4. From http://www.thecaverns.net/
  5. Haha, no idea. I'm not as involved in politics as I would like... But calling someone out and a Sith Lord on Air is awesome! I rarely find people in the business world (unless they are IT geeks) that make references to anything Star Wars/Sci Fi/Fantasy.
  6. When is the next release? They are going to do a wipe I believe.
  7. Yikes, sounds like it's going to be a multi-person zone.
  8. That is freaking awesome. Why the hell didn't we think of that.
  9. Sweet, take some scree shots I think on R14 I will play with housing.
  10. Locations: Gem Mines outskirts (The guide is immediately at the spawn point). There is a bug currently where it will NOT appear in your journal, but he does give you credit. You can get to the Gem Mines from the Owl's Head teleporter. Gem Mines Inner. This one is a bit of a hike. Head down into the valley where the entrance is located (its a new instance). Inside the instance, follow the cart tracks downwards through the mines. There are 3 levels. He'll be located at the deepest part of the mine next to a large lake. Be careful as there are kobolds and satyrs everywhere. Plains of Righ Inis. The Tour guide is pretty easy to spot in the day light. Not much in this zone. The zone is located SW of Owl's Head (in the great plains area). Owl's head market square. The Tour guide is in the northern part of the town within the large stone walls (2nd market place in the town). Wynton's Folly. This one took me awhile to find. Near the back of the zone are several (4ish) abandoned houses with skeletons milling about. He is located amongst that rubble. The zone located West of Braemear along the shore/desert area. Sorry, no screenshots of locations. They are all fairly easy to find.
  11. Lol, Spoony and LB interview. LB is pretty passionate about his game. This was from a year ago.
  12. "So the project to U5 is not huge in itself. The bigger time sink is updating build processes, dealing with how we handle people working while we move (U5 projects can't be opened on U4), updating materials, and then dealing with the bugs. The biggest time sink though is updating things to improve the look! Just putting the game on U5 won't make it look significantly better, it just opens up more features for us to use to make it better." Chris Tech Director
  13. Looking forward to this the most: Unity 5: We will begin transitioning the project to the latest version of Unity. For R14, it will most likely be a separate build, purely for testing.
  14. https://www.shroudoftheavatar.com/forum/index.php?threads/first-quarter-2015-schedule-update.18635 Greetings Avatars, As we stated in previous posts, our goal is to once-per-quarter post an updated schedule for our monthly releases. Even though these goals will likely change somewhat as we react to feedback, we feel it is important to provide you an updated road-map periodically. Our goal continues to be to deliver our backers content each and every month so that we can get feedback, and use it to iterate improvements. This has already paid off, with additional game features like jumping and swimming, as well as improvements to systems like crafting, conversations, and combat. Meeting that monthly goal is our highest priority, but we require flexibility in our deliverables to meet that goal. As you have seen in previous releases, sometimes we push things out, but we also often pull new things in. As always, all dates, durations, and deliverables are subject to change as we adjust our designs based on direct feedback from you, our backers. RELEASE 14, January 29, 2015 Scenes: Brightbone Pass and Blackblade Pass Entrances will expand the mainland while another Desert scene will expand the Vale. We will also add the Shardfall biome to the game, along with a shardfall scene (this is the biome for our Open PVP scenes). Unity 5: We will begin transitioning the project to the latest version of Unity. For R14, it will most likely be a separate build, purely for testing. Banks: Players can now start storing things in the bank. This is also where all your pledge rewards will be at the start of the game, so you won’t start so encumbered that you cannot move. Encumbrance: The weight of items will now factor into how much you can carry. Your carrying capacity will be derived from your Strength stat. Pledges Tied to Game Account: Your pledge will now be tied to your game account. This means you will start the game with your pledge rewards in your bank storage. Customization: A pass will be made to improve hair and facial hair. Combat: Various skills will be added to finish out Earth, Water, Ranged, Blades, Bludgeon, Tactics, and Heavy Armor schools. Housing: Lot Deeds will be introduced to the game so property claiming will first require purchasing a lot deed in the game (or receiving one via pledge rewards). Also, more basements will be available. Crafting: We will also be adding more Cooking and Alchemy recipes and ingredients including the ability to put magical enchantments and stat enhancements (durability, weight, value, etc) on gear. Shopkeepers: Prices will now fluctuate based on available stock, and each vendor will have “I will buy” and “I will sell” lists. This means that the fruit vendor might not be interested in buying that sword from you. Creatures: Our bestiary will expand to include Man-Eating Plants, Water Elementals, Greyhounds, and various Human Enemies (mages, archers, etc.). RELEASE 15, February 26, 2015: Maps: We will continue to expand the mainland scenes to include Resolute, Xenos, Desolace Town, The Necropolis, and the Verdantis Shardfall. Spells & Skills: Sun and Moon Magic will expand to include more spells. The combat schools of Shields will also expand, and more combos will be added to the game. Housing: Property ownership will now incur regular fees (unless you are using a tax free deed from a pledge). If the fees are not paid, the player will lose their claim, and their possessions (including the house and decorations) will be moved to their bank. Crafting: Crafting skills will start to come online, and be used during crafting to modify results. Creatures: Our creature list will continue to expand with the Fauns, the Phoenix and Wisps. Combat: Stealth mechanics will begin to appear. Customization: Clothing and Armor will now be dye-able. Overworld: Roving encounters (patrolling creatures) will now appear on the overworld map and can be engaged (pulling you into a scene) or avoided if you wish to sneak past. We will also have the first pass of the Novia map. Player Titles: Players will now be able to display their title in the game. Emote “Teaching”: Emotes will now be teachable to other players. Some emotes (like the ones tied to pledges) will only be teachable by the original owner. For now, “teaching” will be trading a consumable item that adds the emote via secure trade. RELEASE 16, March 26, 2015 Steam Achievements: Players will now be able to earn Steam Achievements Maps: Mainland scenes will continue to come online including Blood River Village, Vertas, and the Grunwald Shardfall. Spells & Skills: Chaos Magic will expand to include more spells, and more combos will come online. Housing: Permissions for property will greatly expand to better support groups sharing of property, including tools to rent rooms and set “per area/room” permissions. Crafting: Crafting will now have events that occur during the crafting process that the player can interact with to influence the results. Creatures: Our creature list will continue to expand with Emps and Chaos Demons added to the game. Combat: The cover system will be introduced that modifies attack and defense values when you (or your target) are behind cover. Customization: New armor and clothing items will appear in the game. Player Made Books: Players will be able to write in blank books in the game, and share them with other players. Localization: We will begin crowdsourcing the translation of the game into various languages We continue to be incredibly thankful for the support we receive from this amazing community. While the funding you provide makes all of this possible, it pales in comparison with the faith you have in us, the feedback you provide us, and the content you are making for everyone to enjoy. We are humbly grateful, and we cannot wait to see you again in New Britannia! Before I go, I wanted to include an excerpt from my original post about our Early Release Schedule that is important to set the framework for our ongoing schedule: As a crowd funded and crowd sourced project, we feel it is incredibly important that we provide our backers with information and access well before game studios would normally do so in a traditional development model. Traditionally, the players are given information and access only after the development team has already decided exactly how things will be done, and at times, even after it has already been implemented. By the time the public normally has access to the product, there is usually no time to meaningfully react to the public feedback. Shroud of the Avatar is different than the traditional model, as we intend to offer our backers extremely early access to information and even the game itself. With that said, we also want to be very careful that we only provide access to portions of the game when they are ready for a wider range of feedback. If we can play it internally and we know it is not ready, then there is nothing to be gained by having a wider audience come to the same conclusion. In fact, it could be quite damaging to do so. Our strategy over the next few months is to provide you with focused and iterative releases of content. Your feedback during these releases will be critical to making the final product the best it can be, and we appreciate that you are all so willing to devote your time to helping us. With each release, we will have specific tests we will ask you all to make. As we get closer, we will send instructions on how to download, install, report bugs, etc. After each release we will review the results and reevaluate the plan including the duration of availability of each release. Please note that game data will be wiped periodically during early access. It is important to note that all dates, durations, and deliverables are subject to change. Sincerely, Starr Long Executive Producer Shroud of the Avatar
  15. https://www.shroudoftheavatar.com/?p=47048 A few notes: No character or housing wipe, but skills and guilds will be wiped. Houses will have a 7 day decay rate (if not used or touched in 7 days, it'll go poof. Use /bank to get your stuff back). There is a lot of good stuff, so read up.
  16. https://www.youtube.com/playlist?list=PLpaNqz1vDmSixriNnNTD3FKXJ5D_y9wKS Spoony goes into detail for every game, it's a good way to catch up on the series if you haven't played in a while or at all. Blade of the Avatar is also a good prequel novel that will help you get a grasp of current events in SotA.
  17. Balandar

    The Gang

    Borg, Bal, Rumblebore
  18. Taken Dec 01 2014. During the 12 hour streamathon, Lord British was in game at an outdoor player run bar. I was sitting there, drinking my mead for about an hour, didn't say anything, when he randomly says "Welcome Balandar" (after being afk for about 20 minutes). I about choked on my mead and could only stumble out "Well met Lord British". He also added me to his Friends list in game! How cool is that!
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