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Balandar

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Everything posted by Balandar

  1. Balandar

    EQ stuff

    Nothing official. It's still such a long ways off.
  2. Recipe Journal • This is a journal that you can access from the Start Menu (Hotkey: L) that will allow you to browse all of the crafting station lists. • This will allow you to see exactly what you need to gather to make that next pick or prop, even when you're out in the world, far away from a crafting station. • Additionally, you can click the "Start Tracking" button on any item within this list, and a small Gathering List will appear on your HUD which allow you to track the resources needed for that item. Gathering List • We’ve added this window to allow you to keep track of what you want to gather while you’re out and about! • New characters will start with a ‘claim flag’ in this window, to help guide them towards claiming a home of their own. • Existing characters can add to this list using the Recipe Journal, as described above. • The window will only appear if there is something in it. • NOTE: currently, the gathering list does not save between sessions. If you log out, you will need to re-add items. • To remove an item from the window, mouse over the icon of the item being tracked, and click the red X that will appear. Element Tray • The element tray functionality has been improved so that instead of auto-hiding, it now stays open unless closed by the user (X button). You now need to click on the material swatch to open the element tray, instead of it auto-opening. • Shaped blocks have been removed from the Element Tray. They were not working as we intended, so they have been removed until they are working correctly, or until we determine they are not needed. Help Menu • The DevTalk feature formerly accessed using F12 can now be toggled on and off using F1. • There is a new Help button beside the start menu in the lower left. Clicking on the gold ? button will bring up help and information to help newer players around the game. You can open these for reference any time. There are four areas: 1. Getting Started This will automatically open for new characters and is intended to help give direction to the first hour of gameplay. 2. Tech Tree This is a tree diagram that details the progression of crafting stations. 3. Building Tips This page details the basics of the building tools and how to use them, along with any relevant hotkeys. 4. Resources Guide This page explains all the mined and harvestable resources, and what kind of equipment it takes to harvest them. First Time Events (aka: making life friendlier for new players) We’ve added a First Time Event system which allows us to give information or items when certain events happen for the first time. Normally this would only affect brand new characters, but since the system has just been added, on the first login after this patch ALL characters will be treated as new characters. If you are not a new character, you can ignore these or not as you prefer: • Upon first login after the patch, all characters will see the Getting Started guide and have the Claim Flag recipe added to the new Gathering List. • Upon first claim placement after the patch, all characters will experience the following changes: Building Tips help window will open automatically All Building Tools except Add Tool will be added to inventory (if you already have them, you can delete the duplicates) Additional changes related to this: Building Tools can no longer be crafted at any crafting stations Lost Building Tools can be retrieved by clicking on the Resupply Chest New characters will only receive the Add Tool with starting items You can now retrieve your Add Tool from the Resupply Chest at the hub if you happen to lose yours. Props Home decorators rejoice: several new furniture props have been added to the Tinkerer’s Workshop, to make your castle, lighthouse, ziggurat, or dungeon more cozy! • Padded Sofa • Padded Armchair • Fireplace Screen • Fireplace Tools • Small Round Regal Table • Round Pillow (Black) • Round Pillow (Blue) • Round Pillow (Gold) • Round Pillow (Green) • Round Pillow (Pink) • Round Pillow (Purple) • Round Pillow (White) • Plush Pillow (Black) • Plush Pillow (Blue) • Plush Pillow (Gold) • Plush Pillow (Green) • Plush Pillow (Pink) • Plush Pillow (Purple) • Plush Pillow (White) Keyboard shortcut changes • F1 is now used for DevTalk rather than F12 Claim management • You can now view and manage all your claims in the claim management window (U), regardless of which island you are on. Bug Fixes • There was an issue with the screen being all white for some people when they had graphics settings set to low. This should now be fixed. • Grappling hook should now work better when the camera is zoomed far back • Selecting the corner triangles of the selection tool should be more reliable now • /bug now works without additional text at the end • Plumthistle Builder’s Chest can now be purchased in the Exchange • Placing a block in the water could cause a “hole” in the ocean. This has been fixed. • A bug preventing selection of eye color for new female characters has been fixed. • You can once again rotate your character in character create to see what the back of your hair looks like. https://forums.station.sony.com/landmark/index.php?threads/update-notes-5-12-2014.37298/
  3. Balandar

    Wildstar

    That's surprising. I would think a 3-year old alienware would be able to handle it :/ I know Martok is buying a new vid card as his is sounding like a blender.
  4. Balandar

    Wildstar

    I think Borg and Martok are planning to play. I'll probably check it out. It's open beta now? I'll have to download it.
  5. Most hop on during patch days, or soon after to check out the new stuff. Like today, oceans are to be going in!!!
  6. I check them often I just don't play WoW anymore... been playing the ArcheAge and Landmark Alphas.
  7. Item Upgrading You can now upgrade most of the tools crafted at a forge (everything but Building Tools), allowing you to improve their primary statistics like damage, speed, and size, or even increase their quality from Superior all the way up to Legendary! The fancy new upgrading interface that makes this possible is unlocked at the Tech Forge, a new Tier 4 upgrade to the Stone Forge crafting station which can be crafted at any Workshop. To upgrade a tool it must have some number of upgrade slots, which are randomly assigned when the item is crafted, and which range from 1 – 5 slots depending on the tools initial quality. Unfortunately any tools created before this update are not upgradable, as we were unable to retroactively assign them upgrade slots. This does include the Founder’s Pickaxe. However, while we won’t be using this system to upgrade it, the Founder’s Pickaxe will receive its own path to power in a future update. Additionally, the Mastercraft Bracer now increases your chances to get more upgrade slots when crafting a tool, in addition to simply improving the chances of rolling better stats when that tool is initially crafted. Upgrading an items quality, i.e. improving it from Superior to Exceptional or Legendary, does not consume any of its allocated slots. Tools are also now always crafted at Superior quality, meaning the initial range used to determine a tools stats, and thus number of upgrade slots, is significantly smaller than it previously was (Hurray, less RNG!).As a result of this change all mods (the bonus tags like Fast or Biting that sometimes show up on tools) can now be randomly assigned to a crafted tool regardless of the tools quality. This means that Exceptional and Legendary mods can now be randomly rolled on Superior tools. Upgrades are facilitated by a new set of items called Restored Relics, which are crafted at the Alchemy Station using damaged relics found in dirt, sand, or common stone.Damaged relics are very uncommon, but they can also be acquired by sifting large amounts of dirt or sand at the various Sifter Refining Stations. The Item Upgrading system is phase one in a larger set of changes coming to crafting that we are collectively calling Crafting 2.0. For more information on Item Upgrading, and some of the other crafting systems we are planning on rolling out in the future, check out this Round Table response video by Lead System Designer, Michael Mann. The Showcase, The Exchange, and The Gallery First it was the Marketplace, then it was the Trading Post. Now it's called the Showcase. Hopefully this is the last time we rename it! The Showcase has two categories, the Exchange and the Gallery. The Exchange consists of all of the items that we sell: Outfits, Props, Resources, etc. Eventually, when we let you guys sell your templates, this is the section where they'll live. The Gallery is what we're pretty excited about. This section lets you browse other players Claims! Here's how it works: When you create a Claim, you can upload a Screenshot and add tags to your claim. Tags allow you to categorize what type of claim you're making, and in turn lets other players search for specific tags they'd like to see. For example, I'm currently building an underground military base with robots! I've set my tags to: SciFi, Military, Robots, Mecha, and Subterranean. As soon as I tag my Claim and add a screenshot, it'll show in the Gallery. If anyone searches one of my tags, or searches by my in-game name, they'll see my claims! Right now, each Claim will show the World Name, Island Name, and location. In the future, you'll be able to teleport to the claim, for the low cost of a Teleport Shard. New Template Window The Template Window has received a bit of a revamp! It's been moved out of the left side tray, to the Start Menu. You can access it quickly with the "T" key. We now display the following information at a glance in each template:Name / Author / Primary Material used / How many Voxels are in it / How many Props are in it / The Date you've acquired it You can also click a template and inspect it, to get some additional information: A screenshot (if you've taken one) Exact numbers on how many voxels of each material you’ve used Exact numbers on how many of each prop you've used From here, you can also enter that template in to any Competitions that are currently running. Claim Upkeep We've increased the max amount to 8 days. We're still working on a system that will increase this cap, the longer you've had the claim, but hopefully this will give some of you a bit of padding with your upkeep. Mail The Mail window has received a bit of an UI update, with near final art assets. We also plugged in some extra functionality (the ability to take all attachments at once, for example) as well as stubbed out some future functionality (attaching currency, and Cash On Delivery.) Pockets Pockets that increase the number of available inventory and vault slots have been added to the Showcase. Once our Merchant and Currency systems are implemented, you'll be able to purchase these same items with in-game currency. Until then, we're making them available on the Showcase. Tree Harvesting Chopping down trees just became a bit easier on your clicking finger! Harvesting is now a toggle - simply click the tree once (with your axe equipped) and you'll continue to chop down the tree. Character Delete We now prompt you to type in "DELETE" when deleting a character. That should prevent any inadvertent character deletions. Bug Fixes Fixed an issue where props would become offset when you placed a template that was rotated. The collision for the Light Orbs were too big for the size of the model. Fixed! Added Apex FX to the Saw Table Crafting Stations. Added crafting progress FX to the player when using the Smelter, Infuser, and Tinkerer's Workshop. The descriptions for pulverizers have been updated to make clear that they do not collect any resources. Violet Light Orbs no longer require Red Lumicite to craft. They require Violet Lumicite. Tweaked the opacity of the Claim Box so it's easier to see through at night The paint tool will no longer allow you to try to paint if you don't have the required materials. Duplicating a prop that you just adjusted will no longer revert that prop to its previous size. Fixed an issue where a prop that is duplicated on a vertical surface would sometimes rotate 90 degrees We think we've nailed down that Mining / Pulverizer crash as well. Let us know if you continue to see it! https://forums.station.sony.com/landmark/index.php?threads/update-notes-4-24-2014.33495/
  8. Lots of stuff to template here. https://forums.station.sony.com/landmark/index.php?threads/template-swap.28832/
  9. I'm really liking the new orb lights. I bought a pack of the red orbs with station cash and have them under my 4 corner roofs on the new skull tower. Also, they mentioned on the SOE forums that they'll be making a way in game to create the orbs from in game materials (other than just white).
  10. Lol. Ending Credits! I wouldn't mind some kind of credits though! Getting tired of using copper for upkeep costs.
  11. Attention Trailblazers! It is time to get your name in lights (well, pixels). As you may know, one of the Trailblazer pack perks is to have your name included in the Landmark credits. Follow these simple instructions to add or update your name to your Station Account. https://forums.station.sony.com/landmark/index.php?threads/make-your-mark-on-the-landmark-credits.31889/
  12. Is that all in marble? How much did that take?
  13. Yeah, I'm trying to keep everything in stone myself until we get to open beta. That's when I'll start working on collecting the mats I'll need to finish off the place. I need to play with mega voxels. I didn't know about them until last weeks live stream. I want to make some inlay patterns, but haven't had the time to test them yet. I'm still working on just the structure itself and trying to figure out what I want to do.
  14. Try running in compatibility mode. I wonder if that would change anything.
  15. What browser are you using? I do not have any problems in firefox. Try using ctrl-v to paste.
  16. Need to re-learn my veins and trees now: Copper appears alone, as it is the only tier 1 metal. Iron has been paired with tin. Tungsten has been paired with silver. Cobalt has been paired with gold. Mithril has been paired with rubicite. Sundrop Heartwood is now called Petrified Heartwood Vital Heartwood is now called Ancient Heartwood Serpentine Heartwood is now called Mossy Heartwood
  17. Claim Changes Good news, everyone! We have increased the number of claims you may own! You may now have two (2!) root claims and three (3!) attached claims. You will need to craft the flags to stake these claims as usual. Also be aware, that the limit on attached claims is a total limit of three. It is not three per root claim. For example, you can have one root claim that has all three attached claims but that will leave your other root claim with zero available attached claims. Crafting Changes Several recipes have been rebalanced to better support the current allocation of resources across Tiers. These include: All axes The silver sickle Both Grappling Hooks and Pulverizers All tiers of the sifter crafting station All accessories Additionally, the Ring of Brawn can now be crafted at the Basic Workshop and Iron Ingots can now be crafted at the Basic Forge. Grappling Hooks have also been renamed. The Bronze Grappling Hook is now the Explorer’s Grappling Hook and the Viridium Grappling Hook is now the Adventurer’s Grappling Hook. Mining / Harvesting Changes Ore veins have been changed so that metals of the same tier are now combined. Copper appears alone, as it is the only tier 1 metal. Iron has been paired with tin. Tungsten has been paired with silver. Cobalt has been paired with gold. Mithril has been paired with rubicite. Individual veins of tin, silver, and gold have been added to tiers 2, 3, and 4, respectively. Descriptions of metals, gems, and stone have been updated to clarify where they can best be found. Rebalanced spawn weight of Cotton, Jute, Plumthistle and Sunblossom to help even the spawn chance of each plant. Also slightly increased model size of Jute to help it better stand out against the environment. Sundrop Heartwood is now called Petrified Heartwood Vital Heartwood is now called Ancient Heartwood Serpentine Heartwood is now called Mossy Heartwood New Props We’ve added a handful of craftable props to the crafting stations! New Material! The Showcase (previously the Trading Post) White Light Orbs, two stained glass windows and a pair of iron braziers can now be crafted at the Tinkerer’s Workshop. Pink Lumicite is now available to craft at the Saw Table. Just in time for Easter. We’ve renamed the Trading Post to the Showcase! We decided to do this because it is going to be used for a lot more than just purchasing items. We’ll be adding the ability to easily browse through and vote on all of the entries in a given competition. You’ll also be able to easily browse through and find claims in the world that you might be interested in visiting! The Showcase is now available outside of the game!https://www.landmarkthegame.com/store/ We’ve added some new items to the Showcase! Orbs of different colored light (Blue / Green / Indigo / Orange / Red / Violet / Yellow) Navy Blue Wandering Nomad’s Finery (This is a brand new outfit!) White Wandering Nomad’s Finery Black Formal Victorian Wear Black Casual Victorian Wear Royal Blue Adventurer’s Gear Red Colonist’s Encounter Suit Mithril Builder’s Bag and Mithril Builder’s Chest Diamond Builder’s Bag and Diamond Builder’s Chest All items purchased from the Trading Post can now be traded 12 hours after purchase. Just as a reminder – items purchased from the Trading Post are not re-granted if you delete your character! Hotbars We’ve added swappable hotbars to the game! Want to have all of your building tools one one bar, all your mining tools on another? You can do that! You can swap your hotbars by pressing the arrows on the left side of your hotbar, or by pressing CTRL + 0-9. Bugs You can now use the Right Click menu on yourself and other players within the Party Menu. You can Promote to Leader, Kick a party member, or Leave Party. Sometimes, portions of the Crafting UI would not update when switching from one station to another. Changing islands would sometimes result in the outfit you were wearing to overlap with the default outfit. This should no longer occur. It was possible for stat bonuses to persist after you had switched out one equipped item for another. Sometimes you'd get an odd lightsource around your character when you went in to First Person mode. Fixed! The Leyline Station window will now close when you get a certain distance away from it. Heroic Movement animations should now display to other players. Revised the Gold building materials be more gold-like. Added Audio to the Pulverizers. Source: https://forums.station.sony.com/landmark/index.php?threads/update-notes-04-10-2014.30977/
  18. http://imgur.com/LYHnlq6
  19. Keys sent! Check your PMs on the forums! Be sure to add everyone as a friend and join TheHonorEmpire chat channel. Fast Start Guide for T.H.E. members: http://www.thehonorempire.org/forums/topic/15060-landmark-beta-fast-start-guide/ Please post your in-game name in the following thread so we can add you as a friend: http://www.thehonorempire.org/forums/topic/14828-official-eqnl-and-eqn-forum-names-and-in-game-name/
  20. Giveaway is now closed. I am checking to see if I can get a couple more keys so I can give keys to everyone who replied. I'll send keys out tomorrow once I hear back from the other Trailblazers (I just got off work so they may be asleep). If anyone else finds this thread, I'm afraid we are out of keys. However, if you are DIEING to play, you can still get into closed beta by purchasing a founders pack for $19.99. There are also higher end packs: https://www.landmarkthegame.com/founders-pack The base pack will give you a pick-axe that allows you to harvest every tree in game and mine tier 2 materials (otherwise you have to work up to those items in game). See you in game!
  21. Lol. It's a giant fire ball now. I added like 60 torches to it.
  22. I created a giant red orb for my new tower. They don't glow as much as I would like.
  23. Eight new luminescent building materials can now be crafted at the Saw Table refining station. Once crafted, you can find Red, Orange, Green, Yellow, Blue, Indigo, Violet, and White Lumicite under the Stone section in your Material Tray. Ooooooo... I like that
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