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Balandar

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Everything posted by Balandar

  1. Glowing Building Materials Eight new luminescent building materials can now be crafted at the Saw Table refining station. Once crafted, you can find Red, Orange, Green, Yellow, Blue, Indigo, Violet, and White Lumicite under the Stone section in your Material Tray. GPU Physics For those with PhysX compatible graphics cards we’ve enabled GPU based turbulence and destruction particle effects. You can see some examples of these on the Leyline crystal on at the Portal Spire, the Void Vault, as well as mining and harvesting debris. This setting is located in the Game Settings > Video > GPU Physics. Template Change We changed how props work in templates a bit. If you attempt to place a template that has both Voxels and Props, we will continue to report (as normal) what materials / props you're missing. However, if you have enough materials to place the template, but not enough props, we'll allow the placement of the template, minus any props that you might be missing. Party Fix Party members are now visible on your map. Bug Fixes It's possible you could get in to a state where Upkeep timers were saying "Zero Days remaining" even if you had a balance in your Upkeep Bank. Fixed! Occasionally, tooltips would remain on the screen until you activated another tooltip. This should occur with far less frequency. Fixed an issue where you couldn't build across Claim boundaries. Rare trees should appear more frequently. Looks like we've nailed down the issue where props would disappear / reappear after changing islands. Rejoice. Props now collide with each other during placement. This will greatly help initial placement of a prop when placing it on top of another prop. You can still force props to interpenetrate by using Tweak mode or the normal placement controls. Fixed an issue where the sky would become unnaturally bright when going underground in the Desert biome. Twitter would sometimes occasionally fail to post a screenshot. This should be resolved. Wind has been restored to all biomes. May your flags wave briskly. Tin should now appear more regularly at the end of copper veins. Sometimes you would fall through props if you were standing on one when the Map opened. No longer! You can now attach materials to Mail, directly from your Collections window in your Inventory. The ESC button should now properly close the Mailbox and the Leyline window. If you cancelled the deletion of a Claim, the Delete Claim button would remain grayed out until you re-opened the window. Fixed. You can now use the following characters in your Claim Description: !@#$%^& Sometimes when you joined a chat room, you could never leave it. This shouldn't happen anymore. Party leadership is now passed to the eldest member of the party, when the leader leaves. Fixed an issue where you could place multiple items over each other, in the Mail attachment window. If you teleported from your claim to your friend who is not on the same island or world, your claim header could persist. This is fixed. Previously, you could attempt to add yourself as a friend while in a group. Not anymore! Source https://forums.station.sony.com/landmark/index.php?threads/scheduled-update-4-2-2014.29171/
  2. Awesome job Rumble! I added the Biomes jpeg map to the post.
  3. Please click here for the fast start guide for new players.
  4. Silli liddul stuntee! Lat ib funni! Hrmm, now I'm in the mood to make an orc fort.
  5. I have 3 left to give out, but I'll see if I can scrounge some up from our other members to get everyone here a key (unless we see some more posts before Friday night). Most of us are casual gamers or have jobs (I have a full time job, 10 month old son, and another on the way!) so don't worry if you can only play now-and-then. We'll be writing a guide for new players (or finding an existing one) as the there is little information in the tutorials (in the EQ landmark folder when installed) on what to do when you get into game. P.S. I'll send keys via a PM on these forums. P.P.S. Make sure your email is up to date and notifications are turned on.
  6. Left: Alphabetical, Right: by Tier
  7. Please post here if you wish to participate in closed beta. Also post if you meet the minimum requirements: Minimum System Requirements: OS – Windows 7 64 bit Processor – Intel i5 Quad Core or higher / AMD Phenom II X4 or higher Memory – 4GB RAM Hard Drive – 20GB Free Video Memory – 1,024 MB RAM Video Card – nVidia GeForce GTX 275 series or higher / AMD HD 4890 or higher Sound Card – DirectX compatible Internet – Broadband (3Mbit/sec or higher) Limited monthly bandwidth plans will not work as you'll likely exceed your limit quickly. For your video card, you should rank around a 120 or lower on this site: http://www.videocardbenchmark.net/gpu_list.php You have until Friday 7pm EST to post below for a closed beta key. Keys will be given out Friday Night or Saturday morning. * This giveaway is for existing members prior to 4/2/2014
  8. Balandar

    Rare Trees

    A helpful guide on rare trees: http://bit.ly/1hvH71o
  9. Greetings! I am happy to announce three new members to our ranks: Azazael, Soluran, and CCC! Azaezal and Soluran are new to Landmark, so stop by their claims on Serenity - Hilltop (all of THE members are there) and say Hi! Also, CCC has helped significantly in obtaining resources for the guild! Thanks CCC! We have the the final pick and axe in game. If you need help in obtaining resources contact Balandar, CCC, or Rumblebore. There are also hand-me down tools and items to help in your gathering. See Rumblebore. If you need any workstations stop by Rumblebores claim. All of the workstations are available on his front lawn. We are still looking for officers and leadership. If there is a particular aspect of the game you enjoy, please contact us. Rumblebore will be the Master Foreman (title pending). And finally, we have beta keys! If you have been dieing to play and are a former member, or know one of our trailblazers, let us know, we may have more beta keys available! Just make sure you meet the minimum requirements. See you in game! - Bal (Magister Officiorum)
  10. I've seen something similar. They had an attached claim above their main claim, then another behind the attached claim so you can build up and behind (long stair cases, waterfalls, etc).
  11. Removed Sundrop Heartwood as a component for the Rubicite Axe recipe. LOL
  12. Servers will be down beginning at 3:30PM PDT. Claim Upkeep We've modified the Claim Upkeep flow a bit. We wanted to surface this system to you immediately after you place a claim, so that you're aware of it is, and how it works. Basically, you'll be able to place a claim as normal - we're not going to charge you anything up front. After placing your claim, we'll pop up the Upkeep Management window for you, so you can see how much time you have left on your Claim. If you haven't touched this window before, you should have just under 24 hours. You can deposit Copper Ore to extend that time. For a single claim, it is 300 Copper Ore per day and you can deposit enough to pay for up to 5 days in advance. Additionally, if you login to Landmark and have less than 24 hours of upkeep remaining on your claim, we'll popup a small notification (similar to the one we use for Friend Requests, Mail, Trades, etc) to let you know how much time you have left. Bug Fixes The Founder’s Pickaxe will, once again, be able to chop down all the trees in the world! Treants beware! Tier rating has been split on picks and axes. Picks now use Mining Tier, and Axes now use Harvest Tier. The Founder’s Pickaxe now has both ratings, with a Mining Tier of 2 and a Harvest Tier of 6. We now allow you to stamp Paste and Template volumes that exceed the boundary of your claim. This means if you have a very large template that you're trying to place, and it seems to exceed your claims’ boundary, we let you stamp it down, and the excess is shaved off. We fixed an issue that was preventing some players from placing templates, even though they had enough materials to do so. There was a bug where the Rare trees could potentially become rarer and rarer as more were harvested. Fixed! When you decide to travel to a new World, we'll send you to the hub of the same island you were previously on. Previously it was easy to become confused about where your claim was, because we'd send you to the exact same location that you were at previously, but on a different world. Fixed the zone-in location when traveling to the island of Channel (Tier 1.) Removed Sundrop Heartwood as a component for the Rubicite Axe recipe. Characters will now start with one complimentary Portal Shard. If you were a Trailblazer, and didn't get all of your items, the Founder's Chest at each hub should now properly restore anything you had missing. Several plant prop recipes that could not be crafted now require a single wood log instead of those same plants. Refiners, which are private crafting stations, now give a clearer error message when a player that doesn’t own the station interacts with it. The item descriptions for these stations have also been updated to reflect their private status. Source: https://forums.station.sony.com/landmark/index.php?threads/hotfix-notes-03-28-2014.27446/
  13. Balandar

    Known Issues

    This is a summary of the larger/more common issues reported. http://bit.ly/1hc85e7
  14. Edited your post with image of current claims.
  15. Welcome to Closed Beta! For those you that played in Alpha, we have created templates of all claims you had when the worlds came down on Monday. You can see these templates in your template window with a name that matches your claim name. Currently, it will be nearly impossible to paste one of these templates in a new claim because you cannot see the actual edges of the template if they were air. We’ve got a fix coming for this and we’ll have it to you this week. Once that’s in, you’ll be able to overlap the edges of a claim with a template and when you place it, it’ll only paste the parts that are inside the claim. Until then, have fun gathering resources, finding the spot for your new claims and create all of the workstations, harvesting tools, and building tools that you’ll need to do incredible things! New Features Claim Ratings The first phase of Claim Ratings is now in game! Once a player has tagged their claim, you can visit them and give them a thumbs up. As more people upvote their claim, their Temperature Gauge will change from an icy blue to a fiery red. (Votes expire after seven days.) As this is just the first phase of Claim Ratings, we have lots more to look forward soon, including, but not limited to: Searching via ratings / tags / visitor count / recommendation count Filtering via ratings / tags / visitor count / recommendation count on the Map Sending Feedback / Tips to the owner of the Claim Claim Upkeep / Foreclosure Claims now require an upkeep cost. You must deposit resources in your Upkeep Bank to pre-pay for upkeep. To fill (or refill) your Upkeep Bank, press “U” to open the Claim Management window, and click the “Upkeep Management” button. Upkeep is due every 24 hours, but can be pre-paid for up to 5 days of real time. If your claim expires, it is automatically deleted. However, we'll template up your claim(s) for you, and email you all of the resources and props that were present in the claim when it was foreclosed on. FOR NOW, the upkeep cost is 300 copper ore per claim - this will change in the future to use in-game currency. Character Create We've added new options to character create! Choose from a variety of faces, hairstyles, and facial hair for both male and female characters. New Islands We've generated a bunch of new islands for you explore and stake your claim on. Previously almost all (48 of the 50) of the islands were either Tropical / Desert or Tundra / Old Growth Forest. No longer!We now have all available combinations available! Want a lush tropical jungle that blends in to an old forest? Maybe you'd like the cold mountainous tundra, that smoothes in to the rolling sand of a desert? You can choose! Since we've also added new islands... how about a new Tier? Tier 4 is now available! You can now find Mithril and Diamond in Tier 4 continents. Founder's Pack Chest We've added a chest to the Spire that will automatically re-grant any Founder's pack items that you might have missed or accidentally deleted. New Outfits There are two new outfits that each come in 7 different color combinations that can be crafted at the Outfitter’s Table. Harvesting / Crafting Changes The Crafting and Harvesting systems have received significant overhauls. Tools and Resources “Resource Rating” has been renamed to “Tier” and all previous resource rating values have been flattened to 6 tiers, each of which corresponds to the tiers that resources are actually found in. Several resources were reallocated to support this change.All mined resources are introduced in the tier before their home tier, meaning that Tin and Iron can be found in limited quantities in Tier 1, even though they are Tier 2 resources. Pick progression has been modified to support the resource rating change, and rare pick upgrades have been removed from the game.All picks still have a chance to be crafted as rare or legendary, but picks that required uncommon picks as a recipe component, such as bronze and silversteel, no longer exist. Axe progression has been modified to support the resource rating change and now has 6 tiers. The Tin Axe now harvests special jungle trees which yield the Tier 2 resource palm heart. The Silver Axe now harvests special desert trees which yield the Tier 3 resource thistle seed. The Gold Axe now harvests special old growth trees which yield the Tier 4 resource ancient rootstock. The Rubicite Axe now harvests special tundra trees which yield the Tier 5 resource spindle cone. The Etherium Axe, which completes this progression, won’t be available until Tier 5 islands and the Deciduous Forest biome have been added to the game. Pick and Axe item descriptions have been updated to indicate the resources they now harvest. Picks, starting with Iron, now require special tree resources corresponding to their crafted tier, not the tier they can harvest (e.g. iron requires palm heart). Axes, starting with Silver, now require special tree resources harvested by the axe from the tier below (e.g. silver requires palm heart). Axe damage and speed was tweaked to provide a better progression cadence. All axes now have the potential to be created as either Superior, Exceptional or Legendary. All axes now have a chance of getting a random mod. Item descriptions for resources have also been updated to provide information about tier and, where necessary, the location they can be found. A new recipe which creates coal from wood has been added to the series of forge crafting stations. Tree Harvesting All trees can now be targeted while an axe is equipped, even trees the equipped axe cannot harvest.Attempting to harvest a tree that cannot be harvested by the currently equipped axe results in an error message explaining why. Tree health has been rebalanced to better match tree size. Tree rewards, including heartwood and special resources, have been standardized across tree size to drop at a consistent rate regardless of tree size. Plant resources are no longer dropping from trees. Plant Harvesting Plant harvesting has been added to the game! Using the Silver Sickle, which is crafted at the Stone Forge, you can now hunt for special plants procedurally spawned across all islands. These plant resources are used in various clothing recipes that have been added to the new Outfitter’s Table. Crafting Stations A new crafting station, called the workshop, has been added to the game. This station crafts other crafting stations, props, and utility items. It can also refine lumber and stone. A basic workshop has been added to each of the Hubs across all islands. The series of Forge crafting stations now exclusively produce tools, metal ingots, and also coal, in addition to the new series of ingot refining stations.All forges after the Stone Forge have been removed from the game. Recipes previously crafted at the higher tier forges are now available at the Stone Forge. The Enchanted Alchemy station is now simply known as the alchemy station, and is used to combine special tree resources with heartwood to make higher tier heartwood.Oil sub-combines previously created at the alchemy station have been removed. The series of Workbench crafting stations have been removed and replaced with the Outfitter’s Table.The Outfitter’s Table crafts outfits and accessories. Outfits are produced with woven cloth, also created from the Outfitter’s Table using resources gathered through plant harvesting. Refining Stations Several new crafting stations have been added to the game that are used to refine raw materials into refined materials with improved efficiency. The smelter produces metal ingots. The infuser produces heartwood. The loom produces woven cloth. The series of Saw Table crafting stations are now used exclusively for refining wood and stone with improved efficiency. Bug Fixes / Optimizations Made numerous client optimizations that should speed up your initial load time. This should also greatly reduce the amount of spinning gears / bouncing you might get when running through the world. The state of your props will now save whenever we have to bring the game down for any reason. This means you don't need to turn on all your torches and lights when the worlds go down for maintenance. Rejoice! Clicking on another player should be much more reliable now. You can now enter Tweak mode even if the cursor is red. This should make it much easier to place large templates or paste volumes. Added a new Party Bonus icon, along with a tooltip that describes what it does. You should now get a warning when attempting to delete a mail that has an attachment The Mail compose window should close once you send the mail. No more accidentally spamming mail to your friends! The Mail compose window shouldn't get in an odd state anymore when resizing it. Crafting stations will now show if the item you're crafting will reward more than one of that item. For example, you can now see that ten wood logs will generate 100 wood planks. Previously, Claim and Spire Teleport shared a one hour cooldown. They now have separate one hour cooldowns, and the cooldown for teleporting to a friend is 30 minutes. source: https://forums.station.sony.com/landmark/index.php?threads/closed-beta-launch-update-notes-3-26-2014.26040/
  16. I don't know if I want a desert island again. It's easy to mind materials, but with the transport stones we can hop to another server now relatively quickly. I say we try for Hilltop on Serenity. If that doesn't work out we can try one of the new servers or another island with tropical/old forest. Or even a tundra one as I wouldn't mind having a snow related build.
  17. We'll see how populated it is. I like Hilltop. Has all forest it sounds like.
  18. Probably won't have time to play this weekend. And they are wiping starting Monday! ARGH. Need to at least get in and pick up all of my props so it won't be templated.
  19. I like the fact you can port to friends for free every 30 minutes.
  20. Explore a whole new world! Closed Beta features new procedurally-generated continents (including the new Tundra and Old-Growth Forest environments), an in-game marketplace, and more! Landmark servers will be down on 3/‌24 and 3/‌25 to wipe the servers for Closed Beta on 3/‌26. Everything except your Character and templates will be wiped. Your Character will be retained, however all progression will be wiped. We will save your existing claim as a template. All of your templates, Marketplace purchases and Founder’s Pack items will be saved. Settler’s Pack purchasers will receive instructions when the servers are up to access Closed Beta. Trailblazer Pack purchasers will receive an email including their 4 shareable Time-Limited Closed Beta keys on 3/‌26. If you want your friends with you from day 1, buy or upgrade now!
  21. I can't get in yet... will have to check it tomorrow.
  22. Nice find!! The AV String voxel is what I've been trying to get. I want my window bars to actually look like windows and not have the weird triangles on the ends.
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