I like the ending:
"My prediction is that GW2 is going to fundamentally change the way gamers experience and relate to content, because they are implementing a horizontal scaling system and no monthly subscription. ArenaNet has smartly invested in delivering content that you build once and that the players re-play forever: Structured PVP and WvW. And AN has removed the leveling divide between players via their PVE sidekicking system, full Bolster to max level / gear in Structured PVP, and from what I understand scaling PVE such that a player never truly outlevels it.
If I’m right, GW2 will model a viable approach for other companies, and we’ll continue to have the benefit of choice as gamers."