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Balandar

Omnipotent
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Everything posted by Balandar

  1. Upgrading Forums

  2. You all have likely heard of this already, but it caught my eye on my lunch break. Lol. http://us.battle.net/matchmaking/index.html
  3. I love gadgets. A co-worker just got the Lifebook U series laptop. This thing is small!
  4. http://www.cnn.com/2009/TECH/03/24/onlive....sole/index.html SAN FRANCISCO, California (CNET) -- Sony, Microsoft, and Nintendo, look out. Your traditional video game console business model may be in danger. Popular video games like the "Grand Theft Auto" series may soon be available on a new system. It's too early to tell how much danger, of course, but a start-up called OnLive announced a brand-new game distribution system Monday night that, if it works as planned, could change the games game forever. OnLive, which was started by WebTV founder Steve Perlman and former Eidos CEO Mike McGarvey, is aiming to launch a system -- seven years in the works -- that will digitally distribute first-run, AAA games from publishers like Electronic Arts, Take-Two, Ubisoft, Atari, and others, all at the same time as those titles are released into retail channels. The system is designed to allow players to stream on-demand games at the highest quality onto any Intel-based Mac or PC running XP or Vista, regardless of how powerful the computer. The system will also stream games directly to a TV via a small plug-in device, and players can use a custom wireless controller as well as VoIP headsets in conjunction with it. Based here in San Francisco, OnLive timed its formal unveiling to this week's Game Developers Conference, where it will be showcasing the technology and 16 initial games it will launch with. The service is currently in a closed beta, but is expected to go into a public beta this summer, and to launch this winter. According to Perlman, OnLive's technology will make it possible to stream the games in such a manner--high quality, no matter what kind of system the user has--by virtue of a series of patented and patent-pending compression technologies. And instead of requiring users to download the games, OnLive will host them all and stream them from a series of the highest-end servers. Users will have only to download a 1MB plug-in to get the service up and running. OnLive is hoping to capture a significant portion of the video game market share. In February, the industry posted one of its strongest months ever, with total sales of $1.47 billion, up 10 percent from a year ago. And in February, the Xbox, PS3 and Wii accounted for total sales of 1.42 million units. An intended benefit of this infrastructure, Perlman and McGarvey explained, is that users will be able to play streamed games via OnLive with no lag, so long as their Internet connections meet minimum thresholds. For standard-definition play, that would mean a minimum 1.5 Mbps connection, and for high-def, 5 Mbps. That's obviously an essential feature, as it's hard to imagine anyone paying for a service like OnLive, no matter what games are on offer, if the user experience is inadequate. But the company promises that as long as users have the requisite minimum hardware, operating systems, and Internet connections, they should be able to have seamless play. The upshot of this infrastructure model, Perlman said, is that OnLive is somewhat future-proof, meaning that players won't have to upgrade anything to keep on playing games on the system years into the future. Instead, the upgrades will happen on the back-end, with the company regularly boosting the power of the servers it uses to host and stream the games. And while demos always have to be taken with a grain of salt, CNET News did see a real-time presentation of OnLive on at least two different computers and on a HD TV. Game play was as smooth and lag-free as advertised So far, OnLive has yet to make its business model public, but what seems likely is some form of subscription service, where players will pay a monthly access fee and then pay additional costs, depending on whether they want to play games once, or buy them for permanent play. The company also said that it will probably offer free trials of some or all of the games it offers, allowing consumers to decide whether they want to buy. OnLive recognizes that some players may use those trials as a way of deciding whether to buy such games from traditional retail stores, but Perlman and McGarvey suggested that as long as people are interacting with the OnLive system, they'll be happy. It's clear that OnLive is modeling its system at least somewhat after Microsoft's hit Xbox Live service. So fans of multiplayer games won't be on their own. Rather, they'll have full access to multiplayer features of games built for them. And another interesting social feature is one that will allow users to digitally watch others play games in real time. The company thinks that users will find it exciting to watch the best players in action, even if they themselves are only kibitzing. Perlman said that the concept of spectating in online game systems is, in and of itself, not new, but that OnLive presents the first time players will be able to look in on what others are playing without owning the games themselves. Another social feature in the Xbox Live mold is what are called "brag clips." These are essentially 15-second replays of game action that players can share with friends if they want to show off their prowess. This is possible, Perlman said, because OnLive is continually recording the last 15 seconds of action. All told, McGarvey said, OnLive offers a full suite of standard social features including friends, clans, rankings, leader boards, tournaments and more. From the outset, OnLive isn't partnering with any of the first-party publishers--Microsoft, Sony, and Nintendo, meaning that franchises like "Halo" or "Zelda" won't be available. And that makes sense, since those companies are hardly likely to want to sign up with a company whose very technology may obviate their longstanding business models. That means, Perlman and McGarvey acknowledged, that many players who sign up for OnLive's service will still maintain their consoles, and continue to buy games for them. At least for the rest of the current generation of machines, they said. But come the next generation, all bets are off, they said. And for the nine--to date--third-party publishers who have committed to being involved, McGarvey said, OnLive presents a much more efficient and profitable distribution model than the standard retail structure. That's because the system is all digital, cutting down on physical distribution costs, and because it is designed to eradicate piracy and second-hand sales, both of which are banes of the publishers' existence. Indeed, McGarvey said that OnLive has gotten strong commitments of titles from the nine publishers. That means, added Perlman, that the planned launch this winter could be accompanied by the most titles of any new gaming system launch in history. In addition, McGarvey said publishers are eager for the kind of raw data that OnLive can provide about players' usage of the games, including whether they like or dislike games, how much they play, how they play and so on. That data is hard for publishers to collect with traditional consoles, he argued. Clearly, OnLive has set an ambitious goal: dethroning the console makers as the game industry's kings. And as is always the case with brand-new and publicly unavailable technology, it is far too early to know whether the company or the service can live up to that goal. But if its demo is any indication, OnLive is definitely onto something, and given that the company has been in stealth mode for so many years, it's possible that the console makers will be caught off guard.
  5. If anyone has tried to register in the past week or so, please have them try again. I had about 300+ registrations and 99.9% of them were bots. I likely deleted a few legitimate registrations.
  6. Forums have been upgraded to latest release.
  7. Registration now requires email approval and admin approval. Please let me or Morgh know to approve the accounts. I'll keep an eye on email. I will have access to email this weekend (blackberry), but not an internet connection.
  8. Deleted topics/posts. Banned the bot accounts. Disabled email registration approval. Registration now requires email approval and admin approval. Recently Captcha was cracked across many different sites (including google's gmail and microsoft). There was a patch released today for these forums to combat this issue. I'll apply that next week (may require a change to the forum template).
  9. I just found http://www.lfgcomic.com. That comic and especially that movie makes me miss playing my undead mage.
  10. Thanks! We have plenty of time for planning. We are looking at May/June/July of 2010 (when she graduates from college). As to the place, Redington Beach. Just NW of St. Pete
  11. Well, I asked the "Big" question on May 13th. It was sunset, 8:08 pm, on the beach in FL when I popped the question. She said Yes! Anyway, pics from the trip and of the ring can be found in the real life pics forums. Pics: http://www.thehonorempire.org/forums/index...amp;#entry63274
  12. I would recommend everyone download or foward any email they wish to keep from clanskullcrusher.com, thehonorempire.net, and any other domains with T.H.E. (see below). Use your full email address and login at http://thehonorempire.net:2095/ I do not know how long the old site will be up (hopefully until I can get everything moved over). Everyone that has an email account on any T.H.E. website should email me with the following information: Username @ domain name . ext A new password OR another email address to forward the above email to. If you wish to have an email under a different domain name, now is the time to do so. Available domain names: PGOH.ORG CLANSKULLCRUSHER.COM SKULLCRUSHERORCS.COM SKULLCRUSHERORCS.ORG THEHONOREMPIRE.COM THEHONOREMPIRE.NET THEHONOREMPIRE.ORG IMPERIALTRADECONSORTIUM.COM Borg, can you please relay this in game to both the folks here and in PGoH to help spread the word? Thanks!
  13. The website should be back up once everyone's DNS servers update pgoh.org. There will be some glitches as I continue to move everything to the new website. Mainly the roster area and broken images.
  14. Technology Development Specialist. Like it? They were going to give me the title "Technology Team". I told them "I'm a team??". One of my managers said "He's an army of one!". heh. I am doing mostly work for the state and other clients in various programming languages. I don't know where it will lead, but it pays more than my previous job (benefits). I also enjoy it and the people I work with. So win win.
  15. Sweet!! It's great to have a job you enjoy. It must be that time of year then. I just put my two week notice in yesterday.
  16. For the past 3 weeks I've been working two jobs, 16 hours a day. This will continue for another two weeks. Then I'll be working full time at the new job! I'm much more happy there, it pays well, and has good benefits. My existing job pays poor, has no benefits, and I'm absolutely miserable on a daily basis. I do not enjoy it at all. They do have some big aspirations and possibilities in the future, but I can't wait that long anymore. It's been wearing me out. Anyway, most things will have to be put on hold for the next 2 weeks. I'll work on getting the new Clan Skullcrusher template up during that time, but I'll be working weekends as well (guess no parties for me this weekend ). - Bal
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