Ok, so we had problems again this week with Golemagg.
Here are my observations, and would like to hear others observations as well (please note that I am not pointing fingers at anyone - just stating what I observed from my very narrow perspective of the encounter Friday night).
I was assigned to heal Lomar along with a Shaman (this was with Zuato). What happened right off the bat both times is that the dogs were to be pulled up to us and Golemagg tanked where he is.
Problem 1: Keeping Lomar alive. The idea was to pull the dog up behind the spikes on the left as we are facing Golemagg. I had LoS issues because the dog was engaged both times on the other side of the spikes. By the time we could get to him, it was too late or Lomar was almost dead.
Problem 2: Damage. Not sure if anyone else noticed this, but it seemed like the dogs were doing more damage then in the past. I wasn't present for the Golemagg encounter the week before because I had to bail due to being sick, but the two times previous I don't remember the dogs hitting the tanks that hard.
So, for Problem 1 I plan on placing myself on the opposite side of the spikes right off the bat to keep from having LoS issues and follow Lomar back to the designated position.
Problem 2...is this a result of having less healers this time around? Or did the damage go up? I know this really took the raid by surprise, and we have had a lack of healers all around lately.