Personally, I use 8 debuffs on every boss fight. While they don't seem that great, they really increase my personal dps quite a bit. They are:
1) Mangle: +30% bleed damage on bleed attacks. Also affects Shred. Lasts 12 seconds.
2) Faerie Fire: -1955 armor, target unable to stealth or turn invisible. Healing reduced by 75%. Lasts 30 seconds. If your other druids aren't coming up with the same number it's because I'm uber. Also I spent points to get to the 36 point talent spec.
3) Nature's Wrathful Draining: 12 second cast time, 3865 mana. Consumes one Fel Lotus OR Large Prismatic Shard. Causes 850 nature damage per second, + multiplier by every non-nature damage DOT on the target, ie, two affliction spells = x 1.2, three = 1.3, 12 DOTs = x2.2. Lasts 45 seconds. Again, you have to spec for this.
4) Shadow of the Silent Claw: Lasts 60 seconds. Melee threat caused by party members decreased by 1.5%, but all healing threat increased by 40%. This debuff is only available if you have completed the heroic quest chain.
5) Gift of Malorne: Lasts 60 seconds. All DOTs also have a 2.5% chance to return the damage as a HOT divided evenly among all party members. Chance for spell critical strike reduced by 40%, 20% for nature spells.
6) Memories of Illidan: Each time a melee attack is dodged or parried, applies a +2 reduction in chance for next melee to be dodged or parried; but also reduces melee critical strike damage by 50%. Stacks five times. Lasts ten seconds.
7) Aura of Deadly Protection: Increases the damage that plate-wearing classes will cause by 0.5%. Also increases the likelihood that DPS plate armor will drop by 85%.
8) Ysera's Curse: Chance (0.2%, talent spec increaseed to 4.0%) for Baracko to die on each melee hit.
I like keeping all 8 debuffs up as long as I can, but if you're going to spec Affliction, Helreath, I guess I can drop one of these dots. The only question is... which one?
Oh, the humor! *gasps*
Helreath, I would listen to Waldy, as he's one of resident theorycrafters and pretty damned knowledgeable to boot.
As to dying on each melee hit, if Cal would just generate more threat, I wouldnt have that problem! ;p
- Bar