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Scryll

Guild Leader
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Everything posted by Scryll

  1. Wandering across the plains, searching in vain for some peacebloom to use in a salve against scorpid venom, Scryll comes across the cold remnants of a fire. A pipe, half-blackened and cracked from heat lies in the middle, and he sees a strange foreign dust sprinkled in places along the ground. Suddenly a stream of images flashes before his eyes: Belaru, Benim, and a handful of others standing triumphant and bleeding over Onyxia's head after our vicious battle and hairsbreadth victory over the mighty dragon; Ghonne, chanting without fear as she prepares another shadowbolt for the Molten Giant bearing down on her while Alhazad chases after it, desperately trying to turn it aside; Narsica using the last of her power to toss heal on Scryll himself and a forgotten warrior, before General Drakkisath smashes her down with a final blow and turns to deal with the two intruders who still dared stand against him. Last comes an image of the Dark Portal, with many from the Clan and its allies standing around, as Volonazra steps through. "Me nub knew lat fer long," Scryll whispers to himself, as the wind howls across the arid earth, "but me miss lat and me glad we met old orc."
  2. I see Professor Tolkien is pretending to be a whirling dervish in his grave again.
  3. Have you consulted the loot list site in the sticky above? I find it to be an invaluable resource for itemization for all classes. I'm not particularly familiar with Hemo/stuns needs, unfortunately, but I know many dagger rogues say good things about the Barman's Shanker, which isn't at all hard to acquire, and will probably serve your mainhand needs until you can find something really tasty, like the Felstriker. Looking at it, Heartseeker isn't bad. Intrinsic stat buffs aren't much of a concern for us, AFAIK, partly because our weapons so rarely give us any. DPS and weapon speed are the most important concerns for your offhand, you want it to be hitting hard, and you want procs as often as you can get them. I know all our dagger rogues live Alcor's, but it is just a LITTLE hard to get.
  4. The problem is that most of our leatherworkers don't take elemental. Most of them are dragonscale, with a couple of tribal. I know of only two elementals in the guild, and both already have the pattern.
  5. It's a fundamental problem in this sort of game design, unfortunately. When a game system is set up to be released in an episodic manner, or updated periodically, you face two related problems, which fall under the rubric of "ramping up" power. To some extent, this is due to one particular problem, the urge to introduce something slightly *or more than slightly* more powerful, just because that sort of thing is flashy and neat. That's what generally happens with CCG's like Magic: The Gathering, and systems like D&D, or Palladium. Computer games offer a second problem to that. They offer a lot more capabilities, in most ways, than tabletop systems and other game types, but they suffer from being essentially static. The players can't create their own content, really. The developers can add content, but that ultimately just makes the existing world a bit bigger, it doesn't create whole new worlds. That drastically limits the ability to keep paying players. The only other really strong alternative is to give the characters a sense of advancement, of getting better. And that invariably means a character is getting more powerful. The need to do that is made even stronger, incidentally, by one of the tactics to make new world content hold attention longer, by making them difficult. Designers don't want players to just blow through new content quickly *they'll promptly start clamoring for more* so new areas often take forms like AQ40 or Naxxramas, which players are going to have to spend a lot of time on to thoroughly explore. You don't want the players to get too frustrated with the new content and leave the game for that reason, though, so you have to A) find ways to make progress "easier" *like getting new, powerful items as they go* and B) make the reward for going through all that frustrating content worth it. So the more difficult you make things, the better of a reward you have to offer in comparison to the power level prior to the new content.
  6. Just for the record, that WAS a joke, Sleyvas. Rogues are at the bottom of the healing pool in just about every encounter, that I'm aware of, and certainly DPSing tanks are just about always above them. If the MT goes down, we can still recover with a DPS tank moving into a tanking position. Plus you guys are just easy to keep alive all around.
  7. The most important thing to keep in mind is something most healers often forget. Everyone recognizes the need to keep the tanks healed and the corrollary that the healers need to be healed as well. What most healers often forget, though, is that the rogues are their tertiary priority. Forget the mages, hunters, and melee DPS that's not tanking. Concentrate on the rogues. This message was produced and paid for by the Azerothian Society for the Advancement of Sneaky Peoples
  8. One thing I'd like to note as a non-buffer. Quite a few times, I see buffers throw out one of their group buffs when someone asks for a buff *usually after they died* It strikes me that this is also kinda wasteful of the reagents. It's probably less of a hassle to do it that way, but wouldn't it be better to take the time and save the candle or thorn or powder to cast the single-target buff when less than half of the group their in needs it?
  9. Who wants to run UBRS? WHich others still need to get their Drak's blood?
  10. My transmutes are also available, Hu. Now that I've got my epic mount I'm not buying crystals and selling the final product, and I finished the run I was doing for Sleyvas. My transmuting schedule is wide open.
  11. Scryll hab water. Me might drink it, though, if it can quench MC runes, think how it can quench me thirst.
  12. Noon? Server-time? Lat mean me hab ta get up by nine in the morning, Pacific Time? SKAH! Oh well, good thing I think my Sunday morning EUII game is cancelled this week.
  13. Vuel managed to stay in range of you guys for a long time on Friday, I was impressed.
  14. Good idea. I think we have more 60 shaman in the guild than we have of the three least-represented classes combined. Maybe the least four. *shakes head in bemusement*
  15. Yep, all races *well, all Horde races* can do it, and like most Alchys I do it regularly. Of course, that's several stages below how zealous some are about doing it every ten minutes. I'm just waiting to see a "X receives Gromsblood" pop up while we're fighting a firelord...
  16. Friends, Romans, Clansman, lend me your Runecloth! I find myself unable to resist the adorableness of the hungry clumsy kodo. Alas, weep for me, for I am not a Tauren but a troll. They won't entrust me with one of the great kodo unless I reach exalted with them. Getting that high requires a lot of Runecloth turn-ins. So if you have a spare stack lying around every now and then, between the demands of questing, farming, and raiding *a rare circumstance, I know* consider helping your brother olog out with proving his dedication to the denizens of Mulgore.
  17. Awesome!!! Yep, stealthing from the entrance to Mags room is no problem so long as you don't get careless. The only spot that's any trouble is the beginning, with the two giants at the bridge, and they're on a 24 hour timer so they won't be an issue.
  18. A bunch of us are going to be Grom's transmute bots when the other half drops. Sadly, that's the easy part of getting Thunderfury...
  19. I'll test and see if I can stealth run there today, Hu.
  20. Raeda, you know I love you. But my favorite is that solo pic of Meadowglen That shy pose... it's just works. Miss Febuary scares me though.
  21. Sitting at Blood of the Black Dragon Champion.
  22. Scryll

    xaos

    Oh, good. Van actually managed to confuse me on that point.
  23. Finally! Congrats, Narsica.
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