Since Pine asked for officer comments, I'll make some general remarks. Since plenty of others have spoken on at it length, it will suffice to say that I am also generally opposed to mandatory attendance rules. Moving on.
Dis Clan be uf many parts. Sum like ta clomp elbzies agh dorfs. Sum like ta seek out agh crush da meanest, most powerful creeturs dat dey can find. Sum just like ta spend time wit family. Nub uf deze be mur important dan de others!
I was hesitant about text-based roleplay when I first joined the Clan, my prior attempts to transfer RP tabletop gaming to the 'net had not seen good results. I've overcome that hesitance and revel in being in-character online these days, even if I have some troubles with maintaining distinct accents for specific characters, and I wish more people in the Clan would put an effort into that facet. I'd like us to be more of an RP clan than we are. That's just a personal preference though, not a policy position.
And I confess, I don't understand or see the point in what a lot of people seem to refer to when they say "RP," which are events. Events can be fun things for the guild and friends to do, to be sure. I enjoyed the Halloween party Smed put on, and I absolutely ADORED the black-tie New Years Ball Kytae held pre-BC. I had a marvelous time, despite bickering with Uglutz about the DJing, and I know a whole bunch of others did too. But for the life of me, I've never been able to understand how such things are "RP." I understand writing and acting out storylines, though it's not my cup of tea. I really groove on just being in character while playing and having improv discussions with who and what I encounter while in-game. I understood it when I had a fireside story-swapping session with the Clan's rogues back when we instituted clan leaders because the character and Warmonger Scryll wanted to get to know who his charges were and where they came from, it wasn't just me the player wanting to get to know other players in the Clan better. It wasn't just swapping our creative-fiction, it was in-character, it was full-blown roleplaying.
The battlegrounds, 5-mans, raids, those all tie into the world Blizzard has created which we roleplay in. At some level, they are also actually in-character and hence just a bit RPish. Most of the events I've seen, however worthy and fun they may be, lack even that small element of RP. When people want to do a fishing contest, a beauty pageant, foot races, these events may well be fun and I might participate if I've got time and it catches my interest. But when people say that they don't think there is enough RP in the guild, and their idea of how to introduce more is by holding events, I'm sorry but I can't see it. There's nothing RP about it for me, and I have no clue how other people might consider it roleplay.
edit: One last thing, to address a specific point raised by Pinecone. It is not true that there is no day when nothing is happening. At present there is nothing regular scheduled on either Wednesdays or Saturdays *I know that Jaern, for one, hopes to change that but at this instant, there is nothing regular either day* And on Mondays, Fridays, and Sundays, while there are ten-man runs scheduled, none of them occupy more than 7 or 8 Crushers and there are usually at least another dozen online who aren't doing anything. Even on Tuesdays and Thursdays, there are usually a bunch of us who aren't already occupied. If you want to set up an event, run an instance or two, or just hang out, there are plenty of people available. I can tell you right now that insisting events only have meaning if everyone online is participating is counter-productive to regular community-building in large groups. It doesn't even really make sense, considering that *because we're spread over all walks of life, many adult ages, and 4+timezones* a majority of the accounts in the guild will always be offline at any particular time.