IV . Interaction with " enemies " may often result in combat. Be mindful that not all encounters must go this route, and that certain guilds will often opt for something other than straight combat. There may be taunts, jests and the like. Highlighting is to enhance game play, not to provide an excuse for mindless battle. Make sure there is reason behind your actions either through what the guild leaders have stated or as a result of your true play of roles with your character. Some may wish to take hostages or have a tribute paid for safe passage. Just be mindful of alternatives to combat and that these actions can be just as rich and rewarding as battle.
V . When engaging the enemy, many guilds will offer or warn in some manner that they are about to attack. Don ' t be blind to such warnings. As members of PGoH, you are expected to do this yourself, 'tis the honorable thing to do, but not all guilds will do so. It will take a small effort on your part to learn how certain guilds engage. Orcs are different than Pirates; Pirates are different from Undead; Undead are different from . . . well, you get it. If you are unsure of someone ' s intent, then use extreme caution. Some examples of what PGoH members might say in a challenge of battle include, but are not restricted to:
i . " Prepare yourself for battle. "
ii . " You are trespassing upon our territory. State your intention or face the sword. "
iii . " I don ' t quite care for people like you. You had best remove yourself from my sight before I must take action. "
VI . If you trespass upon another guild ' s lands and they are " enemies " , expect that you will be attacked on sight. While PGoH will issue challenges to anything other than what resembles a war party, other guilds, such as the Orc Clans, are very territorial. This means if you step on their lands expect aggression, though if you are quick and offer tribute you might be granted a moment to speak . . . or to flee.
VII . Should you slay your opponent in combat you must adhere to the following:
i . Do Not Loot!!!
ii . When it is safe to do so, resurrect them.
VIII . Death of yourself should be treated in the following manner. There are absolutely no exceptions to this.
i . Should you die, wait for resurrection from a fellow guild member or should the situation dictate, your attackers.
ii . Upon resurrection you are to remain in a death robe for 30 minutes. You are not to block or interfere with any events going on until that 30 minute period has passed. Do not hold any weapon or spell book (except to heal yourself or remove yourself from the scene, then remove it). Note, if you leave the scene you must still wear your death robe. You are still the " walking dead " for that 30 minute period.
iii . Should you have reason to dispute the action taken against you, remove yourself.
(but lasted nite i was kill in luna on my way to the moongate. i was not told that i was in a fight. and i was not even ask. there was no guild tag so i dont know what guild he or she was in but i do remember the name. but the worsted this about all of this is that he or she was REZ KILLING me till i losted everything that i owend on my chiv tamer be cuz i ran out of gold on her. i just want to posted this to let you know to look out for a char name Arthr.)