anyone see machine requirements for D&D?
The Turbine engine that DDO is built on is very scalable. With all options maxed, it can give today's high-end machines and graphics cards a pretty good work out, but we also want the game to be playable by people who don't have the latest and greatest hardware. In fact, our goal is for the game to run on a machine with a GeForce 2 graphics card -- whether or not this will actually happen remains to be seen, but that's our target for the low-end of things.
We haven't announced official specs yet, but the game *should* be playable on a 56k modem.
Just to clarify, we're using the latest version of the Turbine Engine -- AC2 runs on an earlier version of the engine, and AC1 an even earlier version. With every iteration, we clean up and even rewrite signficiant portions of the engine.
As some of you correctly guessed, we don't really see a big win right now in optimizing for 64 bit processors. The game will still run fine on one and since these are high end chips with good 32 bit performance, buying one isn't necessarily a bad choice. However, as of now, there are no plans to support 64 bit extensions for ship.
-Posts from the devs of D&D