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Martok

Omnipotent
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Everything posted by Martok

  1. UG! Yes, this forum is ooc. Sorry for not getting back to you. I thought Balandar (Grulg) was taking care of your app as you had additional questions for the guild before wishing to join (the roleplay stance of the clan etc...) As I recall, you were wishing to be the well-spoken player?
  2. Yes, I was ganked by a guardian of blizzard.... For those of you that don't know what that is.... its in the blizzard screenshots... That huge green boulder thing from WC3.... Well, I had travelled to a zone that was apparantly not finished yet.... Little did I know that the lack of other players should have been my sign. Turned the corner through a cave, and saw the behemouth standing before me. One hit and I was sent back to the graveyard. Too bad those things won't be in release. I'd like to take a few groups of high level players there for revenge.
  3. Martok

    WOW Character

    I think we will be good on warriors and shaman. We might be a bit light on rogues and druids... and we are definately light on priests (only trolls can be priests in the horde and to my knowledge there is currently not an active one) Parties are maxed out at 5 currently. Ideal party would be one druid, one shaman, two warriors and one rogue. Shaman/Warrior combo is pretty uber let me tell you.... Or even two shaman.
  4. Martok

    WoW E3 Info

    Heh. Hoth always says that!!!!!!!!!
  5. Martok

    WoW E3 Info

    With the World of Warcraft beta running strong and tons of information pouring out about it, it was tough to figure out what to write about the game at E3. I was even more dissapointed when I got to the booth only to find that all that was running on the displays was the beta that I could just as easily have played on my desk back at the office. Fortunately, I was able to corner Blizzard's Jeff Kaplan, the nice guy who shepherded me through my excursion into the World of Warcraft Alpha and talked with him about the areas and game systems that are still in development. "The feedback we've been getting from the beta has been remarkable." Kaplan said. "and it's been pretty gratifying to watch people treat the game like's it's already a complete product." Kaplan revealed that the next phase of the beta will be rolling out in a couple of weeks and will open up much more of the game for the legions of testers. The first new aspect of the beta will be the level cap - enough of the high level content has been completed that the team is now comfortable raising the level to 55. Another new aspect that should be in the game soon will be a brand new in-game e-mail client. Kaplan was more than willing to acknowledge the inadequacy of the in-game tradechat system and believe that the new mail system will dramatically enhance the way people communicate and buy and sell items from each other. Key to this is the ability to "attach" items to e-mails the way oridnary e-mail attach files. Players will be able to send items to each other via e-mail COD - don't pay and the item simply doesn't open up. The system even works if the other player is off-line. When asked about areas of the game that were currently off limits, Kaplan revealed that 5 new zones are getting ready to roll out, Ajami, the Burning Steppes, the Hinterlands, Tamaris and Feralas. Kaplan also used that question to once again praise the quality of the feedback that the beta testers have been giving. One of Kaplan's responsibilities is to dig through the stacks of e-mail the company receives every week and sort through bug reports and complaints. Apparently the most consistent complaint from users was in the general quality of one particular region of the world called The Barrens. As a result of that feedback, the team just recently concluded a massive redesign of the region and will be re-doing the entire area - revamping everything from the quest structure to level design. PvP players will be thrilled to learn that the team is currently working on a number of battlefield ideas. One idea currently kicking around is to have players take a bat or griffin ride to an instanced zone where players will have to attain a variety of tactical objectives within a limited period of time. Another is to designate certain areas within the "war zone" between the Alliance and the Horde as free fire zones where anyone who enters is a legitimate target. Although PvP in World of Warcraft will always be consensual, the team does recognize that it's a big part of the MMO world and is striving to make those players happy. One of the biggest weaknesses of the current beta is that it has minimal provisions for more social players - especially guilds. While the team was reluctant to talk about guild play until they were sure that they'd be able to get it in, it seems that that time has passed because the team is almost ready to roll out a "Guild Management Tool." The Guild management tool will be attached to the character sheet and will allow guild masters to designate and re-name up to 10 different ranks, contact all members, and set a number of permissions for various guild ranks that allow players to be rewarded and punished for various contributions. The tool also sports a timer that shows the last time a player logged on - perfect for kicking guild members who haven't played in a while. Player customization options are also on the agenda. The Talent system is making a comeback. The revamped talent system is divided up into general talents that allow players of any class to improve various characteristics like run speed, stamina and health. Others allow players to enhance their preferred style of combat. Players can follow specific paths that enhance the abilities of their current class along certain lines. Spellcasters, for example, can specialize in fire or cold spells which will not only give them bonuses, but, at higher levels, allow them access to specific path spells. Warriors will get customizations as well such as the ability to dual-wield swords. The talent system will also serve as a precursor to ultra-high level prestige or specialty classes. Two of the classes mentioned include Demon Hunters and Archmage who can summon devastating Water Elementals. Unfortunately, there's no guarantee that specialty classes will be in the game at release, but Kaplan did say that if they weren't they're definitely planned for the first major upgrade after launch. Near the end of my demonstration, though, Kaplan let slip a few more things. The first was that the game's combat will be undergoing changes as new dungeons get pushed out. The dungeon team is working to vary the style of combat that players will face - many of the new dungeons will be filled with low-level creatures that attack in swarms and can't be crowd controlled. They've also been testing a level 35-45 instanced dungeon that has as its end boss a stone titan that continually brings other statues in the room to life. Then he looked around to see if anyone was watching and teleported to a new area. "This is an ultra-high level raid zone." He said. "In fact, this is pretty much end-game content." He was running through an area that players will find filled with demons and dragons battling each other. "Warcraft III players will recognize this mountain." He said, "And the challenge here is to re-purify the Well of Eternity. In fact, as you travel through this area, you might even find a very familiar skeleton chained to a rock." And with that cryptic remark, my demonstration was done.
  6. I'll know if I can attend by the end of this week. I know thats a big weekend at work.
  7. Who is this Martok you speak of? *Uglutz growls with anger* >??
  8. Martok

    The Choices of War

    Nicely done Wolf
  9. Martok

    WOW Character

    I am testing the game somewhat now. The game is ready for release now. They just have to tweak some things. I am currently playing a shaman and will be playing one in release. I love the class. Bal had an orc name generator.... but I am sure you could come up with one much more creative!!!
  10. Martok

    In game mail

    Good to see you stop by. Can't wait to get with you and Zemach in WoW!
  11. Martok

    In game mail

    The development team is actually in the process of creating World of Warcraft’s mail system. Our mail system will be a little more robust than just sending in-game “emails” to friends. When completed, it will give players the ability to send packages to friends and will even be used as a sales tool; giving players the ability to send items C.O.D. (Cash on Delivery). A mailbox will be located outside of any Inn and can be universally used by all, much like a bank teller. You click and get your mail; I click and get my mail. ~Kat
  12. The horns began to sound, causing Uglutz to shake his hand ever so slightly. His delicate brew would tolerate no such movement though, however slight. A great fireball and a puff of black smoke was all that was left of his alchemy experiment. Wiping the black ash from his face, Uglutz opened the entrance to his tent to see what the commotion was about. All around him were the sights of soldiers preparing for battle. The horns continued to blow, apparantly the situation was grave indeed. Uglutz put on his one horned helm (the other horn had long since been broken off) and grabbed his supplies. He then hurried along the trail to where the rest of the Skullcrushers would be gathering their forces.
  13. Martok

    lineage2

    I beta tested it... but decided not to purchase for retail. There was a mini map in the upper right corner. I don't remember what the command was to bring it up though. And there is a world map in your inventory when you start out. If you lose it, they are available for purchase from the vendors. I only played a dark elf, so I'm not very familiar with the other characters/zones.
  14. I was wondering that....... But some people just leave the end open for their next part they simply haven't finished.... Expect something from me soon to continue your story!
  15. Welcome! I would suggest trying to just stick with the established language. If we start allowing dialects to appear, it will end up being everyone speaking different languages that none of us are completely able to understand! Rulg! Me vuri happi tu hab lat wit uz!
  16. If you decide to include a likeness of Martok in that, just make sure it is done at one of the few times he was ALIVE during that battle.
  17. Nicely done! But you are missing the bald guy that is the first to die!
  18. Nope, I haven't lost an employee in over a year..... Just having a huge contest where we are down to the final weeks... Might be winning myself a cruise! Also trying to coordinate some construction work going on at our site, while keeping the business going... such a headache!!!
  19. Sorry I haven't been around much lately... Work schedule is getting really nasty lately through the end of this month/beginning of May. I'll still try to check in every few days just to see whats going on! Dabu!
  20. Yes its possible to earn ranks before release. While we would prefer to wait till the game is out to see who is still around, that's no fun!
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