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Rumblebore

Guild Officer
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Everything posted by Rumblebore

  1. Well, the day has arrived. 4PM today PST, Landmark servers power down. Going to miss this one as much as I miss the people who had the vision. Turning on my grouchy mode for the day in honor of its passing.
  2. Yep. Just saw this. For all the hooplah Sony had, Daybreak just doesn't want to innovate, implement the newest technology, and expend resources on it. Another business decision that is bringing the original innovative MMO down further. Should be called Nightsoil Games......
  3. Here is a link to screenshots submitted for a contest. Worth seeing what some people have accomplished. http://daybreakgames.votigo.com/fbcontests/profiletab/Landmark-Screenshot-Contest-1
  4. I kept looking at the Ground area, not up on the wall. Silly me.
  5. I found these questions and their answers refreshing - Nolove 0369: What are the chances to remove the Random from the Enchanting and Master Crafting skill, STARR: We do not plan on doing this. It would be destructive to the economy if everyone could create exactly the same item at will and destroy all rarity in the system. It would also eliminate an important sink in the economy. Are there going to be adjustments to the crafting recipes to reduce the huge amount of resources needed to make a item, (IE 10 metal ingot to make a ring or 12 scrap per ingot). STARR: No. This would lead to a huge glut of items and prices would crash making crafting a completely unprofitable profession. Will the NPC vendors be adjusted to where they buy items and pay the players higher prices, as the item prices increase until there back down to the Base price. STARR: No. This would create an endless faucet of gold that would lead to hyper inflation in the economy. Alfa: If you are going to keep the merchants paying low are you going to lower the prices for Crafting supplies, Reagents and repairs? STARR: No. We want players to supply those things in the long term and compete with lower prices. Browncoat Jayson: Crafting in general is fairly lackluster, mostly because there is no interaction. its simply click-and-wait. Can there be some Active skills added STARR: For every player that wants to have something like this there are many more who would hate to have to do this and find it very repetitive. We do not have any plans for this at this time.
  6. What kind of "books" are we considering writing? .....<ponders>
  7. See lower left for detail of my death.
  8. Thoughts - Many "villages" and "cities" in rustic worlds used low stone walls rather than the 8 foot tall ones I have seen in game on peoples lots. Subtle low stone walls, "road markers", "Milestones" may provide a unique difference, if something clever can be incorporated by us into game. Does Sota provide 'street' markers, wayguide posts and the like?
  9. Maybe show the lists at the town behind them? Maybe a lance or similar weapon?
  10. Photoshopped........ <grins>
  11. Current maps from in game. Shows the Islands by Name and zone types (Jungle, Desert, Tundra, Volcanic, etc.) https://forums.daybreakgames.com/landmark/index.php?threads/landmark-islands-list.54514/ I am not posting the pictures here - too many.
  12. This is intended to stay true. Placement will be decided after wipe
  13. Happy Birthday to Eldoran Nobleheart on June 3. My first EQ Guild Leader, Sacred Legion of Tunare!!
  14. Is anyone (else) out there a MCU movie-phile? Would love to chat about movies past, present and to come. I followed Marvel more than DC and prefer Marvel comics heroes to DC more in that they are more 'down-to-earth' than over-powered as in DC. And for those who may not know, the old Spiderman, Fantastic Four and X-Men movies (now including Deadpool) were made under Sony Pictures oversight who had/has the rights to use and marketing rights to those 'titles' and characters which was why they did not show up nor are mentioned in the MCU movies (Iron Man, Thor, Capt America, Ant Man, Hulk, etc).
  15. One thing I both love and hate is the darkness of dungeons. THAT's reality. The idea that you crawl through tunnel after tunnel of a crypt or cave and have wall torches or lamps all along the way is nice, but unreal. You need to go delving prepared or else you are screwed. Unless you are a dwarf or elf of course..... For gaming purposes, some small amount of light helps but still.... Happy delving!
  16. Well, maybe to paraphrase the song, "Nothing for Something and the chicks for free....."
  17. 1) Visit daily and as many times as possible. New Recipes for Props are gained mainly ( at this time) by harvesting wood from trees. Log in game, activate your CHAT tab to watch for New Props Learned reports, and chop trees until you have 5 new ones. Then wait at least 1 hour then rinse repeat. Some in General chat were suggesting logging out and waiting the 60 minutes. This is how you will learn many new recipes rather than paying Lumens for them. <EDIT> next night I had 6 new props/recipes within 2 minutes, and 20 mins in game later, a 7th. 2) Lumens - EQ = Platinum, Final Fantasy = Gil, Lumens are acquired by killing, harvesting and completing quests (J on keypad opens the list). Save for when you really need them. Most everything can be had through actions, if patient. Lumens can buy recipes at the Lumens device at the Portal Hub. 3) Best way to get mats are through the Adventure option on the Portal Icon (upper left corner of screen, Blue 'orb' icon). Lots of creatures, Treasure chests take time to find, ore and gems everywhere . Take your time, climb and dig. 4) Make campfires and lightstones and improved grappling hook.
  18. The Lumen Station is at the Port Hub. There are a few picks to make but I find that the basic you start with is usable on Sapphires, Ruby, Gold Veins and Emeralds. Things have definitely changed.
  19. Rumblebore. The first island is flatter so anyone can instantly build. cannot place another claim there. I chose cowboy themed player. Will be searching out a better place to plant another claim once I can get a good ground sounder and see if I can get some premade caverns underneath that part o my claim can exploit.
  20. Release of Landmark never gets stated except that it will be this Spring. I strongly recommend watching this. There are many nice featu=res that they have that you will like and use. Wait for the Emily/Josh [part that shows building, exploring, etc.
  21. Players are no longer Landmarkians....(cries). We are now Luminaries..... (bleh). Discussion of changes made and what to expect. Moving towards Live. Voxels are now called Blocks. Etc. https://www.youtube.com/watch?v=cSwuQ94ccfQ
  22. Daybreak just doesn't get it. Since they came on board overseeing things, it has stopped being fun. They got rid of those for whom the game would have been made fun.
  23. Yesterday ( Thursday March 10 2016) they posted this list. There is a link near the top of the page to get screenshots. Building is still continuing. https://forums.daybreakgames.com/landmark/index.php?threads/landmarks-of-landmark-2016-winners.56134/
  24. Note that the layering of underground concept was well received prior to Daybreak taking over. Once again, they are going the 'easier is more fun' thought that governs almost all MMO's out there. The difficulty of maneuvering down there did need more tweeks to make it work better but without going into the game it sounds too much like what MMo;s have become. Appealing to the lazy to get more accounts active. Ahh well.....<grumbles silently over his Dwarven Ale...>
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