Hi,
I have a few things to say about last night.
First, there was too much directed insults and 'hate'. We aren't raiding to insult people, we are raiding for fun. Making one person feel like crap isn't fun, especially for that one person on the recieving end. There IS a difference between poking fun/teasing people, and just trashing that person, if you do not know where that line is, just don't speak. If you have an issue with anybody's performance, bring it up with thier role lead or the raid leader. We will be wiping quite a bit in Ulduar, do not call out everyone that makes a minor mistake on a single attempt. People will lose focus. if enough people lose focus, or appear to lose focus, then it is time to call a 5 min break. if you think it's time for a break, whisper the raid leader. Ideally we will have 2-3 breaks during a raid period.
Secondly, overall last night was quite successful. We have lots to be proud of. Our DPS is up, individuals who's DPS were low, have improved significantly, and it shows quite well in that we are almost getting razorscale grounded after the second ground phase (1% off). Kologarn was slight improvement over the past 2 weeks.
Now for ignis. Overall, we were doing quite well according to the roles assigned, where we are faultering looks to be on strategy. Why strategy? Well there are a few reasons why: if one of our add team gets in the pot, people die, or the add team gets too far behind on adds, and the bosses buff stacks high enough that the healers are having issues. It is not the add teams fault for this, it's just the RNG getting to us, but we should be able to avoid this, perhaps by assigning Orcala/Eigun/Taidenewy to help out with the add team for controlling the adds in the event that one of the tanks get put into the pot. Also have a secondary shatterer to help out druze, especially if we start getting behind.
As for holyssa's deaths: some were caused by holyssa getting out of range. This shouldn't be an issue and may happen once and a while, and I believe we have corrected that by both having the healers try to stay closer to holyssa, and by having holyssa doing a tighter kite path. As for his incoming damage, I compared him to others tanking the boss in other guilds, as well as other classes. From my limited research it looks like there is really no difference between his incoming damage, and others, and it appears from the various logs that this fight benefits no particular tanking class. From the looks of it, holyssa can take 2 hits (avg of roughly 17k a hit) as well as some incidental fire damage (2-4k) before he is dead (assuming the boss has at most 2 stacks of the buff). as soon as the boss gets 3-4 stacks, holyssa will probably die in the same situation. What this means is holyssa (or whoever is the tank) needs to be topped off all the time. I'll leave it up to Uglutz to sort through on the best way to do that. Note that Iron council (namely steelbreaker) seems to give us similar issues as Ignis: the tank needs to be topped off at all times.
For kologarn, just an observation: We dropped like flies after the right arm was killed for the second time on each attempt. I haven't looked into the precise reason, but we need to avoid this.
I look forward to thursday, and hope the rest of you do too. We should have Zuworty back, so you don't have to put up with me as temp raid lead