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Everything posted by Borg
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Greywolfe from OSI has requested images of your custom housing. While you may not be complete........those that are done, please have fun doing your own version of THIS OLD HOUSE show hehehe.. POST your pictures HERE n this thread CLICK HERE to quickly set yourself up to be able to post on UO.com
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What is your mechanism for drawing the number? (1-12) or do you mean pick (2-12) ? Curiosity. This is a most excellent fun sounding event.......if this goes well......I will suggest it to be stepped up for support and advertising on a larger scale.
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Somewhere I believe I have 3 extra pairs.
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He did take many a bite out of Wolf, Greg and Borgs armor in the battle........was a great fun battle once we got him out of the pyramid. Scarry thing is it was only a Cub..........not an Elder Sphinx
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I was actually thinking of some mechanics like that..........when everything is settling down.......and we get a clear picture of the layout. I did see the house called SHOP HERE. guady but effective. I also saw the first one that will get banned.....it said F _ _ _ U OSI I am going to try and work at rendering a mini version of our Illyceum (Olympus area) using the mini house deed thingys. Once complete then I will seek to get a permanent tile or gate that will wisk the user to the front of Olympus Castle. With good fortune I will figure a way to return the trip to malas.
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For the record.......it is nearly official......PGoH plants have achieved more consolidated area than any guild in UO history.....territory proximity wise. With the future months......surely we will be able to negotiate and increase this area further. Key to this will be reputation and respect inwardly and outwardly from all members.......you are positioned to do something NEVER DONE BEFORE EVER!!! GREAT JOB Real Estate units (Lora, BB, Bal.....those 3 come quick to my head tonight........ALL THAT WORKED AS A TEAM with them>..........GREAT JOB!!!) If we succeed further and completely......I have already begun some negotiations about "territory markers", "walkways" and "gates" etc that would complete the visual roleplaying area we as a guild have envisioned for nearly 5 years.
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Thiork......nice. Great work Lora for helping the brethren with housing!!! Thiork NEVER lose that house.......location is INCREDIBLE!!! Unique and can be easily used for events and future note.
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Okees........ Anyone found DOOMy yet? heheh I found Abomination Isle (land of walking mutated flesh) and was swiped by a Sphinx after a small chat. for the record.......they DO have BIG CLAWS
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Rune books and Spell Books are blessed and should always be in your main pack...NEVER in sub packs
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Ok everybody........I have a little moment for you to enjoy. The moment(s) are locked inside of you in your own personal adventures in UO since the day you were born to the realm. Here is what you need to do..........hard as it is........FORGET ABOUT HOUSING!!! doh.....ok I see a few of you have a tick now in your eyes.........try again.........FORGET ABOUT HOUSING!!! Alrighty now....... I would like everyone to pause a moment........clear thier minds and remember the first days of...... UO to them...... the first dungeon adventure........ T2A lands......... and then Ilshenar....... the first time you stepped foot on those maps. can you recall the fun? any bit of the rush you felt? When I do that......I smile and enjoy the memory of the fun and frantic learning curve I shared with those fellow guildmates that ventured with us........playpen formation and all hehehe I feel at home again......home in the Empire is not buildings but brethren. It is my hope that we all are at home together as it was, is and will be in the future. See you on the inside brethren. FOR HONOR AND EMPIRE!!! :knight: Okees.......now you can return to your housing thoughts.....hehehe just wanted to "refresh" the fun part of adventuring in groups to yall on the eve of the opening of Malas.
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while massive vendor malls are impressive efforts......they are lag monsters indeed. Now you all know the reason we chose not to build such a structure for the guild. Being themed vendor locations spreads out the cost of vendor occupation. What will be interesting for the devils out there is how random items will become UNLOCKED and no longer locked down come Wednesday. Beware the faint of heart and manager of a mall that does not keep up on the housing codes......the local code inspectors are gonna unlock your rares.
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Katrina was a shepherdess, and as far as she was concerned, that word provided a complete description with no further need of qualification. She was beautiful, to be sure, and wise as well, and held the respect of both her peers and those above her station. All this, however, had no bearing on the fact which defined Katrina to Katrina herself (and what other opinion mattered?). She was a shepherdess; she tended her sheep. As it happened, the sheep she tended were not her own property, but belonged to a rich noble of the city of Magincia. In return for her service she was provided with a sturdy hut (kept scrupulously clean), and a regular allotment of both mutton and wool, which she could either reserve for her own use or sell in the marketplace. I am sure you've heard of the old Magincian nobility, storied as they were for their opulence and splendor. You may be sure no citizen of Magincia would ever condescend to lay a hand on an actual breathing sheep, though they would willingly enough sit down to a hot mutton chop while wearing a fine wool tunic. So Katrina was engaged to see to the unpleasant necessities of the flock's management, and faithfully delivered up to her master the profits of his investment, but her labor. Alas, the most refined sense of style is no shield against misfortune, as many a great lord has found out. Another noble, an acquaintance of Katrina's patron, had fallen upon hard times, and saw his family fortune wiped out, through a combination of unwise investment and simple ill luck. So this poor fellow resolved to go to his friend, and trade his last and greatest family heirloom - a magnificent emerald, of unmatched size and luster - for half of Katrina's master's flock. Such a purchase should be sufficient to provide both a present income, and the promise of future increase. So he brought the emerald to Katrina's master, who proved eager to make the trade, for owning such a precious object would bring great honor to his house. And the two nobles went out together to divide the flock. Together, they ascended a platform built for that purpose (for no right-minded noble would ever risk treading in sheep's soil), and began to separate the flock, with Katrina dividing the sheep below at their direction. At a certain point the bargaining grew heated, and the purchasing noble drew his emerald out of his pouch, and began to discourse on its flawlessness and purity, in an attempt to cajole the other to accede to his wishes. But the fellow's unfortunate luck held true, and while he gestured about, the jewel flew from his hands and down to the floor of the sheepfold, where a half-grown lamb promptly devoured the shiny thing. Katrina apologized profusely for this indignity (though it was none of her fault). But she assured the men that there would be no cause to suspend their dealings. "I shall watch this imp most carefully," she assured her master, "and when the stone reappears - as it must in a day or two - I shall clean it scrupulously and deliver it up to you myself." The nobles, however, were both horrified at the thought of their treasure undergoing such an indignity, and said that the plan would never do at all. "So be it," said Katrina. "If that's your preference I will slaughter the beast today - this very hour - and we'll have the jewel back in your hands presently, though it seems a shame, for I had wanted this lamb as a ram, rather than for mutton." But the nobles both agreed that this too was an unacceptable pollution, and after some discussion both men agreed that there was nothing for it but to regard the disgraced gem as forever lost to Magincian society. So the poor noble returned home, ruined and sad, but secure in the knowledge that his dignity remained intact. Katrina, who had long since learned the folly of trying to ascribe sense to the requirements of a Magincian's lordly Pride, bedded her sheep for the night, except for the impertinent young ram which she brought to a special stall, and there she watched him most carefully. In due time the course of nature was accomplished, and the gem reappeared into the daylight. Whereupon Katrina took it up with a spade, and washed it vigorously with lye and good clean water. Then she took it to the port, where she found an honest merchant who cared nothing for the gem's recent history, but only for its weight and luster, and he paid her a most goodly price for it. Some of the money Katrina spent on her own practical comforts, and some she gave freely to those whose need was real, but the most part she put away against mischance or infirmity. And so it came to pass that in her Humility, she became the most honored and prosperous shepherd in the whole city. The lamb grew up to be a fine ram indeed, and for many years reigned over the flock. He thought himself a very lordly figure, I'll wager, for all that he never knew that he had been, for a time, the richest sheep in all Magincia. As for the ruined noble, he was soon forced to sell his mansion to pay his debts, and seek the charity of kinfolk, where he received all the affection that is rightly due to a poor relation steeped in self pity. Today his honored name, which he would not besmirch with an honestly soiled fortune, is not remembered by anyone.
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Miscellaneous AoS Changes Feb 10 2003 6:05PM CST In many ways, the Age of Shadows expansion promises a “whole new UO.” With such a large number of spotlighted changes coming all at once, we wanted to take a moment to call attention to some of the less obvious happenings and improvements that will also be occurring. Adventuring Skills & Activities Virtually all combat formulae have changed—some slightly and others quite a bit—to accommodate the new changes and systems. The Skill Scrolls of Power will now include scrolls for Chivalry, Focus, Necromancy, Stealing, and Stealth. As of AoS, there will no longer be a “stun paralyze” effect. The “Paralyze” special move (both weapon and Wrestling versions) has been converted to impose a “normal” paralyze effect which has a duration of 4 seconds. Arms Lore will continue to be used for the Wrestling “Disarm” move, but will no longer give substantial information about items. Players will now be able to see all of an item’s properties in a new menu. Gaining in the Parry skill will no longer be limited to using a shield, since you can now parry using weapons (unless your Parry skill is locked, of course). Discordance no longer affects a creature’s primary and derived stats. Instead, it applies negative modifiers to some of the new Stat types and Resistances, for the duration of the effect. Item Identification is no longer required to reveal item properties, and the future of this skill is being discussed. Magic-related Abilities & Activities First circle spells are now interruptible. However, spellcasters who have items with the new “faster casting” item property may time their spells to cast even before another spellslinger has the opportunity to interrupt it. All spell damage values have changed. The Inscription skill will give a slight spell damage bonus. It also still gives benefits to the Reactive Armor, Magic Reflection, and Protection spells. It is especially important to note that the Evaluate Intelligence skill now affects spell damage independently of the target’s Resisting Spells skill. Resisting Spells skill gain should now be more reliable. The Resisting Spells skill may only defend against non-damaging offensive spells (Blood Oath, Clumsy, Corpse Skin, Curse, Feeblemind, Mana Drain, Mana Vampire, Mind Rot, Pain Spike, Paralyze, Poison, Poison Field, and Weaken). Protection now has a casting speed penalty, in addition to Physical Resistance and Resisting Spells penalties. However, the “faster casting” item property may be used to offset this penalty. Poison Field now deals a poison level based on the poison skill of caster. The Mindblast damage calculation formula has changed. Note: Mindblast damage is based on Intelligence and Magery skill, but Evaluate Intelligence skill is not a factor. Trapped pouch damage has changed. Note: Users of UO Assist should be cautious, as counting items with UOA may trigger trapped pouches. Changes have been made to the Earthquake spell’s line-of-sight check; Earthquake can no longer be cast through walls. Blade Spirit and Energy Vortex creatures now have fewer hit points. Meditation’s Mana regeneration is no longer less gradually ineffective as you wear “better” armor. It either works fully (while wearing up to leather and “mage armor” items) or doesn’t work at all. Armor & Weapon Conversions Virtually all weapon & armor stats have changed. This includes their strength requirements (which have increased), damage values, and swing speeds. Weapons: “Exceptional” weapons gain a 20% bonus to their damage rating (except for Runic weapons, which will only get a 10% bonus). Weapon Damage Enchantments: “Ruin” becomes 15% damage bonus “Might” becomes 20% damage bonus “Force” becomes 25% damage bonus “Power” becomes 30% damage bonus “Vanquishing” becomes 35% damage bonus Weapon Accuracy Enchantments: “Accurate” becomes 2% hit chance increase “Surpassingly” becomes 4% hit chance increase “Eminently” becomes 6% hit chance increase “Exceedingly” becomes 8% hit chance increase “Supremely” becomes 10% hit chance increase Weapon Durability Enchantments: “Durable” becomes 20% durability bonus “Substantial” becomes 50% durability bonus “Massive” becomes 70% durability bonus “Fortified” becomes 100% durability bonus “Indestructible” becomes 120% durability bonus Armor: Armor Rating (AR) will no longer exist. Instead, there will be five possible intrinsic resistances: Physical, Fire, Cold, Energy, and Poison. Armor Durability Enchantments: “Durable” becomes 20% durability bonus “Substantial” becomes 50% durability bonus “Massive” becomes 70% durability bonus “Fortified” becomes 100% durability bonus “Indestructible” becomes 120% durability bonus Armor Defense Enchantments: “Defense” becomes self repair 1 “Guarding” becomes self repair 1 and +1 to all five resistances “Hardening” becomes self repair 1 and +2 to all five resistances “Fortification” becomes self repair 1 and +3 to all five resistances “Invulnerability” becomes self repair 1 and +4 to all five resistances Items & Crafting Some magic items (ex. glacial staff, vet reward robe & cloak) will have their special properties converted into proper AoS-equivalent properties. Some converted items will seem very similar to the previous versions, others will see significant changes. Certain magic items that are not used in the new magic item system will no longer spawn. These include items that incorporate silver and the Clumsy, Feeblemind, Harm, Lightning, Magic Arrow, Mana Drain, Paralyze, and Weaken spells. Order & Chaos shields will now be craftable. All players may use them, although Order characters may not use Chaos shields and Chaos characters may not use Order shields. Newly-improved Large Bulk Order Deeds will be worth more points. Bolas are now stackable and re-usable—they’ll drop at the target’s feet after each use. “Newbie” (a.k.a. “valueless”) items will no longer exist in the game. Spellbooks will instead become “blessed” (“no loot/no steal”). Players that wish to ensure any other items stay with them post-death/resurrection should use the Item Insurance option. Creatures & NPCs Only the prospective owner needs to make a successful loyalty check when transferring a pet. So, if you have a pet you can't control in your stables, you may still trade it to someone who can. Pets will no longer drop obey the “drop” command unless they are bonded to their owner. To accommodate the new combat system changes, many stats have changed for all pre-and post-AoS creatures—including animals, monsters, and tamed pets. Skill values have changed, elemental resistances & damages have been added, loot has been changed, and hit points were reduced approximately 40%. (Note: Before AoS, damage done against creatures was 2x normal before. Now creatures and humans use the same damage scale.) All remaining UO:LBR monsters can now be found spawning in the Yew swamps of Trammel and the entrance to Exodus’ lair in Ilshenar. Many NPC shopkeeper prices have changed (for both buying and selling). The range limit for buying from and selling to NPCs has been extended. Locations & Travel All newly-created Necromancer template characters will start in Malas’ city of Umbra. All other newly-created characters (using either the basic profession or advanced character templates) will start in either Trammel’s city of Haven or Malas’ city of Umbra. The ability to use Recall and Gate Travel for inter-facet travel between Felucca, Trammel, and Malas is now possible. A player-created Moongate that leads from a non-PvP ruleset to a PvP ruleset will be red-hued and provide an alert to any player attempting to use it. Britannian scholars suggest that the ability to use Recall or Gate Travel to exit Ilshenar will be possible in the near future.
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Items gathered through guild activites or harvesting are gained by the good of the many principal. It is the declaration of THE OPS team that such items should not be sold via real world mechanics (Ebay, Paypal etc) by PGoH Members or alternates of members. While the decision of purchasing items via real world mechanics is the sole decision of the purchaser/player....the selling of something that was derived or gained by a guild member(s) is hearby noted as unauthorized. THE OPS team holds sole guardianship of guild capital items and thier usage and/or disposition. Procurement of guild capital items also is within the responsibility of THE OPS team which may or may not mean liquidation of said capital items to aquire designated other capital items or cover operating expenses....not personal gain. THE OPS team will oversee directly any item donated for the sole intent of raising capital for website expenses and the resulting capital would be identified and recorded as a donation to THE FUNDRAISER PROGRAM in the name of the donor.
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As Sunsword points out the decaying of housing should......should be active before the launch of AoS (2 days away)......so while many seek housing in the Malas area.......so should our eyes look out for land locations near Olympus, Safe Haven and Dark Tower.
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Sunsword Speaks on unkownplayer.com board.........GREAT INFORMATIONS for you all to listen to IT IS ONE HOUR LONG!!!..........I listened to it doing dishes......... Lots of dishes..... heheh Tidbit.........new wrinkle enhancement possible......Evocare's "use best Weapon skill" which will allow a GM swordsman to actually use a weapon of different ability......ie mace or fencing. That will be interesting since it will then allow all to enter the Imperial Tournaments we are planning.
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Buckeyes are just fortunate they did not have to face the Empire this year at the Bowl game.... USC Trojans would have obliterated the big O..........or Miami.........neither would have stood the power of the Empire's might.......hehehe
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Highest score........ Conscientious You: very high (97 percentile) Admiral Ackbar -- This rebel Admiral is renowned for his great powers of organization, responsibility, and administrative abilities. He is individual who can be relied upon. Second Score.... You: high (83 percentile) Lando Calrissian -- An energetic, sociable man. He is adventure seeking, talkative, and socially skilled. Guess you all would have to determine if that sounds like me... Although I despise the rebel scumm........grrrrr the attributes I gather is the point they are making.
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Dr Codene released this report the weeks after the Savages appeared (after we pushed all orcs into the Orc Valley dungeon...see Gallery for event pictures) It would be a prudent memory to re read.... Just a note.......keep your wits about you........who knows when these shamens will begin to show thier true power yet unseen.
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hehehe I could almost build a BORG CUBE heehhe
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I thank the giver of the Dupre Statue.......which will be placed in Lord Dupre's office ......thank you.......a perfect add on to the Castle lore.
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I think we need to do a few group bunch quest runs to get alot of those sending bags so we can then divvy them out to the alternate harvesting plebs (alternates) suggestions on times/days brethren?