-
Posts
1958 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Events
Gallery
Articles
UO
UO Applications
SoTA
SoTA Applications
Support Tracker
SWTOR
SWTOR Applications
WoW
WoW Applications
- Clan Skullcrusher Applications
- Clan Skullcrusher Application Comments
- Clan Skullcrusher Application Reviews
LM
LM Applications
Everything posted by Borg
-
One of the important issues of successfully rising in the ranks of the Empire of HONOR is the understanding of the CODEX. This document was built by many members as a way to structure and handle issues that plague online gaming overall. The CODEX was themed and put into place and with that the guild has received many accolades for its depth and designs. Everyone in the Empire needs to understand its structure...for a Knights resposibility is to be the mentor of Squires and future recruitment comes from sponsorship by Knights. Knights are the hub of the guild and make up the most membership.....and future membership will come from. Legionnaires need to have begun to grasp the CODEX prinicpal sections and structures......this is a requirement and 50% of the way to promotion. ALL LEGIONNAIRES must complete the CODEX review.....regardless of activity or reputation. As time progresses.....the CODEX comes into clear focus as members age in the Empire...it is a large document but once grasp it seems so simple you will chuckle at thinking it was impossible to understand completely. MONDAY NIGHT AUGUST 19th 11pm EST.........Nujelm Chess Board Trammel. ALL existing LEGIONNAIRES are asked to attend and participate in this Review.
-
OK...........THE FOLLOWING CHARACTERS.......if YOU OWN THEM.......PLEASE REFRESH THEM. (ones I know an active member owns) (17 VET CHARACATERS INACTIVE CURRENTLY) SLEEPING Veldren Dwar Metalforger Bestesbuzibar Vush'nak Derkin Nethereal Koopsta Metal Man Cicily De Blood Lady Madison De Blood Hippocrates Atticus Finch Martok Martok Con Wec Kimpek Kazoo John Henry THE FOLLOWING CHARACTERS AND OWNERS STATUS NEEDS TO BE DETERMINED PLEASE (if you talk to them regularily...aks them what is status on thier return or not) (17 VET CHARACTERS INACTIVE CURRENTLY) MISSING IN ACTION Galanor Mysty Angel Selenna Shun'kata Edric d'Corville Anfalas Coldren Koopsta Metal Man Mrs MadMan MadMan Aviana Rand Ange Sans Espoir Kalinaf Lanfear THE FOLLOWING CHARACTERS I DO NOT KNOW WHICH FAMILY THEY ARE WITH......and on SAT AUG 24th 11pm I will DELETE THEM FROM GUILDSTONE DUE TO INACTIVITY AND NO COMMUNICATIONS. (61 VET CHARACTERS INACTIVE CURRENTLY) LOST SOULS Anissa Teylthain Corin Teylthain Amnestra Commodus Keith Elathiel Elathiel TH Jallyn JOAT Tolan Azuden Whimsical artumus Tanis Mantara Malric of Aldur Silvane Aubrey Metal Mal Dewey Chapter Ben Iron Fist Nautilis Lyle Ziljian Solonari Rune Blackblade Blake JJStrip Ma'ar Jihad Marntok Aries Rider Overstrand Kallus Gil-galad Eclipse Raziel Garhbad Logan Grimnar Jewel Malystrys Daphne de Isles dragoneye Kith-Alnon Chaim Sir Ulrick Ereshkigal Iris Pezzini Chris Cyrus AGAIN IF YOU KNOW ANYONE OF THESE.......find out status....reactivate them or post info below as reply...THANK YOU for this simple help. FYI....... if we get the 17 alternates Sleeping to login/logout from group one.....we move from 102 (#7) up to 119 (#3) where we have been for months between GoL-155 and VK-112 if we get the 17 missing in action group to login/logout from group two AND the Sleepy heads to wake up regularily.......we move from 102 (#7) up to 136 (#2) where we have been for months between GoL-155 and VK-112 only for fun we can think of the last group of lost souls..... if we got them to return also.....we move from 102 (#7) up to 197 (#2) between T9C-230 and GoL-155. What also could then occur is those of you who did get them to return to the realm.......make sure they NOTE you as BRINGING THEM BACK TO UO.......when they return with account managment...OSI reward and contest for that. OSI CONTEST-BUDDY REFERRAL First the announcement about the UO Buddy Program, posted on UO.com: THE ULTIMA ONLINE™ BRING A FRIEND TO BRITANNIA PROGRAM Bring A Friend To Britannia and earn a free month of gameplay! You then also go in a hat for a chance to win the CASTLE near Vesper that is now placed......Sign says DREAM HOME as you walk toward the Valor Knights Castle.
-
hhehe an another reality and story now becomes lore and looked back upon favorably in the history of UO Catskills and PGoH..........congrats and happy birthday a bit late brother. by the way Wake up Kimpek and your other sleepyhead family members.......alot to do brother.
-
Well........if any of our brethren are able to do this job below........well....the more power to you and good luck on seeking it out for your new job. EMPLOYMENT AT ORIGIN SYSTEMS INC. We believe that one of Ultima Online’s greatest assets is our players. Therefore when we look for talented and creative people to join our staff in Austin, we have found that members of the Ultima Online community offer a unique perspective and bring a great amount of enthusiasm to our staff. So we’ve created this page to advertise jobs of particular interest to the UO community. We look forward to hearing from you! CURRENT EMPLOYMENT LISTING WORLD BUILDER (Temporary full-time - no benefits/relocation provided) We are currently searching for a talented and experienced World Builder to join our team! This person will be primarily responsible for producing professional-quality world maps and levels. Will work closely with other team members to ensure consistency of the game world. The successful candidate will be able to demonstrate the following: Minimum one year of experience in the gaming industry, preferably in a production position Good understanding of Online gameplay design (MUD, graphic MID, etc.) Ability to create and deliver quality levels and maps within time constraints, particularly for games using a 3D engine Strong initiative and problem-solving skills Ability to work well within a team environment Sound knowledge and love of computer games Pluses Include: Familiarity with object oriented computer languages like C++ Experience coding in interpreted languages like Java, Python, QuakeC, etc. Applicants must submit a demo map using Unreal, Quake 2, Kingpin, or similar 3D engine map. Also include a text file with a short description of what the level is about and the objectives/highlights. Please indicate the amount of time it took to construct and what editor you used to create the map. In addition to your resume and demo map, please include a short bio about yourself and your industry experience. Be sure to list your experience with any other aspects of game development (particularly 3D Studio Max, Lightwave or similar 3D art tools).
-
Client Programmers Purpose Primarily responsible for designing, coding, implementing, and documenting new client code and game system code. Works on complex problems from problem definition to final testing. Exercises independent judgment within generally defined guidelines and standards. Essential Job Functions Software design - object-oriented programming, both in C++ and scripting environments Game content programming - design & implement efficient and effective systems that achieve given game designs System documentation - write documentation of code design, implementation notes, test cases Team coordination - work with other Engineers, Designers and Artists to define and solve problems associated with developing game systems Qualifications Bachelor's degree in Computer Science or related field, or equivalent experience 3+ years programming experience using C++ 2+ years experience with Windows programming using MS VC++ 2+ years programming experience in the gaming industry, including work on PC games Working knowledge of design patterns, OOP, code optimization 3D vector math skills Experience using source control systems such as VSS, CVS, or Perforce Structured engineering approach incorporating design, implementation, and testing phases Production-oriented mindset: high-quality, schedule-driven, focus on shipping the game Desire/ability to work in a team environment Pluses Include: Experience with Unreal Script 2D/3D graphics programming experience Understanding of / experience with TCP/IP programming with Windows sockets Windows MFC/Win32 APIs Familiarity with massively multiplayer games Familiarity with 3rd party game tools such as the Unreal or Quake engines Design and implementation of user interface Experience with Boundschecker, Purify and/or HeapAgent Experience with Unix administration and/or programming Experience with UML
-
Server Programmer Purpose Primarily responsible for designing and implementing server-side systems. Works on complex problems from problem definition to final testing. Exercises independent judgment within broadly defined practices and guidelines. Essential Job Functions Software architect - develop, write & debug code Code and implement server-side content, maintain existing server code Plan and implement new features and systems Work with development team to determine architecture for new systems Evaluate current systems for optimization and bug fixes Evaluate technologies for inclusion in the game/optimization of systems Build software development & testing schedules; identify milestones and track progress in achieving milestones; anticipate and resolve project roadblocks Interface with internal & external entities involved in the development of the product as required Qualifications Bachelor’s degree in Computer Science or related field, or equivalent experience 3+ years programming experience using C++ / object-oriented programming Extremely competent and experienced working in a UNIX environment, specifically Linux and Solaris Significant network programming experience with TCP/IP Significant distributed programming experience, including ability to build distributed and client/server systems Familiarity with programming DB applications and using SQL commands Knowledge of scripting languages such as Perl, Unix shell scripting languages (sh, bash, and/or tcsh), Java and Python Familiarity with RPC programming and shared object / DLL programming Experience profiling executables with grof or other profiling tool Experience using memory debugging tools Ability to discern appropriate code and timing for optimization Disciplined and experienced using CVS or similar versioning control system Highly documentation-oriented, engineering approach to problem-solving Desire/ability to work in a team environment Pluses Include: Win32 development experience Familiarity with threaded programming (POSIX threads) and other internal systems issues Experience implementing movement prediction and latency tolerant movement systems Familiarity with massively multiplayer games
-
3D Artist Purpose Utilizes traditional art training and knowledge of animation, design and computer graphics software to help define the project aesthetic and produce 3D art/animation. Works on complex problems requiring in-depth analysis and evaluation. Exercises independent judgment within broadly defined practices and guidelines. Essential Job Functions Creates artistic prototypes/concepts Builds and modifies all aspects of a rich online world, including characters, creatures, flora, architecture, and effects/phenomena Model building, texture mapping and animation Works with Senior Producer to help set the style for art/animation Works with the Development team to help solve technical hurdles Provides assistance to art contractors when necessary Qualifications Bachelor's degree in Fine Arts or equivalent work experience; degree in Architecture desired Minimum 3 - 5 years previous experience producing 2D/3D graphics within the gaming industry Conceptual flatwork experience with both characters and backgrounds Proficient in 3D Studio Max and Photoshop Must be able to demonstrate solid low-poly modeling and texture mapping skills High quality lighting and color skills Strong leadership skills and initiative Ability to work in a team environment is essential Previous experience with motion captured animations a plus
-
Team Lead, Customer Relations Management Department This position will be based in Walnut Creek, California at EA Maxis. Relocation will be provided. Purpose: The ideal candidate will serve as the on-site CRMD operations and Studio development liaison. This person will interact with the studio production team and developers as well as the CRMD operations team located in remote sites. The candidate will provide a voice for CRMD in discussions with the Live Team and QA concerning issues effecting support in the beta and live environments and will report to the CRMD Product Manager. S/he will give the Live Team, Community Team, and the Support Team suggestions on support policy as well as help determine development priorities for bug fixes, tool requests, and new features as applicable. The candidate will be engaged in decisions concerning the support of the game title and will be fully aware of all of the factors in the support picture of the game. Responsibilities: Candidate will submit reports on daily and weekly metrics specific to support picture of the game. Person will be responsible for web authoring and update of training information relevant to use of Player Relations support Tools and will work closely with the training manager tied to outsource. Meets with Studio Live Team to communicate support concerns relevant to enhancing customer satisfaction and decreasing operational support costs. Collaborates with Product Manager and Operations Director for estimating staffing budget for Player Relations personnel for each quarter. Coordinates with CRMD Managers and Leads on any departmental development projects relevant to support of the game title. Assists Support Leads in all CRMD departments with advanced customer interaction for critical, game-related issues by communicating with knowledgeable personnel in the studio for solutions. Works with Managers of Player Relations, Platform Support, and Account Support to determine the best handling of customers in these support departments. Determines solutions to the most escalated issues of customer queries involving technical support, game play, and account issues. Develops specialized knowledge of games or technologies that are supported by CRMD teams. By working with the frontline GM Leads, candidate will properly resolve customer contacts in the GM Reviews email box according to policy. Candidate will be responsible for TQM procedures to ensure quality of response to customers in all Player Relations support channels: Email, In-game Queues, etc. Assists in the management of the email, in-game petition queue and assigns resources according to service standards. Participates in daily CRMD Operations teleconference. Provides support consistent with departmental policies and guidelines. Monitors incoming call volume/work flow/equipment and delegate resources to most effectively meet service levels Assesses departmental resource requirements, ensures professional environment and coordinates with Management on policy and procedural setting. Qualifications: Bachelors degree or equivalent work experience required Web Authoring Skills: Proficient in HTML, Java Script Must possess the ability to work aggressively and meet service level requirements 3 years supervisory experience leading a dynamic and diverse work team Proven track record in developing and supervising teams to meet departmental objectives while maximizing team and individual contributions Must be proficient with Excel, Word, MS Outlook, Visio 2000 Proven verbal and written communication skills Familiarity with PC gaming and multiplayer online required Familiarity with game support environment and community preferred Familiarity with ISO 2000:9000 a plus
-
Online Community Representative, TSO This person is the voice and face of TSO to the user community. He or she reads and answers forum messages, facing the heat when the community is up in arms and staying in touch with what matters most to the users. Ideal candidate will show management skill necessary to supervise additional OCRs as the team grows. Responsibilities Read and answer forum messages and other online communications promptly, professionally, and kindly. Submit TOS-violating forum posts to the Global Petitioning System immediately. Promptly inform the appropriate TSO team members when critical issues arise. Thoroughly understand, but not lose sleep or productivity to, The Sims Online. Generate website content. Work with PR and Marketing to deliver consistent messaging and develop relationships within the community. Qualifications At least one year of customer service and/or technical support experience At least one year of experience moderating a subscription-based online community of 100,000 or more Experience with The Sims Experience with massively multiplayer online games Bachelor's degree or equivalent experience Outstanding written and oral communication skills Interest in long-term community and customer relationship development Web development experience a plus Management experience a plus If you qualify and are interested in this position, please send a resume and cover letter to jobs@maxis.com.
-
The Sims Online Wants You! We're looking for the kind of person who loves The Sims, and loves the people who play The Sims even more. We think of The Sims player community as our family, and we need someone who can help us treat our players with that kind of care and attention. "Online Community Representative" is a long title for a position which really boils down to "The Players' Advocate." Our users deserve attention and responsiveness, and our community team provides them. If you have experience managing, developing and participating in very large communities of paying subscribers, we'd like to talk to you. We're looking for someone who can hit the ground running, who doesn't have to learn what it means to be involved with the community, who can grasp and participate in the development of our online community. Take a look at the job description, and if it looks like a good match for you, please send your resume and a brief cover letter to Lisa Dennis at jobs@maxis.com.
-
Do not think all things can be riden. Do think all things may be hostile.
-
Do you normally hunt primarily in the Trammel or Felucca dungeons? Primarily in Trammel and Ilshenar. 100% of the reason is that events can be conducted and rewards for the participating members of the events will nearly every time will be secured and not looted or lost due to an antisocial crashing the event. It is one thing to roleplay a murderous brigand......but the last roleplayed such I have seen was in 1998.....since then the kewl doodish speach or namesakes have nearly consumed the mindset of the red players. In turn it is that same sadness that we cannot work with in Trammel........a roleplaying red. (this was the basis of my proposal for guildstone alligence to monster factions.....to allow reds in Trammel in certain areas claimed by monster races....alligence with a monster race would flag you red in thier capital areas only) Do you feel that the power scrolls have provided enough of an incentive to bring you to Felucca dungeons? No. No reward will ever overcome or be incentive enough to regularily put up with other customers running wildly throughout the dugeons like chimpanzees on a triple expresso and shot of steriod enhancing powerade......now that they gain nothing from killing another player who is for whatever reason there.....and in my case roleplaying an event perhaps for several other players or the shard......the new timer delay completely obliterates all chance and functionality of using Felucca dungeons for anything (roleplay or not) that requires a stable backdrop to build upon. What do you think of the changes in general? Excellent actually. These provide the players a GROUP based challenge AND foster teamwork. The crafting and design of the Champions around the backdrop of the Dungeons is a great touch to use for basis of storylines and events......well done......many options now also can grow from this basis into other races and new Champions. 2 Drawbacks though....... A) Scoring hits on the Champion should not be greater chance for reward than spending the event laying waste to the Champions monster races......in actuality.....it should be the reverse.....where as the only thing hammering the Champion itself should gain is the direct loot and or bump up on special titles.......being at war with the Cold blooded race and gaining reputaion or title for such.......should be attainable ALWAYS......everywhere....not just against its Champion. ( I have spent 20 hrs now in last 3 days helping at Lost land spawns.....nay have I even seen the Champions....since the areas were always blocked by masses of Dragon/Wyrms Pets and players.....in all of those events.......I was there from the first candle to the last.......had a ton of fun and made many a new friend.....but no hint of any of the declared rewards) B) Champions of Evil.........are just that........Champions of Evil.......ones that come to the defense of thier kin or race........REGARDLESS of which facet they are. I am not suggesting changing the Dungeons of Trammel to house these new alters........nay......I am suggesting that Trammel have desinated areas of control by races..........like Ilshenar is based with Lizzard Capital......Jukan......Meer.......Savages.......Lord Blackthorn.........Gargolyes........Fairies........Cidadel of Undead....etc Take the Trammel Land and Lost Lands and utilize the Backdrops you have already magnificantly built........the map of Britannia is ACHING for this enhancement......Bucs Den in fact then could have a Pirate Champion.......or Mondains Maze.......the Minataur...for new ideas. But back to the basics......DONT use the Trammel dungeons......but DO use the backdrop fabric of evil races territory lands......then its up to the player base to activate or not activate an area......to summon a champion. (throw in my guildstone race alingment and mano man.......now you have some REAL Roleplaying posibilites for Wars set in designated areas of control.) Although there are many players who have characters that only venture forth in the overland areas, to other players it is the dungeons that make the game. Dungeons are one of many sights to see.......and given thier darker sinister existence.....they do bring curious georges in mass. The land itself is far less used and is littered with countless locations that are aching for enhancments. One example to enhance game......turn on the Poisionous Swamp tile feature that is disabled currently.....heheh If players do not enjoy that.......I am sure they will enjoy the side effect.......resistence gain Might even see some Roleplayed Wandering Madmen sick from walking thru the swamps....note there are paths through most swamps.......they were put there on purpose. "Oh what pleasures we can show you...."
-
Perhaps a post showing the complete collection of your works would be helpful to the world in seeing your incredible talent brother.
-
Do you ever go to popular monster spawns? Of course.....to see what the GODS have created....I am like nearly 100% of the customer base......a curious george. How do you define "spawn camping?" Camp spawn as I see it or define it is to set up a camp or remain in an area in order to gather xyz objective....ignoring others roleplaying in game AND/OR attempting in some fashion to declare the location owned and dissallowing others access or fun.....the ball hog factor OR in the same fashion dealing with the camped area NOT as a realm entity/issue for roleplaying but more as a fish in the barrel.......or like a magical barrel of willy wonka chocolate bars that once your turn to reach in for a bar comes you pray for the golden ticket (rare award) to be part of the camped area loot. Do you ever camp spawns yourself? Personally, I never "camp spawn". BEFORE (end of Power Hour) all of my trips in the past to any location are built around 2 factors.....current storyline/scenario linkage OR in the past years the few times I could train power hours was working on hitting as many locations for a skill gain. I have thousands of times engaged in roleplay with others that were not roleplaying the area but after a few lines back and forth.....find themselves actually caught up in the roleplaying with me.......and it is amazing honestly what happens the next time I see that same player.....more times than not.......they roleplay FIRST to me. NOW with the end of the powerhour.....I honestly enjoy the game more since that lil bug in my head telling me to maximize my powerhour is gone......the new system rewards my TIME spent in the game doing ANYTHING as a form of progression to my ultimate goal of perfecting my skills as I have chosen then. NOW all of my trips to ANY location are now built around 2 factors.....curiosity and roleplaying fun. The same 2 factors that caused me to buy UO in the first place !!! How do you feel about people who camp spawns? That is their GOD given right to do so......whatever thier own definition of camp spawning is. Common sense and courtesy should be followed though.....while we all pay for this game service.....so do others.....respecting THIER choice of playing is just as valid and respected as your own. Given that.....there are areas where this common courtesy is not followed.....herein is my only problem with camp spawning overall....when one overpowers or blocks out the other. This issue is how that affects the community......if thier flavor or style is more in the style of the Bill Cosby definition of a 3 yr old......."Mine mine mine mine mine" and they do everything possible within the system engine to cause harm or harrasment of the community.......this goes against the objective of the game itself that is to provide the mechanisms for an online community of adventurers and citizens living in an ever changing world of Ultima Online. (I can almost hear the origional start up movie.....which should be somewhere downloadable...nudge nudge wink wink). Online games based around community development and design must follow the good of the many principal to ensure thier longevity and prosperity. Even with the respect of others play styles......it has to be respected BOTH ways. Those that cannot or those that are not interested in the overall good of the many should have an option to play the same game but in a version where they cannot flat out ruin the spirit of the online game by individual anti social behavior. The tough part in the game engine of Ultima Online is that many of the new systems that are being implemented may be items that are actually built of many smaller systems or pieces.......I did not write the codes and base this on past conversations I have had and heard that speak of how each tile has to be tweeked in XYZ location to inusure the overal imagery and system will function as intended. These new FUN things of the UO experience cannot easily (as they currently exist) be moved randomly or with any particular factor of surprise. With these new systems and areas to challenge ourselves.....Sure its a wonderful thing to find a MC Hammer tile.......where you can stand and blast away at the monsters with imunity from attack......perhaps saying or singing...."you cant touch this" hehe.....but even that has its limitaitons of enjoyment.......especially if someone else finds it or gets to it before you do......."drat.......man he found my spot" or "drat...man that guy....man....he camps here all day...geesh" What do you go for (fame, karma, gold, other)? Definetely not Fame, Karma or Gold......hehe I don't think I have been past Great in over 3 yrs and Gold......I reached my first EVER pile of 60,000 gold just yesterday....63 month vet I am. I exist in UO for the community roleplaying scenario storyline experience that can be built and designed to enhance 1000s of other players FUN........when that happens......I get what I personally enjoy. Key to all of this is the unknown or surprises. While the game engine is intense with static backdrops of graphic locations...from buildings, ruins to enviornmental flavors that lend themselves to finding some ABC form of adversary or NPC....the one thing I find FAR FAR more enjoyable and rewarding is to DISCOVER something new......something that was not there the day before or the week before etc. A migration of deer once hunted in X location are now in Y location.......the orc camps once a plenty in B location have moved to C location........or even more fun was the issue where Orcs after being desimated by a massive roleplayed event were replaced by Savages the next day......adding a solid link between OSI Scenarios and Shard Storylines.....improving 100% the overall shard experience in gameplay for those invovled AND those not invovled by providing a new issue to discover and deal with. Repetitive motions and same old same old......are the DEATH of Online gaming or any game in particular......boredum will set in........your minds eye and attention will focus to something else. You can prove this theory most easily when you think of ANY board game or TV game system or PC Software game you have purchased and/or played in your past.......the ones that DO NOT Challenge you with changes/surprises/dynamics.........you do not play regularily or in a way.....addictively as you did the first days out of the box. Myself, I have been very happy to see the implementations of he NON-Combat additions to UO over the last few years......and some have not enjoyed my flavors of spinning these ideas into discussions or threads.......but every single option that has been added is another area a "curious george" can now investigate and perhaps then set thier own goal within it.......achieve it and move on to a new option. Even with the repetitive systems and this can be true of popular spawn sites......you CAN Roleplay anything for a while...then move on to something else........another possible hot spot or hot skill ability....depends on your imagination and respect for others as well....it keeps the game healthy and your minds eye as well. This following comment sticks with me all the time....it is from another 5 year vet...but it is similar to many others comments in my guild, other guilds and even those from the roleplay threads I run here. "You make the ordinary extraodinary, the mundane something more....what are we going to do tomorrow? Come on......give me a hint.....see you tomorrow my friend.....thanks for opening my eyes" name deleted Catskills Spawn Camping in its general form is a limiting of options......right, wrong or indifferent.....one thing is for sure.....you cannot do it forever otherwise we would still see the same person standing in the Black Liche room of Coventous we saw back in the first year of Ultima Onlne.....he left long ago for bigger fish.. Creating bigger fish pools is a good thing but can be a bad thing if not built with a dynamic evolving UNKNOWN factor. Curious george will find them wherever you hide them.....curious george will come back month after month.......as long as you keep him curious.
-
Now that summer is winding down (tennis season ending for me) and many are returning to college or classes.....vacations ending and all in all members preparing for the fall/winter seasons of life.......I am asking everyone to help clean up the guildstone. 2 reasons for this... A) quicken work on titles (fix the bad index ones) and promotions B) get our old stone ready for the guildstone revamp...remember ours is the oldest and why we carry 4 letters...its buggy but we will never change it. How we do this.... EVERYONE who has characters in guild.....LOG them in and check thier titles....if your title is toggled off...please go to stone and reactivate it to check it out. EVERYONE PLEASE contact your friends by any means possible to find out if they have left UO for good or when they are returning.....please advise me via ICQ. Why we do this.... A character that has QUIT UO but not quit PGoH will REMAIN on the PGoH Guildstone....other stones they fall off......not ours. A character that is deleted or banned and doesnt even exist anymore will REMAIN on PGoH Guildstone.......others stones they fall off.....not ours. There is NO fiber in me that wants to delete characters that are still commited to the guild and the family of HONOR....all I ask is that we know how you are doing and when you will be back....just log in log out once every 3 weeks and that keeps your character active. I truley appreciate this assistance......by knowing who is still commited this allows me and the leaders to look to promote or maintain members in various roles. There is a terrible habit of promotions being followed by players leaving......without any communications......honestly that is not helpful to those striving for promotions....promotions are just steps.....they are not goals.....goals are always moving ahead of you in terms of realm events leadership.....everyone in guild has the same opportunity to find themselves leading official events in the future for the realm....key is commitment and working to build that reputation of realm respect. It is my goal and always has been to provide every member the opportuinity to find themselves in such a role....these take time to set up the opportunities. just a few examples of this if anyone wanted to ask some first hand would be....Ser Brightblade with JuoNar......Balandar with Zendella Xriss...Borg with Lord British (3 times).....Greg with The Baker of Papau (donuts)....Ghaelon with many members....Benedict with Argos.....The Dragon Dominion (first identified Dragon Scale armor 2 YEARS AGO)....about 10 various others that Pandora Vex appeared to riddle.....and the constant siege of Lord Ventryn and Minax against all members over a years timeframe..... for the record.....3 times this calendar year characters were planned and set to be contacted for scenario involvment......only to be not found. Anfalas, Coldren and Mysty.
-
Legionnaire Logan has completed the CODEX REVIEW. Squire Earwen also completed the CODEX REVIEW. Well done Legionnaire Logan.....you only need an approval from Marcos the Black to be promoted now to Squire. Squire Earwen has requested her QUEST.....may the GODS favor you on your journey sister.
-
Intersting issue.........to acquire nasty supa cool weapons on Champions and Nasy NPCs Use a dagger on the scimitar, DIsarm it, Steal it with last targ, (Try this with the khaldun NPCs)
-
aye......seems Kurt/BB and Lora have combined here on this thread to almost detail a bit of the secret to success. Ancient Wyrm.............bested by Range and Mage power Ancient Liche Soul.......bested by Melee and Beast power all 4 major powers of Legion.
-
Aye......Olympus Door will welcome you home.
-
I had to make my own cakes when I was little......I dont like Icing......so I would make my own cake and the rest of the family would have thier cake with icing.
-
Be safe on your trip.......we will see you when you hook back up.
-
Our Castle will be VERY fun to play with........given the footprint INNER areas we can mess with. In front of houses you will have 4 spaces to play with too.....but not the 5th OR the one behind or on sides of the house.....access around it must be left open. Height will be the fun part........ perhaps we will then be able to build UP Olympus in the center with a Lg Tower structure then on top of that another Tower and so on up incredibly high.........hehehe
-
heheh if you dont want to tame firesteeds..........they have 250 or more Sulphuric Ash and about 20 gems on em heheh
-
Ok......many times I am asked this question.... "When am I gonna get promoted?", asks a Legionnaire or Squire. So......to cover this matter so everyone understands the answer I will spell it out here. Within the CODEX it states the following passages: Paragraph v The Decurion is the trainer of new recruits, Legionnaires, into the Legion. He is responsible for training and familiarizing the recruits with PGoH tactics outlined by the Senator of War. He must maintain a stern manner and teach the Legionnaires discipline and teamwork. Through processes of breaking down and building up the mental character of the Legionnaire he creates Legionnaires who will become a strong arm in the PGoH Legion. He is also responsible for submitting a detailed performance report on each Legionnaire at the end of their session of thirty days. All aspects of Legionnaire affairs are his domain. The Decurion is in effect the Centurion of all Legionnaires and Squires Paragraph vii Squires are aspiring Knights of those who have been accepted by empire. With the help of their Knight they must learn to adapt and live within the Empire while learning Legion protocol. Paragraph viii The Legionnaire is an applicant to the Empire who has petitioned for entry and acceptance into the Legion. For thirty days he must learn to live in this new world, as all are reviewing his performance for acceptance to further his Legion training. Inactivity of a Legionnaire can result in dismissal due to the AWOL status. One should only be a Legionnaire for about 1 month.....being a Squire can take longer and depending on the person....very long if time is limited that they can play. (July is the most hellish month with vacations since most of the guild have families or summer programs.....myself I have USTA Tennis Leagues and Tournaments to direct) Every week to help satisfy 50% of the Legionnaire requirements for promotion I will be conducting LEGIONNAIRE CODEX Review tests. Marcos the Black will be assuming Decurion role until Rand completes his real life housing/job move relocation.....he will be reporting to me Legionnaires who accomplish the other 50% requirement for promotion to Squire status. Squires will be assigned a personal quest to achieve....which will be 50% of thier requirement to Knighthood and the other 50% will come from review by Decurion based on reports by thier sponsor Knight AND/OR reputation/activity sent in by Centurions, Senators, Praetorian Prefect or Magistrates. RECAP.... Legionnaire requirement for promotion to Squire Pass CODEX REVIEW TEST Approval from DECURION based on performance and discipline Squire requirement for promotion to Knight Completion of QUEST designed by Emperor Approval from DECURION based on performance and discipline. ALL PROMOTIONS .............ALL PROMOTIONS REQUIRE CONSISTENT ROLEPLAY to existing role the character holds....that is a given. Roleplaying is not rocket science and not difficult...its a state of mind where you immerse yourself within the character....bringing more life into the game for all around you. In the end it is critically important that once you become a KNIGHT you are fully knowlegable about the CODEX, Discipline, Hierarchy, guild structure and are effective roleplayers for your characters.......why?.....because it is KNIGHTS who ARE the recruiters.......most guilds assign ONE person or Two to be recruiters........in the EMPIRE it is the role of the KNIGHT that is the recruiter......thier behavior and pressence or actions will be as it was in the past......an awe to see and something the young look up to and say.......I am gonna be a knight someday......and hopefully they will ask you if they could be your squire.....and so the system goes..... Looking at the system its all in place and only needs you to do your part....together we succeed.....and will prosper and grow......The Empire of Honor (PGoH) is a fluid growing living entity.....it is not one person....it is the many of YOU.
-
One of the important issues of successfully rising in the ranks of the Empire of HONOR is the understanding of the CODEX. This document was built by many members as a way to structure and handle issues that plague online gaming overall. The CODEX was themed and put into place and with that the guild has received many accolades for its depth and designs. Everyone in the Empire needs to understand its structure...for a Knights resposibility is to be the mentor of Squires and future recruitment comes from sponsorship by Knights. Knights are the hub of the guild and make up the most membership.....and future membership will come from. Legionnaires need to have begun to grasp the CODEX prinicpal sections and structures......this is a requirement and 50% of the way to promotion. ALL LEGIONNAIRES must complete the CODEX review.....regardless of activity or reputation. As time progresses.....the CODEX comes into clear focus as members age in the Empire...it is a large document but once grasp it seems so simple you will chuckle at thinking it was impossible to understand completely. SATURDAY NIGHT July 27th 10pm EST.........Nujelm Chess Board Trammel. ALL LEGIONNAIRES are asked to attend.