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Everything posted by Borg
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Well a month is into the books nearly and the new Tol Barad 85 level battleground (akin to Wintergrasp) has now seemed to roll out as quite the challenge for the attacker. While it is true attacking is supposed to be harder than defending....the coordination is definetly needed in sweeping up the 3 locations to win this event and control the quest givers. Ironclad Fortress...........Flag in back under fortress spire...............NORTH NODE Slagworks.....................Flag on front setps of fortress spire...........SOUTH EAST NODE Wardens Vigil................Flag in front of fortress spire.....................SOUTH WEST NODE 3 Towers that when destroyed by attacking siege machines ADD 5 minutes to the battle North West, North East and South DEFENDING THOUGHTS. Towers need to be kept up as long as possible and focus on 1 node to maintain......Wardens Vigil or Slags.....since Ironclad Fortress will eventually fall to the incoming zerg Alliance at the gate Destroy sieges at any opportunity so that the Towers do not fall (5minutes added to gametime) Running out the clock is the defending way to win....Towers are key to victory. If they do fall....it will be a Zerg circle jerk of moving opposite the opponents Zerg around the island from Node to node to deny them 3 Node Captures. ATTACKING THOUGHTS. Let the Zerg (PUGS) attack Ironclad Fortress (north) at beginning of game....eventually it will fall to the attacking force. Take at least 5 members and go to Wardens Vigil at the beginning....if a group greater than 10 split forces to Slags also. Quickly taking the WV and SLAGS will result in a FAST WIN.....since all the PUGS will flow into ICF at the north first off. If on Attack and we have not won within the first 5 minutes....Focus on 1 Tower at a time with as many siege units possible. this will add 5 min for each tower that falls....once they all fall....its a grind to win. If we are a group of 5 to 10 we need to play catch....heheh...catch the rezzing alliance as they float down from ressurection. Delaying thier reinforcement zergs will give the PUGS time to maintain nodes. Intersect and stop defending resserected forces from reaching any node....irritate/occupy and delay defenders ability to maintain full zerg defense group. As an Attacking force...EARLY WIN is BEST win....Defenders will get into rythm but right out of the gate (literally) is best chance to overwhelm all 3 nodes at once.
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Post made 12/30/2010 on WoW Guilds Achievement Thread SUGGESTION GUILD/CLAN HISTORY CAPTURED INGAME Good Morning Adventurers and GODZ (Dev team).... Well its been nearly a month of the new expansion and the expansion overall has been alot of fun and challenging to us players and a nice fresh look for us that were here back in the first ever beta 6+ yrs ago. *thumbs up for the GODZ* For us adventurers and guild members throughout the realms it is a new wrinkle the guild advancement and achievement system...again I applaud this addition. (given my years of suggestion posts on something for guilds that their coordinated efforts could be rewarded in some fashion) As we have enjoyed the new merging of the cinema movies within the game and our own character(s)...it did get me to think of a nice guild achievement idea that would go hand in hand with when the guild makes their first Heroic/Raid achievement. Have the system capture the last say 5-10 seconds of the event in a mini movie from some point of perspective that then becomes a record/icon on the guild achievement page that members could view and review in the future...sorta like the trophy case coming alive. This would only occur if the WHOLE group/raid was members of the guild itself.
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Ooooo if anyone chooses to pick up your GUILD PAGE companion....you will find he also is a travelling vendor for guild rewards available......and you can sell to him too....nice. He has an 8hr cooldown...so this sounds like it was intended as a vendor on the go option. I wonder if GUILD HERALD will end up being a travelling vendor who repairs? congrats Skullcrushers for being ALLIANCE SLAYERS!!!!
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*Morgh scribbles on signup sheet*
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Routines had been nearly perfected throughout the Skullcrusher Fortress hidden deep within the Ungoro Craters walls. Trade rich income had been restored and coffers and strongboxes were no longer empty as supplies stood at the ready for seeminly any crisis. Raid after raid continued to succeed in bringing great weapons and rare resources from hidden caches within Northrends darkest and dangerous places. Even the young and inexperienced Crushers (twinks) had chosen to assist in the GLORY and PLUNDER that now was commonplace for Clan Skullcrusher across the world. Battle groups assembled and utilizing the resouces aplenty began to improve and hone the lines of Clan Skullcrusher in terms of realm defenses...thwarting Alliance incursions into horde capital cities and striking at times of OUR choosing deep within Alliance territory and to the chamber doors of thier leadership. Clan Skullcrusher formations now were becoming legendary and the sight of just a few Crushers was enough on many occassion to turn Alliance will into mutiny as thier lines broke even before battles began. Some even thought the shaking of the ground was more the result of Clan Skullcrusher Battlegroups riding thier War Raptors....sometimes it was true and lil orphans of Ogrimmar waved Skullcrusher flags as the columns of Skullcrushers flooded into Ogrimmar to assist city defenses. "Yeah...the kids are cute but...when your trying to catch some tail in the evening near the tavern...it just does not help to have lil orphans following you like a living shadow asking you to sign thier pieces of elemental rocks or alliance skulls"; Warmonger Druze, Clan Skullcrusher Realm defense squad. Todays shaking ground was not the usual fare....strong enough that the power crystal pillars that had held hidden the Clan Skullcrusher fortress began to crack and the power they held arc'ed and sent waves across the courtyards effectively adding to the ground shock. Uglutz's personal pee n puke bucket waked and spilled across his chambers just intime for its contents to cusion himself as he was thrown out of his bed. *still half asleep but stunned a bit, Uglutz smacks his lips now covered with vomit, pee and swill* "mmmm *yawns* leftovers" ; Uglutz says as he comes aware of the massive quake Crushers all begin to awake and stumble from their garrison and across the grounds...some begin to outfit themselves knowing that the elemental effects never have been this strong...others still getting thier bearings fill various comical actions as they too begin to grasp the full fury of this mornings wake up bell. The morning sky begins to shade and change in color and the air itself stirs with a surge of heat in wakes across the brows of the Clan assembling thier lines and outfitting each other in thier battle gear. Peons rush back n forth attempting to keep thier footing as they dodge between Battle Raptors legs and dodge the occassional falling stones from the Craters walls or the fortress itself. From atop the highest rampart Verissi stands looking through a goblin contraption she had recently erected on the one rampart that rose from the Craters rim..... but had not aimed it at the sky but at the far horizon toward the north east and the night elves territory. Morgh and Galam arise from the stairwell and join Verissi...both looking in the general same direction. "Good morning brothers" ; Verissi the Scribe welcomes. "Morning the clockworks say...feels like more like an end of dayz abit" ; remarks Chieftan Morgh as he witnesses several butterflies that once had made home the ledges of Skullcrusher Fortress burst into flame as the air continues to thicken and heat up. "Ahh...fireflies...now that is appropriate"; evily chuckles Longtooth Galam Uglutz stumbles to the top step of the Rampart knocking Scryll back into Holyssa and Kalea...they catch him and fling him back up onto the back of Uglutz. Scryll rattles off several face-slaps to both sides of Uglutz's face. "WAKE UP YOU BUMBLING FOOL!!!" ; Scryll bellows into Uglutz's deaf side ear. Uglutz flings Scryll from the top of the rampart to and he is caught by Muato below in the courtyard awaiting the orders to roll his lines out of the fortress. Baracko and Druze in concert agree and state... "I wouldn't have caught that if you paid me"; Longtooth Baracko chuckles. "Thats saying alot coming from a loot-whore"; Boss Druze adds in. The Crusher lines assembled all enjoy the levity of the spirit as Scryll leaps to his War Raptor and spits on the ground. "Bah...I still will have all your backs...always do....tis why the spirit healer loves me so much more than you all" ; rebuttles Elder Scryll Back upon the rampart.... "It is the end of dayz and it is the dawn of a new day...our world is being reforged and renewed." ; Scribe Verissi comments calmly while still keeping an eye into her oddly assembled contraption. *Verissi looks up and over the contraption toward the horizon and pauses for a moment....takes a deep breath* "Ahh...smells good does it not? I love the smell of fresh ash in the morning" ; Verissi says with a wink as she turns to the Crushers on the rampart. "Today is a new day indeed...better a day of unknown and new challenges than another day of routine chores" ; Verissi says with abit of joy as she tightens up her battlegear. Galam turns to Du and instructs him to overfill all the defensive pillars and set all systems to automatic overcharge. Morgh leans over the Rampart edge and bellows down to the assembled full garrison of Clan Skullcrushers below all itching to get into action. FOR HONOR AND GLORY!!!! Morgh shouts as he thrusts his battlestaff into the air and it cracks with energy. BLOOD AND THUNDAH!!! the garrison all reply in thunderous chorus. The Skullcrushers all leap from the rampart down upon the grounds or upon thier awaiting War Raptors and join the massive wave of Skullcrushers now flowing out of the fortress protection into the crater and out across the new landscape....as they rumble out of the crater the ground itself around them is in upheaval and changing. Galam stands alone atop the fortress and makes his way down to the depths of the Blood Godz temple....he overcharges the temple and he and Du turn a giant disc buit directly into the floor of the temple. A massive ball of bloody red energy begins to appear and grow within the temple itself. Galam hands Du a hearthstone and they both channel thier energy and dissappear. Even without a lower jaw one could see a smile or smirt appear on Galam's face. "It is Time..." ; Galams image says as it dissapears.
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The cool spring breeze skates thru the halls of the Skullcrusher hidden fortress amongst the rim of the Crater as the night sounds echo thru the quiet halls within. As Galam walks thru the rampart he looks out across the crater and into the night sky...he can feel the air holds more than just summer storms...something else is coming. "Enjoying the night air are we warlock?"; asked Chieftan Morgh startling Galam. "GAAAhhhh....as if I didn't have enough sneeking steathing stunlocking alliance to worry about...now you too!!!"; Galam barks *Morgh chuckles* "Had your fill of your time in the Isles Battleground did you?"; replies Morgh "Indeed...I find myself an expert Glaive and Catapult driver...great honor and glory was won and great training accomplished"; proudly Galam responds. As Morgh takes a position beside Galam looking out across the Crater the two discuss recent reports that have arrived from the Icecrown front as well as the great success in the lines raiding various dungeon CAMPAIGNS for CONQUEST and PLUNDER. For too long there has not been a gathering Chief"; states Galam "Indeed...you are right"; answers Morgh as he pats Galam on the shoulder and turns to enter the fortress. "Walk with me Galam...bring me up to date on the status of the fortress defenses and supplies"; remarks Morgh As the two move thru the halls and make thier way down toward the courtyard; Morgh notices the stables are light in Battle Raptors and Venomous Raptors. "Galam....are we nearly out of Raptors?; asks a concerned Morgh "Indeed...the various mounts and especially the flying mounts of the Northrend lands have taken favor amongst the Clan for travel. I cannot be sure if every member of the lines has our Clan standard Battle Raptor or Venomous Raptor."; answers Galam. "Things have changed haven't they...still I would hope the Clan members maintain at least one of those two in thier stables....there still is nothing more terrifying than a Clan strikeforce thundering and shrieking across the battleground....no Alliance lines have ever withstood our charges."; replies Morgh. "Indeed Chief"; agrees Galam. "How have the trainings been going for the Wardens and Guards?"; asked Morgh "Well...many have completed trainings...there are more growing stronger indeed...I was thinking to ask them to put in requests for Glyphs they would need as they complete thier training...our Inscriptionists could prepare what they need ahead of time"; suggests Galam. "Agreed...as well as asking for a sachel of foods from the Clan mother Kalea...I hear some cookies have made thier mark in the world as a must have treat?"; answers Morgh. "Well....I honestly do not know...lost most of my ancient skin to that rash I got from chocolate during Noble garden....I shy away from cookies Chief"; replies Galam. Standing in the great archway to the Bloodstone Morgh bids Galam goodnight as Galam heads to his quarters within the Alter area and Morgh heads to the Chiefs tower to rest for tomorrow and the upcoming days challenges and daily duties. A small catapillar sits on the ledge of the tower window and begins to spin a cocoon around itself...Morgh lays down and smiles. "Somebody is preparing for tomorrow....tomorrow will be a great new day"; Morgh falls asleep.
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So.....Isle of Conquest. I do enjoy this battleground and there are many approaches it seems to achieving victory. Hanger+Siege Siege+Docks Docks+Hanger (least done I see) I have seen Hanger alone win for the Alliance many atime though....just reminds me of the AV RUSH method....and until or if at all we get ANTI-AIRCRAFT guns to shoot down parachuters.....I think Hanger alone may be the way this battleground moves in time most often. I like Hanger and Docks....leaving the Siege for the Alliance and then having a solid team to reign down from towers guns a good path of destruction that the Alliance need to fight thru. That allows the most achievements to be gained across the event as well. What is your preference?
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It seems the Alliance really have taken to heart the strategy of Destroying Towers East to West.....when we are assaulting the Keep.....it is a PREMIUM Now that the SOUTHERN half of Wintergrasp CONSTANTLY is in Horde control. BOTH EastPark and WestPark Siege factories MUST be maintained in HORDE control......even if it means you never get to assault keep.....its best to maintain the 3 towers and control of the 2 Southern Factories. (8 Vehicles worth of support) The Sunken Temple Factory then becomes the area to focus any Southern support toward....not assaulting the Keep. The Tower bonus and 8 vehicle count that the south gives us OUTNUMBERED Horde is critical to maintain for any hope of victory. Conversly when we DO hold the keep we MUST take the SOUTH Towers Down FAST.....MASS ZERG from Western Flight point down and work West to East is fastest. The interesting part is....if we kept the Western Flight point Factory.....Zerged down and wiped out the Towers.....even holding those 2 southern factories....that would limit Alliance to only 4 assault machines (giving them the Sunken Temple only as a factory). With Towers down....moving everyone to maintaining the West Flight point Factory and then Taking and HOLDING the Sunken Temple...would force the Alliance to go down and take the southern 2 Factories...and then create a bottleneck opportunity for us against their vehicles at Central or one of the 2 side roads......but mainly BURN TIME they need to roll to Keep. Recently this old strategy finally is being implemented and on Sunday Horde actually DEFENDED the Keep 4 straight times in the morning....glorious it was...glorious. Thanks for listening to the chatter.
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Morgh (Moonkin) Is this after 7pm Sundays? (always have Sun night after 7pm off) I always have Monday Nights off
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ADOPTION AS A FAMILY OPTION As I have enjoyed the achievement challenges and listening to other players comments ingame/inchats/live and on my home board and guildsite....a few thoughts have combined in my old noggin that might be an interesting option for discussion and/or implementation. Many players have been pleased with the option of starting thier Hero class out in the 50s....many seek more options. Many wish they could create new alternates at higher levels to begin with (questing be damned hehe) so as not to have to grind thru the 5,6,7 versions of collect 20 heads and bring em back for this stewpot and youll get 2000 xp. Many enjoy collecting pets. I think some of you are already onto what Im gonna say.... Childrens week is coming....we will have option to have a "companion npc" (pet)...well make there be an option (goldsink if you wish) to adopt an orphan npc (sounds better than buying one) This NPC will work like hunter pets and level up though as you travel and with your regular playing character which you enjoy using for raids/pvp/grinding/gathering/adventuring. You would need to have a free character slot which upon hitting the level cap (say its 50) would then take that open slot When you adopted the orphan you were given simple options of race....male/female...class....(barbershop will deal with adult features) As the Adopted Orphan is adventuring with you during your normal dailies etc (perhaps you will need to go do some easier ones for them to get some exp scored hits) the Orphan does his melee/range/spell attempts upon your target (no worries bout losing agro there) but watch out for any area affect that could damage your Orphan. Some interesting and funny results could occur....misfires (hit you in butt or light you on fire by accident)...perhaps a tantrum or two....hopefully your Orphan doesnt get bored too easily and wander off in attention. Anyhow...much goofy fun could be built into the process of raising your lil orphan...till the day he ends his growth and experience gain...then graduation rawr....he/she now is your new family member (character option) and you take it from there all the way up to 80 At least this is a way you can STILL play your primary character for whatever you need AND that time then goes toward building up your new alternate.....and NOT just getting a higher starting point for nothing. Hmmm...betcha dueling Orphans will be a new flavor indeed. CLICK HERE TO post support for Colin on the Official WoW Suggestion Board
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DATE/TIME WINDOW: ---------------------------- Thursday, March 5th 2009 09:00 PM - 02:00 AM PT Friday, March 6th 2009 Website may be down during this maintenance window from our service provider.
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DATE/TIME WINDOW: ---------------------------- Thursday, March 5th 2009 09:00 PM - 02:00 AM PT Friday, March 6th 2009 Website may be down during this maintenance window from our service provider.
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VENTURE COINS Misc Items (NOT RELATED TO NAVAL IDEA) FISHING TOOLS Fishing Boat (2 person) adds fishing buff Fishing Net (550 fishing required) catches multiple fish or items Fishing Bucket (24 slot) unique bag WATER MOUNTS Rubber Ducky Floatation Ring Water Mount (sits around players waist) Rubber Swan Floatation Ring Water Mount (sits around players waist) Boogie Board Floataion Mount (player lays on board) EQUIPMENT Scuba Snorkle n Mask puts all objects onto radar map Scuba Tank allows breathing underwater Flippers add swimming speed buff when worn GAMES Deck of Cards (5 player Party Poker Game) uses Venture Coins Toy Sail Boat Toy Submarine (water toy pvp) COSTUMES Wooden Pegleg (vanity Pants) makes appearance of one wooden leg Pirate Hook (Vanity Glove) makes appearance of Hook as hand Pirate Hat, Patch n Parrot (Vanity Hat) puts parrot on shoulder PETS Octopus Jellyfish Starfish CLICK HERE TO POST YOUR SUPPORTFOR THIS IDEA ON THE BLIZZARD SUGGESTION FORUM
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BABES in TOYLAND Suggestion Post on Blizzards Forums Section......support the fun and goofiness we all enjoy!!! CLICK HERE
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As the March Moon begins to rise this evening Morgh finalizes his decision and makes his mark on the appointment of the new Elder of CONQUESTS that will replace Baracko as he moves to the role of Longtooth. "He has led many on quite a few adventures into uncharted darkness for the Clan aye?"; comments Galam more in a statement than in a question. "Yup....and he will again Galam...just from a different role and with different responsibilities."; replied Morgh as he curled up the declaration and placed the Clan Skullcrusher seal across its tethered cord. "And your replacement....a Blood Elf....thier sharp tongue has an edge to it...not worried it may cut some?"; Galam asks as he hands the only Peon Promotion to Morgh to approve. *Looking at Galam with a raised eyebrow* "Same was said bout da deadies long ago....seems to have settled well....Holyssa knows well enough the challenges of communication and there be no othah that has so often stepped up and rallied the Horde against old adversaries as well as prepared for new. These days fill with book smart learnun now mur den da days of trials of sword and spell against these new lands adversaries.....Holyssa will lead well and in temperment tu."; Morgh replies as he finishes stamping the Peon Promotion. "Here...take these and have Du und Katzimoto prepare things for the Blood Stone ceremonies.....I need you in Northrend still Galam....you need to get YOUR new training going....and you still have both eyes...so you cannot blame your reading skills on your slow progress!"; commanded Morgh firmly. "Ehhhe hehehehe Galam slowbow....hehehehe"; Galams Imp Zhar'nos giggles. *ZWAAAAPpppzzzz* AARrrrrrggghhh.....Shush!!!"; bellows Galam as he banishes Zhar'nos into submission. Galam begins out and down toward the clammoring of Grunts and Bosses sparring in the Clan Barracks area. Looking about for Du and Katzimoto...it is not long till he hears Katzimoto yell as he is flung through an archway to land upon a nearby table. "oohhh...howdy der boss mon....we just be playun."; Katzimoto says with a smile as he rolls sorely off the table. Du standing at the end of the hall under the arch obviously irritated begins to complain then cuts short his tirade. "IB YU EBER PUT FIREFLY GEL IN ME PANTZ AGIN....." Galams quick stare ends the conflict and covers the details of the upcoming ceremony to be prepared for. Elder Baracko will be changing his command to support and will now be an aide to the Elders and Holyssa the new Elder of CONQUESTS....make the appropriate offerings and the Peon Renck shall stand now as a Grunt. The other Grunts, Bosses and Peons need to be made aware also of this months return of March Madness....tournament of BLOOD AND THUNDAH.....rally them to pair up and practice thier skills. Combat will be at the end of the Month. "Yessir Boss mon"; replied Katzimoto rubbing his back. "Gud.....Da Clan need sum gud rumblin'....geetin der skills rusty....dat neber gud fur da blades or spells"; added Du as he motioned with his hand to his eyes that he will be watching Katzimoto. As Galam began to cast his hearthstone now set for Dalaran he could see Katzimoto sending a slobbering raspberry at Du and a wet willy into his wartorn ear. Another tussle begins anew. Back upstairs in the Chief's War room Morgh unfurls a new map.....holding it up to the light the words Ulduar can be seen bleeding thru the map. "This will test all of us our specialties and tactics of favor and choice....this shall be a grand challenge...great glory und plundah for all will come to be."; Morgh says to himself as he sits and begins to study the map.
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Now that the Southern Towers have become a key factor in the Wintergrasp Battle event....it is time to utilize teamwork (though the Horde is outnumbered) smartly and be able to aid the overall Horde defense or offense within the Wintergrasp battleground. Starting with DEFENSE.....when Horde controls the Keep and Relic. What do we know. 1) we will be outnumbered. 2) Alliance will spawn from EAST side behind Eastshop Siege works. 3) DeathKnights can PULL players off ledges (so if your NOT a gunner at Keep) your just a yo-yo. 4) Southern 3 Towers give the Alliance forces damaging bonuses in attacking the Keep defenses. 5) We WILL have a Tenacity bonus usually at the beginning. Sooo then.... A) Head straight down the middle Bridge and kill the 4 NPCs on way to the Central Southern Tower. B) Kill all the Guns on the tower...they count as kills. C) Move to the West Tower and kill all the guns on that tower. D) Head back to the Western garage and kill the newly spawned Guards until you get to SIEGE CAPABLE. E) Roll Siege units to Towers West...Central...East....anyone NOT siege capable should defend Sieges When we are on OFFENSE.....when Alliance controls the Keep and Relic. 1) we will be outnumbered. 2) Alliance will move as quick as they can to the WEST Siegeshop to attack the incoming Horde 3) Alliance will generally send 1 team of vehicles to the Center Southern Tower 4) If Alliance keeps WEST Siegeshop they will then roll down to the Southwest Tower. 5) Battle will be on ground outside the Keep in hand to hand primarily 6) Alliance Rogues and Druids WILL head for Southern Towers to destroy gun batteries. Sooo...then.... A) West Siegeshop MUST be taken and maintained......EAST only important in longer game to avoid reinforcements B) Central Bridge MUST have a solid roadblock (Druids/Hunters/Warriors are great) C) Head to the West side of Keep...kill guns and work your way around to the front killing all guns. D) Alliance NPCs will begin to spawn...kill them and/or move to Central Bridge and slay the NPCs there till you get SIEGE capable. E) Once Siege Capable....roll out siege from West to west wall...those not siege capable defend sieges...until you are Siege capable F) In a more stalemated game....Demolishers come into play for thier lobbing ability to coordinate with the TANK Trios. G) Ground troops nowdays can take down a Siege in seconds....so gunner is important and infantry defense. OFFENSE for the Horde on our Argent Dawn is harder since raw numbers can quickly overwhelm the multiple paths to the Southern Towers by the Defending Alliance....controlling the Central bridge is key and West Siegeshop. In long stalemated battles....there must at some point be a dual pronged attack on the Keep to cut their focus in half. DEFENSE for the Horde is possible but needs a tight and consistent plan to get those Towers down and Keep West Siegeshop....bottlenecking the Alliance attack to the eastern side of Keep is best chance for win.....we cant afford to let the Alliance numbers have multiple paths into the Keep. General Notes on Vehicles... Tank Gunners....SHOOT AT THE GROUND TROOPS CHASIN YA....dont worry bout towers/walls until your within range....keeping the tank alive for the ram power is greater than shooting at a tower gun. With Towers UP and 4 Tanks together = walls are butter and you are a hot knife....stay together...stay on target....stay on target. Demolishers....Range DPS is great for front bumper riders.....and Druids can nicely pushback things off the rear as well as root....very good against the Towers for speed and range ability plus the bash ability...better than Tanks vs Towers. Catapults....never underestimate the power of da Plague.....3 plague bombs onto an area....6k+ damage to a target....in 10 seconds....they dead with multiple bombing consistently......snow should stay green in the battlefield. While in melee kill healers first is the general rule.....well in killing vehicles....kill Catapults FIRST.....Tanks 2nd...Demolishers lastly)
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Or one of Morgh's evil jigsaw puzzles heehe
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Morgh will be able to run Friday nite again.
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Aye......my forums access was hacked (thankfully I have an Authenticator for game) and the evil person then spammed the Blizz forums with crap....my forums access is banned for 2 weeks now. I honestly believe one of the people arguing and debating things (losing and not getting the point) decided to go realnasty and hacked me in retaliation. They removed everything even my replies to other posts.....sigh Reformatting and Restoring that whole computer to get rid of any keylogger posiblities on that system.
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Kalgan Blizzard Poster We made some adjustments to the rating system last night that are now in effect. 1. Personal Ratings will now always trend toward Team Ratings (instead of the internal matchmaking rating). This should eliminate the odd behavior players noticed of seeing their PR change in ways that seemed bizzare. It also eliminates the possibility that you can play every game with your team, yet be ineligible to get items when the team qualifies for them (or ineligible to receive full points). 2. You will now gain or lose around 12 points when winning or losing to teams of roughly equivalent matchmaking rating to your own team (previously this number was 8). 3. The rating scale has been extended to a range of 240 to about 2800 to more accurately reflect what was possible under the old system. This means that most players over 1500 will experience some slightly easier than expected rating gain as their team adjusts upward to the new scale. 4. Players with less than 1500 rating will still get the same number of points as players at 1500.
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As the majority of my thoughts and experiences across online gaming from the early days of UO...through all the others up to now the Epic Power that WoW is..... Guilds bring benefits to thier members.....various means in terms of grouping, leveling, access to content as well as items. Guilds also bring a game longterm loyalty factors that overcome the "eyecandy" or "shiny object raven effect" that hits all gamers during a games first release month. This longterm loyalty additionally then settles with (more often) with the older gamers. Who are definetly willing to continue and grind toward larger scale community activities and in some cases creations or issues that leave thier guilds "mark" on the realm/server/worlds they play. It is in these large scale....longterm....epic community efforts, activities and/or instances where there should be a tiered reward based on participation and membership first.....to unlock an opportunity for the collective guild to participate or work toward. On the game side...this in a way binds up a large block or group of players in terms of commitment or loyalty to the game engine and helps maintain the player base during the periods between expansions or for longer periods. On the guild side....this is a way to make a "mark" or "build" something no one else can exactly...to be unique in a way or show the might of the guilds collective POWAH!!! SOoooo.... Guilds/Clans within WoW should be redefined with a tier system and this system then could be utilized by the GODS (Developers) as a means to offer ingame options for play or activities and at the same time filter down the number of instances (correct wording for the WoW game engine) First off is the matter of eligibility….a guild starts as a small number of player signing a charter. (We surely know of the Bank tellers that assisted in the creation of personal vaults for accounts or for duo-account holding players) Eligibility for Housing or Ships (utilization) would be tied to active guild membership rosters. Guilds would be then have the following tier markers.... Charter…………8 or less Club……………9-24 members Guild or Clan….25-74 members (25 accounts) Garrison……….75-249 members (50 accounts) Legion…………250+ members (100 accounts) For the past 2 yrs I have held constant discussions ingame/across realms and these WoW forums at various times on Housing and Naval areas for WoW Gameplay Growth. These still exist upon my clan website (Clan Skullcrusher Forums in the Base Camp....Colin Mor's Suggestions) Regardless of what future discussions or past discussions....a critical piece always will be eligibility. The whole point of a guild/clan is to combine power to achieve a greater success....the more should be able to do more....and be eligible for more provided they are still active. Could this create mega guilds? Sure it could....there still would have to be someone(s) leading the endeavors though....doing the maintenance required by the GODS to allow the instance or activity to work. Player Run Dungeon/Instances and Player Naval or Air Fleets (new expansion area of Sea or Air for Battleground, Gaming and Roleplaying Fun) Defining a Guild/Clan is the first step to making a great option.....who can utilize it and when. CLICK HERE TO POST YOUR OFFICAL SUPPORT REPLY on BLIZZARDS FORUM post here too....please and your thoughts brothers and sisters.
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January 09 BABES IN TOYLAND What/When = April Fool's Day Dungeon Why = For the evil fun of it...and give an ironic twist use for Baby Spice How = Entry to the Dungeon thru the toy shop keeper under influence of Baby Spice or Small Feast The Toy Shop vendor then tosses the player into the basement which begins the Dungeon run....players then adventure and work thier way through and out of the evil twisted toy shop basement, doll house, toy box and work bench areas (kinda like Nax with areas). Once inside the dungeon all the toys are giant with evil crazy twists to them....they are toys and parts that are not fit for selling or display. There are goofy loot awards on bosses that are cosmetic in value....odd toys/pets, mounts, trinkets, recepies and clothes. Some toy/pet suggestions (literally infinite in bizzaro options) Headless dolly on a string pet teddy bear with one eye as seen in Ogre camps pet rock sling shot Fly swatter that can nock baby supah heros outah sky or bubble gum flyers Jump rope Hulah hoop pinwheel Yo-Yo (TYRANDIUS) Paddleball (TYRANDIUS) Mister Dwarvish Potatohead (KADIANA) Slinky (KADIANA) Lawn Darts (you'll put your eye out!) - throw them at people! (KADIANA) Paintball gun - shows a 'splotch' on other people's armor for a few minutes (KADIANA) Some goofy mount ideas (when used shrinks player to baby size) Horse head on stick Orc Bigwheel.....can connect to Lil Red Wagon Lil Red Wagon Shaggy Dog pulling Skateboard (KADIANA) Gnomish Tricycle Engineering Pattern (KADIANA) Crayons to recolor your gear or yourself! (KADIANA) Some fun recepies Engineering=Mechanical pet dog with wheels as hind legs Tailoring=Diapers to be cast on other players who can make em dirty and throwable....giving opposite effect of Old Spice Smithing=Sparklers Cooking=Bubble Gum that allows character to float short distances Leatherworking=Spanking Belt Alchemy=Blowing Bubbles Some fun Clothes (lots of Costume possiblilities....ya know kids like dressin up!!!) Supah Hero Cape (Black, Red, Yellow, Blue, Green) allows baby flying Clown suit Bizzaro Clown suit Referee Shirt usable for player tournaments I will add to this list from great suggestions you add to the list of goofy loot awards...have fun thinkin of the possibilities!!! (Crushers Suggestions) CLICK HERE for The Official WoW Suggestions Post by Colin Mor....lets hope this doesn't get deleted
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Excellent.....you have done the Seasonal Elder chores and have an ingame "Elder" title .....one of the longer Festival chores in the realm!!! But no....you are not a Clan Skullcrusher Elder. You are as the realm sees it....a character that has travelled the world extensively and have learned all there is about the ancient Elders....right...you did memorize all the information they said and covered in all the storylines and books? If so....Elder Scryll will be your test giver...he read em and like that game on ESPN "Stump the Schwam"......well its Stump the Scryll for you......my bet will be on da Scryll. heheh When I reorganized the Clan to simplify and create areas that the membership could excell and participate in...it followed what they already were doing and I then looked toward the WoW realm questgivers and lorekeepers and overall NPC titles for something to "connect" to....this helped establish a link and hierarchy that would be in step with the game engines path. In the past posts here I have covered....Peon, Grunt, Boss and now the next step on the hierarchy upward is Elder. Additionally I will cover here the Longtooths relationship at this point of the hierarchy....they simply are Elders advisors directly and Council aides. An Elder of the Clan Skullcrusher is a member of the Council. There are only 8 Council positions and these 8 make up the voting block of the Clan on matters of large scale impact to the Clan. These matters could be related to the bank, membership, guild activites, wars, rules and any issue that the Chieftain would need the support of the whole clan to make happen. Through the Elders there literally is rarely a time where a member of Council is not awake and ingame. Elders have high powers of recruitment/promotion/demotion as well as respect and authority across the clan in terms of orders. The Chieftain works with the Council to plan the future of the Clan in all areas...some ideas become reality...some do not....it is the collective smurts of da Council (Chief und Elders) and thier advisors (Ancients und Longtooths) that make the strength of conviction the decisions that move the greatest Clan of the Realm....>CLAN SKULLCRUSHER OF ARGENT DAWN!!! The MAJORITY of an Elders work though is NOT in game....it is in preparations and/or operations related to ingame activities for the membership. The easiest example of this is RAID leaderships and the effort of preparing, study, scheduling, recruiting, placing and producing stockpiles for the Raid itself......busy work for the "GAMETIME" event itself.....and the majority of that is not for the Elder but those participating. Here is the listing of the Elders seats of the Council (CAPTAINS) Elder of ARMORY..........Verissi (mechanics, stats, calculations) Elder of MERCHANTILE..Gordantell (everything bank, item and skills related) Elder of GLORY.............Scryll (realm lore and quests) Elder of PEETUB............Kalea (membership) (WARMONGERS) Elder of WAR................Muato (Battlegrounds) Elder of CONQUEST.......Baracko (Raids) Elder of CAMPAIGNS.....Calendor (Raids) Elder of BLOOD.............Oriahtundra (Arena) CLICK HERE FOR A ROLE DESCRIPTION AND PICTURE OF CLAN STRUCTURE So while ya have dun gud wit dem coins.....und da realm may see ya as an Eldah......ya nub an Elder of Clan Skullcrusher.....not yet that is. "Hey....what were these Longtooths...you said you would cover that?"; Grunt asks Ah....yub da Longtooths....dey a tired Elder dat ken no mo stand up (play) anymur und cant dedicate the time needed fur da Elder role (retired and limited game time) A longtooth on occassion can also be a respected Boss as well who for real world circumstances is unable to play regularily but is not leaving the Wow engine completely. These Longtooths are of strong background in terms of the Clan, lore and game knowlege and mechanics that they are given the title of Longtooth to serve as advisors to the Elders and Council......they like to talk alot....dat why dey longtooths!!! "Wut dees Captains und Warmongers.....me wunt tu be Warmongah!!!"; lwiddle Peon hollers Ah....da Captains and Warmongers are a monthly Elder appointed recongition title.....kinda like Employee of the Month system. Members who receive these are begin recognized by an Elder for thier support in the area that the Elder is leading for the Clan. Examples..... Elder Scryll recongizes a member for great Roleplaying in guildchat/game/forums etc....he would appoint that player a CAPTAIN title for the following month. Elder Baracko would appoint a WARMONGER for support of Raids by a player. There can be 4 Captains and 4 Warmongers each month maximum...unless special instances occur that the Chief deems more should be granted. (First in Class awards were an example of this.....Chief awarded Captain ranks to the 1st of each class to reach 80)